Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 15 DEX 15 OCV 5 DCV 0 18 BODY 0 4 DEF 6 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristic Cost: 68 Movement: Ground: 3"/6" Flight: 30"/120" Abilities & Equipment Flight Systems 24 1) Flight 30", x4 Noncombat; OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾) Tactical Systems 50 1) 12.7mm Machine Gun (Door Gun): RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Port Side; -¼), [500] 5 2) 12.7mm Machine Gun (Door Gun): A Second MG, Starboard Side Electronics 11 1) Blue Kestrel 5000 Radar Package: Radar (Radio Group), +4 to PER Roll, Telescopic: +6, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½) 7 2) Thales/Marconi FLASH Dipping Sonar: Active Sonar (Hearing Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +6; OIF Bulky Fragile (-1 ¼), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (must Hover in place to use; -½), Custom Modifier (Real equipment; -¼) 16 3) Sonar-buoys: Clairsentience (Hearing Group), +2 to PER Roll, Increased Arc Of Perception (360 Degrees), 64 Continuing Charges lasting 1 Minute each (+1 ¼); OAF Bulky Fragile (-1 ¾), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Dropped; -½), [64 cc] 2 4) Forward Looking IR: Infrared Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 6 5) GPS and Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) plus Navigation (Land) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 12 6) ECM Systems: Radio Group Flash Defense (12 points) 10 7) ECM Systems: Power Defense (12 points); Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼) 4 8) Chaff and Flare Pods: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] Personnel Systems 4 1) Basic Aircraft Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Typical Aircraft Loadouts 1) Loadout #1: Custom Power Notes: 2 Sea Skua 2) Loadout #2: Custom Power Notes: 4 Stingray ASW Torpedo 3) Loadout #3: Custom Power Notes: 4 Mk.11 Depth Charge 4) Loadout #4: Custom Power Other Equipment Options 7 1) Mine Hunting Sonar: Active Sonar (Hearing Group), +6 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +3; OIF Bulky Fragile (-1 ¼), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (must Hover in place to use; -½), Custom Modifier (low frequency and short ranged; -½), Custom Modifier (Real equipment; -¼) Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 Vehicle Data Recorders: Eidetic Memory; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Skills 2 Digital Automatic Flight Control System: +2 with Combat Piloting; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 Digital Sensor Data Processing: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 165 Total Vehicle Cost: 233 Value Disadvantages Cruising Speed Notes: 160 Maximum Speed Notes: 197 Operational Range Notes: 863 Miles Service Ceiling Notes: 15,000 feet Total Disadvantage Points: 0 Total Cost: 233/5 = 47
Character sheet by Robert Kevin Walsh
Return to Military Air Vehicles