MILITARY AIR VEHICLES

YAK-130

Val	Char	Cost	Notes
7	Size	35	Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7
45	STR	0	HTH Damage 9d6  END [4]
23	DEX	39	OCV 8 DCV 4
18	BODY	1	
6	DEF	12	
5	SPD	17	Phases:  3, 5, 8, 10, 12
Total Characteristic Cost:  114

Movement:	Ground:  12"/24"
		Flight:  36"/288"

Abilities & Equipment
	Movement Systems
27	Jet Fighter:  Multipower, 80-point reserve, all slots 1 Continuing Charge lasting 6 Hours (+0); 
	all slots OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), 
	Custom Modifier (Real Gear; -¼)
1	1)  Standard Flight:  Flight 35", x8 Noncombat; Side Effects, Side Effect occurs automatically 
	whenever Power is used (Side Effect only affects the environment near the character; 2D6K Exhaust; -1 ½), 
	Takeoff/Landing (-1), OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 
	6 Hours; -¾), Stall Velocity ½ Vehicle's Maximum Combat Velocity (-¼), Custom Modifier (Real Gear; -¼)
1	2)  Mach Flight:  Flight 1", MegaScale (1" = 1 km; +¼); Side Effects, Side Effect occurs 
	automatically whenever Power is used (Side Effect only affects the environment near the character; 
	2D6K Exhaust; -1 ½), OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 
	6 Hours; -¾), Custom Modifier (Cannot take off and land at this speed; -½), Stall Velocity ½ 
	Vehicle's Maximum Combat Velocity (-¼), Custom Modifier (Real Gear; -¼)
	 
	Tactical Systems
35	1)  ECM:  Suppress Radar 6d6, MegaScale (1" = 1 km; +¼), Reduced Endurance (0 END; +½), Area Of 
	Effect (20" Radius; +1 ½); OIF Bulky (-1), No Range (-½), Custom Modifier (Real gear; -¼)
4	2)  Chaff and Flare Pods:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
	 
	Sensors 
11	1)  AN-APG 73 Radar:  Radar (Radio Group), Discriminatory, Telescopic:  +10, MegaScale (1" = 1 km; +¼); 
	OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (Sight and radio groups; -½), 
	Custom Modifier (Real Gear; -¼)
2	2)  Forward Looking IR:  Infrared Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)
4	3)  Radar Warning Receiver:  Detect A Single Thing 16- (Radio Group); OIF Bulky (-1), Custom 
	Modifier (Real Gear; -¼)
	Notes:  Detect Detection By Radar
4	4)  High Range Radio Perception (Radio Group); OIF Bulky (-1), Sense Affected As More Than One 
	Sense [very common Sense] (Also Sight and Hearing; -½), Custom Modifier (Real Gear; -¼)
	 
	Personnel Systems
6	1)  Life Support  (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing); 
	OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
7	2)  Ejection Seat:  Telekinesis (26 STR); Custom Modifier (only to throw target straight up; -2), 
	1 Recoverable Charge (-1 ¼), OIF Bulky (-1), Affects Whole Object (-¼), [1 rc]
	 
	Equipment Options
9	1)  TARPS POD:  Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0) (5 Active Points); OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼) plus +10 versus Range Modifier for Sight Group; OIF 
	Bulky (-1), Custom Modifier (Real equipment; -¼), [1 cc]
45	2)  Rocket Pods:  RKA 3d6, 32 Charges (+¼), Explosion (+½), Armor Piercing (+½), Autofire 
	(2 shots; +1 ¼); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal 
	level; -¾), Cannot Use Targeting (-½), Custom Modifier (Real equipment; -¼), [32]
	Notes:  Normally Carried in pairs on underwing pylons
18	3)  500# Iron Bombs:  RKA 3d6, Explosion (+½); OAF Bulky (-1 ½), 6 Charges (-¾), Dropped (-½), [6]
24	4)  500# Laser Guided Bombs:  RKA 3d6+1, Explosion (+½); OAF Bulky (-1 ½), 6 Charges (-¾), 
	Concentration (½ DCV; Must Paint target on launch; -¼) plus +3 with any single attack with one 
	specific weapon	[6]

	Talents  
1	Laser Rangefinder:    Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Inertial Nav System:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

	Skills
7	Computerized Targeting System:  +3 with Ranged Combat; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
6	+3 with Flight

Total Abilities & Equipment Cost:  213
Total Vehicle Cost:  327

Value Disadvantages
Total Disadvantage Points:  0
Total Cost:  327/5 = 65
Yak-130

Character sheet by Robert Kevin Walsh


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