Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7 45 STR 0 HTH Damage 9d6 END [4] 18 DEX 24 OCV 6 DCV 2 17 BODY 0 4 DEF 6 4 SPD 12 Phases: 3, 6, 9, 12 Total Characteristic Cost: 69 Movement: Ground: 3"/6" Flight: 28"/448" Abilities & Equipment Movement Systems 34 1) Flight 28", Position Shift, x16 Noncombat, 2 Continuing Charges lasting 1 Hour each (+0), Sideways Maneuverability half velocity (+¼); Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Custom Modifier (VTOL, may require take off assistance via ramp or run to speed; -½), Difficult to Operate (-¼), [2 cc] Tactical Systems 57 1) 25mm Cannon (Nose-Mounted): RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), 150 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real Weapon (-¼), [150] 32 2) Sidewinder Missile: RKA 5d6, MegaScale (1" = 1 km; +¼), Area Of Effect Accurate (One Hex; +½), Armor Piercing (+½); 2 Charges (-1 ½), OAF Bulky (-1 ½), Custom Modifier (Requires IR Lock On; -½), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), [2] Electronics 8 1) Blue Parrot Radar: Radar (Radio Group), +1 to PER Roll, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½) 2 2) FLIR: Infrared Perception (Sight Group); OIF Bulky (-1) 10 3) High Range Radio Perception (Radio Group), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1) 5 4) Radar Warning Receiver: Detect A Single Thing 14- (Unusual Group), Sense; OIF Bulky (-1) 6 5) GPS and Navcomp: Navigation (Air, Land, Marine) 14-; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 4 6) Chaff and Flare Pods: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] Other Systems 7 1) Sealed Environment: LS (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIF Bulky (-1) 7 2) Ejection Seat: Telekinesis (26 STR); Custom Modifier (only to throw target straight up; -2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), Affects Whole Object (-¼), [1 rc] 2 3) Cockpit and Fuel Tank Armor: Armor (3 PD/0 ED); OIF Bulky (-1), Limited Coverage Nearly 360 Degrees (Only on the same horizontal Level; -¼), Real Armor (-¼) Weapons Options 25 1) 1,000-Pound Bombs: RKA 4d6, Explosion (-1 DC/2"; +¾); OAF Bulky (externally-mounted bomb; -1 ½), 4 Charges (-1), Dropped (-½), Real Weapon (-¼), [4] 18 2) 500-Pound Bombs: RKA 3d6, Explosion (+½); OAF Bulky (externally-mounted bomb; -1 ½), Dropped (-½), 8 Charges (-½), Real Weapon (-¼), [8] 31 3) FFAR Rocket Pod: RKA 3d6, 19 Charges (+¼), Armor Piercing (+½), Explosion (+½); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [19] Talents 1 Absolute Range Sense; OIF Bulky (Laser Rangeflnder; -1) 1 Absolute Time Sense; OIF Bulky (-1) 1 Bump Of Direction; OIF Bulky (-1) Skills 2 +2 with Combat Piloting; OIF Bulky (Computer Enhanced Controls; -1) Total Abilities & Equipment Cost: 253 Total Vehicle Cost: 322 Value Disadvantages Bomb/Stores Load Notes: 8 extermal hardpoints, 6,003 pound maximum load Maximum Combat Radius Notes: 701 Miles Maximum Speed Notes: 661 mph 20 Reputation: Good Aircraft, very hard to fly, 14- (Extreme) Total Disadvantage Points: 20 Total Cost: 302/5 = 60
Character sheet by Robert Kevin Walsh
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