Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7 45 STR 0 HTH Damage 9d6 END [4] 10 DEX 0 OCV 5 DCV 1 17 BODY 0 2 DEF 0 2 SPD 0 Phases: 3, 5, 8, 10, 12 Total Characteristic Cost: 35 Movement: Ground: 6"/12" Flight: 33"/132" Abilities & Equipment Flight Systems 17 1) General Electric J79 Afterburning Turbojet: Flight 48", x8 Noncombat; Takeoff/Landing (-1), OIF Bulky (-1), Extra Time (5 Minutes, Only to Activate, -1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Custom Modifier (Double normal Turn Radius; -½), Stall Velocity (19"; -¼), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼), Custom Modifier (Real Gear; -¼) 1 2) Mach Speed Flight: Flight 2", Cannot Take Off Or Land At This Speed (+0), MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Limited Maneuverability Only 1 turn per Phase at Combat speed; only 1 turn per Turn at Noncombat speed (-½), Custom Modifier (Consumes Fuel at 4* Standard Rate; -½), Custom Modifier (Real Gear; -¼), Activation Roll 14-, Burnout (Afterburner failure problems; -¼) 10 3) +3 SPD; OIF Bulky (-1), Linked (General Electric J79 Afterburning Turbojet; -½), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) 5 4) +5 DEX; OIF Bulky (-1), Linked (General Electric J79 Afterburning Turbojet; -½), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) Tactical Systems 52 1) M61 20mm Cannon: RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 725 Charges (+1); OIF Immobile (-1 ½), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), Real Weapon (-¼), [725] 35 2) Sidewinder Missile: RKA 5d6, MegaScale (1" = 1 km; +¼), Area Of Effect Accurate (One Hex; +½), Armor Piercing (+½); OAF Bulky (-1 ½), 4 Charges (-1), Custom Modifier (Requires IR Lock On; -½), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), [4] Defensive Systems 3 1) IFF Transponder and Interrogator: Detect A Single Thing 14- (Unusual Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 2) ECM Systems: Radio Group Flash Defense (12 points); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 4 3) ECM Systems: Power Defense (12 points); OIF Bulky Fragile (-1 ¼), Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼), Custom Modifier (Real Gear; -¼) 3 4) Radar Warning Receiver: Detect Detection By Radar 14- (Radio Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Armored Crash Seat: Armor (4 PD/0 ED); OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier (Real Gear; -¼) Sensors 5 1) AN/ASG-14T Ranging Radar: Radar (Radio Group), +1 to PER Roll, Telescopic: +4; OIF Bulky (-1), Custom Modifier (Ranging Only, No Tracking; -1), Custom Modifier (Real Gear; -¼) 3 2) Basic IR Sensor: Infrared Perception (Sight Group), +2 to PER Roll; OIF Bulky Fragile (-1 ¼), Custom Modifier (real gear; -¼) 4 3) AN/ARC-34 Radio Suite: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) Personnel Systems 6 1) Pressurized Cockpit: Life Support (Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky (-1), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼), [1 cc] 6 2) Martin Baker Zero-Zero Ejection Seat: Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼), [1 rc] 2 3) Cockpit Data Recorders: Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Equipment Options 9 1) NASARR R-21G Radar: Radar (Radio Group), +3 to PER Roll, Telescopic: +5; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Notes: Replaces cannon, used on F-104S and later variants. Weapons Options Notes: Can Carry Aspide instead of Sparrow 35 1) Sparrow Missile: RKA 5d6, MegaScale (1" = 10 km; +½), Area Of Effect Accurate (One Hex; +½); OAF Bulky (-1 ½), 4 Charges (-1), Custom Modifier (Rardar Guided, requires a target lock; -½), Limited Range (38km; -¼), [4] Notes: Only on F-104S with NASARR Radar package. Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 1 Basic Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Skills 2 Basic Gunsight: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Control Systems: +1 with Combat Piloting; OIF Bulky (-1), Custom Modifier (real gear; -¼), Custom Modifier (Aircraft must have power; -¼) 1 Basic Electronic Diagnostic Systems: +1 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Mechanical Diagnostic Systems: +1 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 Litton LN-3 Inertial Navigation System: Navigation (Air, Land, Marine) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) Autopilot: TF: Combat Aircraft ; OIF Bulky (-1), Custom Modifier (real gear; -¼); OIF Bulky (-1), Custom Modifier (real gear; -¼) Notes: Autopilot Total Abilities & Equipment Cost: 220 Total Vehicle Cost: 255 Value Disadvantages 25 1) Distinctive Features: Warplane (Not Concealable; Extreme Reaction [Fear]) 20 2) High Accident Rate: Manned Missile, High Accident Rate, 14- (Extreme) 15 3) Poor Stability On Landings: -2 PSR On All Landings (Frequently, Greatly Impairing) 10 4) Sharp And Fraglie Wing Edges: Maintenance Requires Wing Padding And Special Gear (Frequently, Slightly Impairing) 15 5) Attack Angle Stability Problems: -2 PSR At High Attack Rate (Frequently, Greatly Impairing) 10 6) Scandal Plagued: Major Bribery Scandals Over Initial Procurement (Frequently, Major, Not Limiting In Some Cultures) Available Hardpoints Notes: 7 Date Entered Service Notes: 1958 Maximum Combat Radius in Miles Notes: 420 Maximum Payload Notes: 4,000 Service Ceiling in Feet Notes: 50,000 Top Speed in MPH Notes: 1,328 Typical Weapons Loadouts 1) Loadout#1 Notes: 4 Sidewinder, 2 Sparrow 2) Loadout#2 Notes: 2 Sidewinder, 2 2,000#, 2 1,000# 3) Loadout#3 Notes: 2 Sidewinder, 6 Belouga CBU or 4 LAU-69 Rocket Pods 4) Loadout#4 Notes: 2 Sidewinder, 2 Sparrow, 2 Wingtip Fuel Tanks Total Disadvantage Points: 95 Total Cost: 160/5 = 32
Character sheet by Robert Kevin Walsh
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