MILITARY AIR VEHICLES

EH 101 MERLIN HELICOPTER

Val	Char	Cost	Notes
8	Size	40	Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8
50	STR	0	HTH Damage 10d6  END [5]
15	DEX	15	OCV 5 DCV 0
18	BODY	0	
4	DEF	6	
4	SPD	15	Phases:  3, 6, 9, 12
Total Characteristic Cost:  68

Movement:	Ground:  3"/6"
		Flight:  30"/120"

Abilities & Equipment
 	Flight Systems
24	1)  Flight 30", x4 Noncombat; OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel 
	Once per 6 Hours; -¾)
 	 
 	Tactical Systems
50	1)  12.7mm Machine Gun (Door Gun):  RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 
	500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Port Side; -¼), [500]
5	2)  12.7mm Machine Gun (Door Gun):  A Second MG, Starboard Side
 	 
 	Electronics
11	1)  Blue Kestrel 5000 Radar Package:  Radar (Radio Group), +4 to PER Roll, Telescopic:  +6, 
	MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common 
	Sense] (-½)
7	2)  Thales/Marconi FLASH Dipping Sonar:  Active Sonar (Hearing Group), +3 to PER Roll, Increased 
	Arc Of Perception (360 Degrees), Telescopic:  +6; OIF Bulky Fragile (-1 ¼), Sense Affected As More 
	Than One Sense [very common Sense] (-½), Custom Modifier (must Hover in place to use; -½), Custom 
	Modifier (Real equipment; -¼)
16	3)  Sonar-buoys:  Clairsentience (Hearing Group), +2 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), 64 Continuing Charges lasting 1 Minute each (+1 ¼); OAF Bulky Fragile (-1 ¾), Sense 
	Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Dropped; -½), [64 cc]
2	4)  Forward Looking IR:  Infrared Perception (Sight Group); OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
6	5)  GPS and Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Equipment; -¼) plus Navigation (Land) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Equipment; -¼)
12	6)  ECM Systems:  Radio Group Flash Defense (12 points)
10	7)  ECM Systems:  Power Defense (12 points); Only Works Against Limited Type Of Attack (electronic 
	warfare attacks; -¼)
4	8)  Chaff and Flare Pods:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
 	 
 	Personnel Systems
4	1)  Basic Aircraft Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real equipment; -¼)
 	 
 	Typical Aircraft Loadouts
 	1)  Loadout #1:  Custom Power
	Notes:  2 Sea Skua
 	2)  Loadout #2:  Custom Power
	Notes:  4 Stingray ASW Torpedo
 	3)  Loadout #3:  Custom Power
	Notes:  4 Mk.11 Depth Charge
 	4)  Loadout #4:  Custom Power
 	 
 	Other Equipment Options
7	1)  Mine Hunting Sonar:  Active Sonar (Hearing Group), +6 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +3; OIF Bulky Fragile (-1 ¼), Sense Affected As More Than One Sense 
	[very common Sense] (-½), Custom Modifier (must Hover in place to use; -½), Custom Modifier (low 
	frequency and short ranged; -½), Custom Modifier (Real equipment; -¼)

	Talents
1	Laser Rangefinder:  Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
2	Vehicle Data Recorders:  Eidetic Memory; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)

	Skills
2	Digital Automatic Flight Control System:  +2 with Combat Piloting; OIF Bulky (-1), Custom Modifier 
	(Real equipment; -¼)
2	Digital Sensor Data Processing:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real equipment; -¼)

Total Abilities & Equipment Cost:  165
Total Vehicle Cost:  233

Value Disadvantages
 	Cruising Speed
	Notes:  160
 	Maximum Speed
	Notes:  197
 	Operational Range
	Notes:  863 Miles
 	Service Ceiling
	Notes:  15,000 feet

Total Disadvantage Points:  0
Total Cost:  233/5 = 47
EH 101 Merlin Helicopter

Character sheet by Robert Kevin Walsh


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