Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7 45 STR 0 HTH Damage 9d6 END [4] 23 DEX 39 OCV 8 DCV 4 18 BODY 1 6 DEF 12 5 SPD 17 Phases: 3, 5, 8, 10, 12 Total Characteristic Cost: 114 Movement: Ground: 12"/24" Flight: 36"/288" Abilities & Equipment Movement Systems 27 Jet Fighter: Multipower, 80-point reserve, all slots 1 Continuing Charge lasting 6 Hours (+0); all slots OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Custom Modifier (Real Gear; -¼) 1 1) Standard Flight: Flight 35", x8 Noncombat; Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; 2D6K Exhaust; -1 ½), Takeoff/Landing (-1), OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Stall Velocity ½ Vehicle's Maximum Combat Velocity (-¼), Custom Modifier (Real Gear; -¼) 1 2) Mach Flight: Flight 1", MegaScale (1" = 1 km; +¼); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; 2D6K Exhaust; -1 ½), OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Custom Modifier (Cannot take off and land at this speed; -½), Stall Velocity ½ Vehicle's Maximum Combat Velocity (-¼), Custom Modifier (Real Gear; -¼) Tactical Systems 35 1) ECM: Suppress Radar 6d6, MegaScale (1" = 1 km; +¼), Reduced Endurance (0 END; +½), Area Of Effect (20" Radius; +1 ½); OIF Bulky (-1), No Range (-½), Custom Modifier (Real gear; -¼) 4 2) Chaff and Flare Pods: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] Sensors 11 1) AN-APG 73 Radar: Radar (Radio Group), Discriminatory, Telescopic: +10, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (Sight and radio groups; -½), Custom Modifier (Real Gear; -¼) 2 2) Forward Looking IR: Infrared Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 4 3) Radar Warning Receiver: Detect A Single Thing 16- (Radio Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Notes: Detect Detection By Radar 4 4) High Range Radio Perception (Radio Group); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (Also Sight and Hearing; -½), Custom Modifier (Real Gear; -¼) Personnel Systems 6 1) Life Support (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 7 2) Ejection Seat: Telekinesis (26 STR); Custom Modifier (only to throw target straight up; -2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), Affects Whole Object (-¼), [1 rc] Equipment Options 9 1) TARPS POD: Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0) (5 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) plus +10 versus Range Modifier for Sight Group; OIF Bulky (-1), Custom Modifier (Real equipment; -¼), [1 cc] 45 2) Rocket Pods: RKA 3d6, 32 Charges (+¼), Explosion (+½), Armor Piercing (+½), Autofire (2 shots; +1 ¼); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Cannot Use Targeting (-½), Custom Modifier (Real equipment; -¼), [32] Notes: Normally Carried in pairs on underwing pylons 18 3) 500# Iron Bombs: RKA 3d6, Explosion (+½); OAF Bulky (-1 ½), 6 Charges (-¾), Dropped (-½), [6] 24 4) 500# Laser Guided Bombs: RKA 3d6+1, Explosion (+½); OAF Bulky (-1 ½), 6 Charges (-¾), Concentration (½ DCV; Must Paint target on launch; -¼) plus +3 with any single attack with one specific weapon [6] Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Inertial Nav System: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 7 Computerized Targeting System: +3 with Ranged Combat; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 6 +3 with Flight Total Abilities & Equipment Cost: 213 Total Vehicle Cost: 327 Value Disadvantages Total Disadvantage Points: 0 Total Cost: 327/5 = 65
Character sheet by Robert Kevin Walsh
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