Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 10 DEX 0 OCV 3 DCV -2 18 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 40 Movement: Ground: 6"/12" Flight: 81"/1296" Abilities & Equipment Flight Systems 47 Jet Engines: Multipower, 105-point reserve, all slots OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 2 1) Mach Flight: Flight 45", x16 Noncombat; OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Limited Maneuverability Only 1 turn per Phase at Combat speed; only 1 turn per Turn at Noncombat speed (-½), Custom Modifier (Cannot land at this speed; -½), Custom Modifier (Real equipment; -¼) 2 2) Cruise Flight: Flight 36"; OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Limited Maneuverability Only 1 turn per Phase at Combat speed; only 1 turn per Turn at Noncombat speed (-½), Custom Modifier (Cannot land at this speed; -½), Custom Modifier (Real equipment; -¼) Electronics 17 1) Radar: Radar (Radio Group), +5 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+24 versus Range Modifier): +24; OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-½) 7 2) Terrain Following Radar: Radar (Radio Group), +5 to PER Roll, Discriminatory; OIF Bulky (-1), Custom Modifier (only used to allow avoidance of obstacles and terrain features; -1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real equipment; -¼) 5 3) Forward-Looking Infrared System: IR Perception (Sight Group) 6 4) Identify Friend or Foe: Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky Fragile (-1 ¼) Personnel Systems 4 1) Basic Aircraft Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 14 2) Sealed Environment: LS (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 6 3) Ejection Seat: Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼), [1 rc] 5 4) Ejection Seats: 1 more Ejection Seat (total of 2) Typical Aircraft Loadouts 1) Loadout #1: Notes: 6 1,000# bombs carried Internally 2) Loadout #2: Notes: 1 Nuclear weapon carried internally 3) Loadout #3: Notes: 4 19 shot rocket packs, 2 carried on each inner external pylon Talents 1 Basic Compass: Bump Of Direction; OIF Bulky Fragile (-1 ¼) 2 Recording Equipment: Eidetic Memory; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 3 Advanced Bombing Computer: +2 with Ranged Combat; OIF Bulky (-1), Custom Modifier (only with bombs and other unguided weapons; -1), Custom Modifier (Real equipment; -¼) 9 Advanced Autopilot: Combat Piloting 14- 2 Enhanced Flight Controls: +2 with Combat Piloting; OIF Bulky (-1) 5 Basic Navigation Systems: Navigation (Air) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 137 Total Vehicle Cost: 177 Value Disadvantages Quirks and Disadvantages 10 1) Physical Limitation: Aircraft Subject To Intense Vibration During Landing (Infrequently, Greatly Impairing) 10 2) Physical Limitation: Problems With Landing Gear Design (Frequently, Slightly Impairing) 15 3) Social Limitation: Manned Aircraft Vs Missiles Debate (Frequently, Major) 15 4) Social Limitation: Severe Cost Overruns (Frequently, Major) 15 5) Social Limitation: Designed By A Committee Then Passed To Manufacturer (Frequently, Major) Maximum Speed Notes: Mach 2.15 Cruising Speed Notes: Mach 0.95 Service Ceiling Notes: 54,000 feet Operational Range Notes: 1,150 miles Total Disadvantage Points: 65 Total Cost: 112/5 = 22
Character sheet by Robert Kevin Walsh
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