MILITARY AIR VEHICLES

F-4 PHANTOM II

Val	Char	Cost	Notes
8	Size	40	Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8
50	STR	0	HTH Damage 10d6  END [5]
15	DEX	15	OCV 5 DCV 0
20	BODY	2	
4	DEF	6	
4	SPD	15	Phases:  3, 6, 9, 12
Total Characteristic Cost:  76

Movement:	Ground:  6"/12"
		Flight:  33"/132"

Abilities & Equipment
	Flight Systems
15	1)  Standard Flight:  Flight 32", x4 Noncombat, 4 Continuing Charges lasting 1 Hour each (+0); 
	Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects 
	the environment near the character; 2D6K Exhaust; -1 ½), Takeoff/Landing (-1), Fuel Dependent 
	(fuel is Very Common; must refuel Once per 6 Hours; -¾), Stall Velocity ½ Vehicle's Maximum Combat 
	Velocity (-¼)	[4 cc]
1	2)  Mach Flight:  Flight 1", MegaScale (1" = 1 km; +¼); Side Effects, Side Effect occurs automatically 
	whenever Power is used (Side Effect only affects the environment near the character; 2D6K Exhaust; -1 ½), 
	Custom Modifier (Cannot take off and land at this speed; -½), Stall Velocity ½ Vehicle's Maximum 
	Combat Velocity (-¼)
	 
	Tactical Systems
52	1)  M61 20mm Cannon:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 
	570 Charges (+1); OIF Immobile (-1 ½), Limited Arc Of Fire (One hex row; Only on same horizontal 
	level; -1), Real Weapon (-¼), [570]
34	2)  Sidewinder Missile:  RKA 5d6, MegaScale (1" = 1 km; +¼), Area Of Effect Accurate (One Hex; +½), 
	Armor Piercing (+½); OAF Bulky (-1 ½), 4 Charges (-1), Custom Modifier (Requires IR Lock On; -½), 
	Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), Limited Range (18km ; -¼), [4]
35	3)  Sparrow Missile:  RKA 5d6, MegaScale (1" = 10 km; +½), Area Of Effect Accurate (One Hex; +½); 
	OAF Bulky (-1 ½), 4 Charges (-1), Custom Modifier (Rardar Guided, requires a target lock; -½), 
	Limited Range (38km; -¼), [4]
2	4)  Armored Fuselage:  Armor (4 PD/0 ED); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼)
	Notes:  Cockpit, Fuel Tanks, Engines
	 
	Electronics
11	1)  AN-APG 65 Radar:  Radar (Radio Group), +3 to PER Roll, MegaScale (1" = 10 km; +½), Can Be 
	Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½), 
	Custom Modifier (Real equipment; -¼)
4	2)  Radar Warning Receiver:  Detect A Single Thing 16- (Radio Group); OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
	Notes:  Detect Detection By Radar
4	3)  High Range Radio Perception (Radio Group); OIF Bulky (-1), Sense Affected As More Than One Sense 
	[very common Sense] (Also Sight and Hearing; -½), Custom Modifier (Real Gear; -¼)
4	4)  Chaff and Flare Pods:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
	 
	Other Systems
6	1)  Life Support  (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing); 
	OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
7	2)  Ejection Seat:  Telekinesis (26 STR); Custom Modifier (only to throw target straight up; -2), 
	1 Recoverable Charge (-1 ¼), OIF Bulky (-1), Affects Whole Object (-¼)	[1 rc]

	Talents
3	Absolute Range Sense
3	Bump Of Direction
2	Gun Cameras and Flight Recorders:  Eidetic Memory; OIF Bulky (-1)

	Skills
4	Gunsight:  +2 with Ranged Combat; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
	 
4	Basic Aircraft Controls:  +2 with Combat Piloting

Total Abilities & Equipment Cost:  191
Total Vehicle Cost:  267

Value Disadvantages
	Bomb/Stores Load
	Notes:  16,000 pounds
	Cruising Speed
	Maximum Speed
	Notes:  1485 MPH
	Operational Range
	Notes:  595 Miles
	Service Ceiling
	Notes:  62,250 Feet

Total Disadvantage Points:  0
Total Cost:  267/5 = 53
F4 Phantom II

Character sheet by Robert Kevin Walsh


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