Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 15 DEX 15 OCV 5 DCV 0 18 BODY 0 5 DEF 9 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristic Cost: 77 Movement: Ground: 6"/12" Flight: 37"/296" Abilities & Equipment Flight Systems 28 1) Flight 37", x8 Noncombat, 2 Continuing Charges lasting 1 Hour each (+0); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), [2 cc] Tactical Systems 75 1) GAU-8 Avenger Gatling Cannon: RKA 5d6, Increased Maximum Range (6,550"; +¼), Armor Piercing (+½), Autofire (10 shots; +1), 1000 Charges (+1); OAF Bulky (-1 ½), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), Real Weapon (-¼), [1000] Notes: Carried on A-10 Thunderbolt 2 Tank Hunter Aircraft Electronics 4 1) Chaff and Flare Pods: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼) [6 cc] 35 2) ECM: Suppress Radar 6d6, MegaScale (1" = 1 km; +¼), Reduced Endurance (0 END; +½), Area Of Effect (20" Radius; +1 ½); OIF Bulky (-1), No Range (-½), Custom Modifier (Real gear; -¼) 4 3) Radar Warning Receiver: Detect A Single Thing 16- (Radio Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Notes: Detect Detection By Radar 4 4) High Range Radio Perception (Radio Group); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (Also Sight and Hearing; -½), Custom Modifier (Real Gear; -¼) 2 5) Forward Looking IR: Infrared Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Other Systems 6 1) Life Support (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 7 2) Ejection Seat: Telekinesis (26 STR); Custom Modifier (only to throw target straight up; -2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), Affects Whole Object (-¼) [1 rc] Weapons Options 24 1) Rockeye Cluster Bomb: RKA 2d6, Area Of Effect Nonselective (8" Radius; +1), Autofire (3 shots; +1 ¼); OAF Bulky (-1 ½), 4 Charges (-1), Dropped (-½), [4] 31 2) Maverick Missile: RKA 5d6, MegaScale (1" = 1 km; +¼), Armor Piercing (+½), Explosion (+½); OAF Bulky (-1 ½), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Custom Modifier (Laser Guided, Requires a designated target; -½), Real Weapon (-¼), Concentration (½ DCV; -¼), Limited Range (15km; -¼), [4] 24 3) 500# Laser Guided Bombs: RKA 3d6+1, Explosion (+½) (75 Active Points); OAF Bulky (-1 ½), 6 Charges (-¾), Concentration (½ DCV; Must Paint target on launch; -¼) plus +3 with any single attack with one specific weapon, [6] 18 4) 500# Iron Bombs: RKA 3d6, Explosion (+½); OAF Bulky (-1 ½), 6 Charges (-¾), Dropped (-½), [6] 25 5) 1,000-Pound Bombs: RKA 4d6, Explosion (-1 DC/2"; +¾); OAF Bulky (externally-mounted bomb; -1 ½), 4 Charges (-1), Dropped (-½), Real Weapon (-¼), [4] Common Weapons Loadouts 1) Package#1: Notes: 6 Maverick, 1 AIM-9L, 1 ECM Pod, 1 drop tank, 1448 NM Range 2) Package #2: Notes: 1 Drop Tank, 2 GBU-16, 2 GBU-10, 1 AIM-9L, 1 ECM Pod, 1448 NM 3) Package #3: Notes: 1 Drop Tank, 4 Mk.83, 1 AIM-9L, 1 ECM Pod, 1448 NM 4) Package #4: Notes: 3 Drop Tank, 6 Rockeye, 1 AIM9L, 1 ECM Pod, 1914 NM Talents 1 Laser Designator: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 290 Total Vehicle Cost: 367 Value Disadvantages Bomb/Stores Load Notes: 16,000 pounds on 8 wing and 3 fuselage hardpoints Cruising Speed Maximum Speed Notes: 438 mph fully loaded, 439mph clean Operational Range Notes: 285 Miles Service Ceiling Notes: Not given Total Disadvantage Points: 0 Total Cost: 367/5 = 73
Character sheet by Robert Kevin Walsh
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