Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 15 DEX 15 OCV 5 DCV 0 20 BODY 2 4 DEF 6 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristic Cost: 76 Movement: Ground: 6"/12" Flight: 33"/132" Abilities & Equipment Flight Systems 15 1) Standard Flight: Flight 32", x4 Noncombat, 4 Continuing Charges lasting 1 Hour each (+0); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; 2D6K Exhaust; -1 ½), Takeoff/Landing (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Stall Velocity ½ Vehicle's Maximum Combat Velocity (-¼) [4 cc] 1 2) Mach Flight: Flight 1", MegaScale (1" = 1 km; +¼); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; 2D6K Exhaust; -1 ½), Custom Modifier (Cannot take off and land at this speed; -½), Stall Velocity ½ Vehicle's Maximum Combat Velocity (-¼) Tactical Systems 52 1) M61 20mm Cannon: RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 570 Charges (+1); OIF Immobile (-1 ½), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), Real Weapon (-¼), [570] 34 2) Sidewinder Missile: RKA 5d6, MegaScale (1" = 1 km; +¼), Area Of Effect Accurate (One Hex; +½), Armor Piercing (+½); OAF Bulky (-1 ½), 4 Charges (-1), Custom Modifier (Requires IR Lock On; -½), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), Limited Range (18km ; -¼), [4] 35 3) Sparrow Missile: RKA 5d6, MegaScale (1" = 10 km; +½), Area Of Effect Accurate (One Hex; +½); OAF Bulky (-1 ½), 4 Charges (-1), Custom Modifier (Rardar Guided, requires a target lock; -½), Limited Range (38km; -¼), [4] 2 4) Armored Fuselage: Armor (4 PD/0 ED); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) Notes: Cockpit, Fuel Tanks, Engines Electronics 11 1) AN-APG 65 Radar: Radar (Radio Group), +3 to PER Roll, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real equipment; -¼) 4 2) Radar Warning Receiver: Detect A Single Thing 16- (Radio Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Notes: Detect Detection By Radar 4 3) High Range Radio Perception (Radio Group); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (Also Sight and Hearing; -½), Custom Modifier (Real Gear; -¼) 4 4) Chaff and Flare Pods: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] Other Systems 6 1) Life Support (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 7 2) Ejection Seat: Telekinesis (26 STR); Custom Modifier (only to throw target straight up; -2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), Affects Whole Object (-¼) [1 rc] Talents 3 Absolute Range Sense 3 Bump Of Direction 2 Gun Cameras and Flight Recorders: Eidetic Memory; OIF Bulky (-1) Skills 4 Gunsight: +2 with Ranged Combat; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 4 Basic Aircraft Controls: +2 with Combat Piloting Total Abilities & Equipment Cost: 191 Total Vehicle Cost: 267 Value Disadvantages Bomb/Stores Load Notes: 16,000 pounds Cruising Speed Maximum Speed Notes: 1485 MPH Operational Range Notes: 595 Miles Service Ceiling Notes: 62,250 Feet Total Disadvantage Points: 0 Total Cost: 267/5 = 53
Character sheet by Robert Kevin Walsh
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