Val Char Cost Notes 9 Size 45 Length 8", Width 4", Area 32", Mass 51.2 ton, KB -9 55 STR 0 HTH Damage 11d6 END [5] 10 DEX 0 OCV 5/DCV -1 19 BODY 0 2 DEF 0 2 SPD 0 Phases: 3, 5, 8, 10, 12 Total Characteristic Cost: 45 Movement: Ground: 6"/12" Flight: 36"/288" Abilities & Equipment Flight Systems 19 1) Jet Fighter: Flight 36", x8 Noncombat; Takeoff/Landing (-1), OIF Bulky (-1), Extra Time (5 Minutes, Only to Activate, -1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Stall Velocity (19"; -¼), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼), Custom Modifier (Real Gear; -¼) Notes: (x2 number of items) 1 2) Mach Speed Flight: Flight 2", Cannot Take Off Or Land At This Speed (+0), MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Limited Maneuverability Only 1 turn per Phase at Combat speed; only 1 turn per Turn at Noncombat speed (-½), Custom Modifier (Consumes Fuel at 4* Standard Rate; -½), Custom Modifier (Real Gear; -¼) 5 3) In Flight Refueling Capable 10 4) +3 SPD; OIF Bulky (-1), Linked (Flight; -½), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) 5 5) +5 DEX; OIF Bulky (-1), Linked (Flight; -½), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) Tactical Systems 76 1) Twin 30mm DEFA 554 Cannons (Forward-Mounted): RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), 150 Charges (+¾), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real Weapon (-¼), [150] 32 2) Sidewinder Missile in Overwing Launch rails: RKA 5d6, MegaScale (1" = 1 km; +¼), Area Of Effect Accurate (One Hex; +½), Armor Piercing (+½); 2 Charges (-1 ½), OAF Bulky (-1 ½), Custom Modifier (Requires IR Lock On; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), Limited Range (18km ; -¼), [2] Notes: Can also carry Magic-2 or ASRAAM. Defensive Systems 3 1) IFF Transponder and Interrogator: Detect A Single Thing 14- (Unusual Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 2) ECM Systems: Radio Group Flash Defense (12 points); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 4 3) ECM Systems: Power Defense (12 points); OIF Bulky Fragile (-1 ¼), Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼), Custom Modifier (Real Gear; -¼) 3 4) Radar Warning Receiver: Detect Detection By Radar 14- (Radio Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Armored Crash Seat: Armor (4 PD/0 ED); OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier (Real Gear; -¼) Sensors 6 1) Infrared Search And Track (IRST) System: Infrared Perception (Sight Group), +3 to PER Roll, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 4 2) Basic Aircraft Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) 4 3) Tactical Datalink: Mind Link , One Specific Mind, Number of Minds (x4); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real Equipment; -¼) Personnel Systems 6 1) Helmet Mounted Sight: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (real gear; -¼) plus Lightning Reflexes: +3 DEX to act first with All Actions; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 2) Pressurized Cockpit: Life Support (Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky (-1), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼), [1 cc] 6 3) Ejection Seat: Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼), [1 rc] 2 4) Cockpit Data Recorders: Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Equipment Options 9 1) Recon POD: Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) plus +10 versus Range Modifier for Sight Group; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼), [1 cc] Weapons Options 48 1) Rocket Pods: RKA 3d6, 32 Charges (+¼), Explosion (+½), Armor Piercing (+½), Autofire (2 shots; +1 ¼); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Cannot Use Targeting (-½), Custom Modifier (Real Equipment; -¼), [32] Notes: Normally Carried in pairs on underwing pylons 38 2) AS.37 Martel Missile: RKA 6d6, +1 Increased STUN Multiplier (+¼), Explosion (+½), Increased Maximum Range (19,625"; +½); OAF Bulky (-1 ½), 2 Charges (-1 ½), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Custom Modifier (Anti Radiation Missile; -½), Custom Modifier (1km Minimum Range; -¼), [2] 24 3) 500-pound Laser Guided Bombs: RKA 3d6+1, Explosion (+½); OAF Bulky (-1 ½), 6 Charges (-¾), Concentration (½/DCV; Must Paint target on launch; -¼) plus +3 with any single attack with one specific weapon [6] Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 1 Basic Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Skills 4 Advanced Bombsight: +2 with Ranged Combat (10 Active Points); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Control Systems: +1 with Combat Piloting; OIF Bulky (-1), Custom Modifier (real gear; -¼), Custom Modifier (Aircraft must have power; -¼) 1 Basic Electronic Diagnostic Systems: +1 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Mechanical Diagnostic Systems: +1 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 GPS and Navigation Computer: Navigation (Air, Land, Marine) 14-; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Autopilot: TF: Combat Aircraft ; OIF Bulky (-1), Custom Modifier (real gear; -¼); OIF Bulky (-1), Custom Modifier (real gear; -¼) Notes: Autopilot Total Abilities & Equipment Cost: 333 Total Vehicle Cost: 378 Value Disadvantages Limitations and Disadvantages 25 1) Distinctive Features: Warplane (Not Concealable; Extreme Reaction [fear]) Typical Weapons Loadouts Available Hardpoints Date Entered Service Maximum Combat Radius in Miles Maximum Payload Notes: Five underwing hardpoints for 4,500 kg (10,000 lb) of disposable stores. Service Ceiling in Feet Notes: 46,000 Top Speed in MPH Notes: 535 Total Disadvantage Points: 25 Total Cost: 353/5 = 71
Character sheet by Robert Kevin Walsh
SEPECAT Jaguar Hero Designer File
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