Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7 45 STR 0 HTH Damage 9d6 END [4] 10 DEX 0 OCV 5 DCV 1 17 BODY 0 4 DEF 6 2 SPD 0 Phases: 3, 6, 9, 12 Total Characteristic Cost: 41 Movement: Ground: 6"/12" Flight: 38"/304" Abilities & Equipment Flight Systems 15 1) Two Tumansky R-195 Turbojets: Flight 38", x8 Noncombat; Takeoff/Landing (-1), OIF Bulky (-1), Extra Time (5 Minutes, Only to Activate, -1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Stall Velocity (19"; -¼), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼), Custom Modifier (Real Gear; -¼) 7 2) +2 SPD; OIF Bulky (-1), Linked (Two Tumansky R-195 Turbojets; -½), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) 5 3) +5 DEX; OIF Bulky (-1), Linked (Two Tumansky R-195 Turbojets; -½), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) Tactical Systems 70 1) GSH-30-2 30mm Cannon: RKA 4 ½d6, Increased Maximum Range (6,125"; +¼), Armor Piercing (+½), Autofire (10 shots; +1), 250 Charges (+1); OAF Bulky (-1 ½), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), Real Weapon (-¼), [250] 19 2) AA-8 Aphid: RKA 4d6, MegaScale (1" = 1 km; +¼), Explosion (+½); 2 Charges (-1 ½), OAF Bulky (-1 ½), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Custom Modifier (IR Homing, must have an IR lockon; -½), Real Weapon (-¼), [2] Notes: carried on wingtip rails Defensive Systems 6 1) Engine and Cockpit Armor: Armor (6 PD/6 ED); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 3 2) SO-69 IFF Transponder and Interrogator: Detect A Single Thing 14- (Unusual Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 3) ECM Systems: Radio Group Flash Defense (12 points); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 4 4) ECM Systems: Power Defense (12 points); OIF Bulky Fragile (-1 ¼), Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼), Custom Modifier (Real Gear; -¼) 3 5) SPO-69 Radar Warning Receiver: Detect Detection By Radar 14- (Radio Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 6) Armored Crash Seat: Armor (4 PD/0 ED); OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier (Real Gear; -¼) 4 7) Chaff and Flare Pods: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] Sensors 8 1) DISS-7 Doppler Radar: Radar (Radio Group), +2 to PER Roll, Telescopic: +3; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 4 2) Merkuriy Low Light TV System: Nightvision, +2 to PER Roll, Telescopic: +5; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 3 3) Shkval Target Designation System: Mind Link , Specific Group of Minds, Number of Minds (x2); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Custom Modifier (only to provide targeting data for laser guided weapons; -1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real Gear; -¼) 4 4) Basic Aircraft Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) Personnel Systems 6 1) Pressurized Cockpit: Life Support (Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky (-1), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼), [1 cc] 6 2) Zvesda K-36 Ejection Seat: Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼), [1 rc] 2 3) Cockpit Data Recorders: Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Equipment Options 4 1) Elta/Elbit Helmet Mounted Sight System: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (real gear; -¼) Weapons Options 90 1) AT-16 Vikhir ATGM: RKA 6d6, 16 Charges (+0), Indirect (Same origin, always fired away from attacker; +¼), Increased Maximum Range (6,175"; +¼), Explosion (+½), Armor Piercing (x2; +1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -½), Concentration (½ DCV; Laser Guided, must paint target or have target painted to guide missile; -¼), Real Weapon (-¼), [16] Notes: Carried in 8 shot underwing pods 54 2) AS-7 Kerry: RKA 8d6, Increased Maximum Range (6,000"; +¼), Armor Piercing (+½), Explosion (+½); OAF Bulky (-1 ½), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Custom Modifier (1 km Minimum Range; -½), Concentration (½ DCV; Radar Beam Riding Guidance; -¼), [4] 52 3) AS-9 Kyle: RKA 8d6, Armor Piercing (+½), Explosion (+½), Increased Maximum Range (30,000"; +½); OAF Bulky (-1 ½), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Custom Modifier (2 km Minimum Range; -½), Custom Modifier (ARM Guidance, Target must have an active radar or jammer; -½), Requires A Skill Roll (Target must be programmed before missile launch; -½), [4] 47 4) AS-11 Kilter: RKA 8d6, MegaScale (1" = 1 km; +¼), Armor Piercing (+½), Explosion (+½); OAF Bulky (-1 ½), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Custom Modifier (2 km Minimum Range; -½), Custom Modifier (ARM Guidance, Target must have an active radar or jammer; -½), Requires A Skill Roll (Target must be programmed before missile launch; -½), [4] 45 5) AS-12 Kegler: RKA 7 ½d6, MegaScale (1" = 1 km; +¼), Armor Piercing (+½), Explosion (+½); OAF Bulky (-1 ½), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Custom Modifier (1 km Minimum Range; -½), Requires A Skill Roll (Target must be programmed before missile launch; -½), Custom Modifier (Inertial and passive radar guidance; -½), [4] Talents 1 Klen-PS Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 1 Basic Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Skills 2 Basic Gunsight: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Control Systems: +1 with Combat Piloting; OIF Bulky (-1), Custom Modifier (real gear; -¼), Custom Modifier (Aircraft must have power; -¼) 1 Basic Electronic Diagnostic Systems: +1 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Mechanical Diagnostic Systems: +1 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 RSDN-10 Long Distance Navigation System: Navigation (Air, Land, Marine) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) Autopilot: TF: Combat Aircraft ; OIF Bulky (-1), Custom Modifier (real gear; -¼); OIF Bulky (-1), Custom Modifier (real gear; -¼) Notes: Autopilot Total Abilities & Equipment Cost: 481 Total Vehicle Cost: 522 Value Disadvantages Limitations and Disadvantages 25 1) Distinctive Features: Warplane (Not Concealable; Extreme Reaction [fear]) 10 2) Physical Limitation: Cramped Cockpit (Frequently, Slightly Impairing) 15 3) Physical Limitation: Poor Visibility (All the Time, Slightly Impairing) Typical Weapons Loadouts 1) Standard Loadout #1 Notes: 4 of the following, AS-7/9/11/12, 2 AA-8 2) Standard Loadout #2 Notes: 10 250#, or UV-32/57 rocket pods, or 8 500# 3) Standard Loadout #3 Notes: 2 600L Drop Tanks, 2 AA-8. 6 500# LGB, 4) Standard Loadout #4 Notes: 2 600L Drop Tanks, 2 AA-8. 6 250# or 6 UV-32/57 5) Standard Loadout #5 Notes: 2 600L Drop Tanks, 2 AA-8. 4 250#, 1 AS missile Available Hardpoints Notes: 11 Date Entered Service Notes: 1991 Maximum Combat Radius in Miles Notes: 235 Maximum Payload Notes: 9,700 Service Ceiling in Feet Notes: 22,200 Top Speed in MPH Notes: 590 Total Disadvantage Points: 50 Total Cost: 472/5 = 94
Character sheet by Robert Kevin Walsh
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