MILITARY AIR VEHICLES

HAWKER HARRIER

Val	Char	Cost	Notes
7	Size	35	Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7
45	STR	0	HTH Damage 9d6  END [4]
18	DEX	24	OCV 6 DCV 2
17	BODY	0	
4	DEF	6	
4	SPD	12	Phases:  3, 6, 9, 12
Total Characteristic Cost:  69

Movement:	Ground:  3"/6"
		Flight:  28"/448"

Abilities & Equipment
	Movement Systems
34	1)  Flight 28", Position Shift, x16 Noncombat, 2 Continuing Charges lasting 1 Hour each (+0), 
	Sideways Maneuverability half velocity (+¼); Fuel Dependent (fuel is Very Common; must refuel Once 
	per Hour; -1), Custom Modifier (VTOL, may require take off assistance via ramp or run to speed; -½), 
	Difficult to Operate (-¼), [2 cc]
	 
	Tactical Systems
57	1)  25mm Cannon (Nose-Mounted):  RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), 150 Charges (+1); 
	OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real 
	Weapon (-¼), [150]
32	2)  Sidewinder Missile:  RKA 5d6, MegaScale (1" = 1 km; +¼), Area Of Effect Accurate (One Hex; +½), 
	Armor Piercing (+½); 2 Charges (-1 ½), OAF Bulky (-1 ½), Custom Modifier (Requires IR Lock On; -½), 
	Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), [2]
	 
	Electronics 
8	1)  Blue Parrot Radar:  Radar (Radio Group), +1 to PER Roll, MegaScale (1" = 1 km; +¼); OIF 
	Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½)
2	2)  FLIR:  Infrared Perception (Sight Group); OIF Bulky (-1)
10	3)  High Range Radio Perception (Radio Group), MegaScale (1" = 10 km; +½), Can Be Scaled Down 
	1" = 1km (+¼); OIF Bulky (-1)
5	4)  Radar Warning Receiver:  Detect A Single Thing 14- (Unusual Group), Sense; OIF Bulky (-1)
6	5)  GPS and Navcomp:  Navigation (Air, Land, Marine) 14-; OIF Bulky (-1), Custom Modifier (Real 
	Equipment; -¼)
4	6)  Chaff and Flare Pods:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
	 
	Other Systems
7	1)  Sealed Environment:  LS  (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained 
	Breathing); OIF Bulky (-1)
7	2)  Ejection Seat:  Telekinesis (26 STR); Custom Modifier (only to throw target straight up; -2), 
	1 Recoverable Charge (-1 ¼), OIF Bulky (-1), Affects Whole Object (-¼), [1 rc]
2	3)  Cockpit and Fuel Tank Armor:  Armor (3 PD/0 ED); OIF Bulky (-1), Limited Coverage Nearly 360 
	Degrees (Only on the same horizontal Level; -¼), Real Armor (-¼)
	 
	Weapons Options
25	1)  1,000-Pound Bombs:  RKA 4d6, Explosion (-1 DC/2"; +¾); OAF Bulky (externally-mounted bomb; -1 ½), 
	4 Charges (-1), Dropped (-½), Real Weapon (-¼), [4]
18	2)  500-Pound Bombs:  RKA 3d6, Explosion (+½); OAF Bulky (externally-mounted bomb; -1 ½), 
	Dropped (-½), 8 Charges (-½), Real Weapon (-¼), [8]
31	3)  FFAR Rocket Pod:  RKA 3d6, 19 Charges (+¼), Armor Piercing (+½), Explosion (+½); OIF Bulky (-1), 
	Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [19]

	Talents   
1	Absolute Range Sense; OIF Bulky (Laser Rangeflnder; -1)
1	Absolute Time Sense; OIF Bulky (-1)
1	Bump Of Direction; OIF Bulky (-1)

	Skills  
2	+2 with Combat Piloting; OIF Bulky (Computer Enhanced Controls; -1)

Total Abilities & Equipment Cost:  253
Total Vehicle Cost:  322

Value Disadvantages
	Bomb/Stores Load
	Notes:  8 extermal hardpoints, 6,003 pound maximum load
	Maximum Combat Radius
	Notes:  701 Miles
	Maximum Speed
	Notes:  661 mph
20	Reputation:  Good Aircraft, very hard to fly, 14- (Extreme)

Total Disadvantage Points:  20
Total Cost:  302/5 = 60
Hawker Harrier

Character sheet by Robert Kevin Walsh


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