Val Char Cost Notes 12 Size 60 Length 16", Width 8", Area 128", Mass 409.6 ton, KB -12 55 STR -15 HTH Damage 11d6 END [5] 20 DEX 30 OCV 7 DCV -1 22 BODY 0 5 DEF 9 6 SPD 30 Phases: 2, 4, 6, 8, 10, 12 Total Characteristic Cost: 112 Movement: Ground: 6"/12" Flight: 50"/400" Abilities & Equipment Construction 4 1) Titanium Alloy Construciton: +1 DEF plus +1 BODY Propulsion Systems 26 Twin Pratt and Whitney J58-B1 Continuous Bleed Afterburning Turbojets: Multipower, 110-point reserve, all slots Side Effects (KA 2d6, 7" Line behind engines, automatically occurs when Flight is in use, only affects environment around vehicle; -1 ¾), Extra Time (1 Minute, Only to Activate, takes time to warm fuel to operational temps; -¾), Custom Modifier (Poor Low Speed Performance, Requires a dive to break mach 1; -½), 1 Continuing Fuel Charge lasting 6 Hours (Fuel is Very Difficult to obtain; Cesium spiked JP-7 Fuel; -¼) 2 1) Standard Flight: Flight 50", x8 Noncombat; Side Effects (KA 2d6, 7" Line behind engines, automatically occurs when Flight is in use, only affects environment around vehicle; -1 ¾), Takeoff/Landing (-1), Extra Time (1 Minute, Only to Activate, takes time to warm fuel to operational temps; -¾), Custom Modifier (Poor Low Speed Performance, Requires a dive to break mach 1; -½), Stall Velocity (25"; -¼) 1 2) Mach Speed Flight: Flight 3", Cannot Take Off Or Land At This Speed (+0), MegaScale (1" = 1 km; +¼); Side Effects (KA 2d6, 7" Line behind engines, automatically occurs when Flight is in use, only affects environment around vehicle; -1 ¾), Extra Time (1 Minute, Only to Activate, takes time to warm fuel to operational temps; -¾), Custom Modifier (Poor Low Speed Performance, Requires a dive to break mach 1; -½) 0 Cannot Swim: Swimming -2" (already figured in) Tactical Systems 6 1) Radar-Absorbing Shape/Coating: Change Environment 1" radius, -2 to Radio Group PER Rolls, Reduced Endurance (0 END; +½), Persistent (+½); Easily Removed (-½), No Range (-½), Self Only (-½) 10 2) ECM Systems: Radio Group Flash Defense (10 points) 8 3) ECM Systems: Power Defense (10 points); Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼) Operations Systems 18 1) LORAL ASARS-1 Radar: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+38 versus Range Modifier): +38; OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-½) 9 2) AIL EMR System: Detect A Large Class Of Things 9- (Unusual Group), Discriminatory, Analyze; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Notes: gathers and records electronic signatures from radar and radio communications 15 3) HRB Singer IR Tracking Camera: IR Perception (Sight Group), Discriminatory, Analyze Notes: use of this was discontinued in later years, but no date given 7 4) ITEK OOC and Hycon TEOC Cameras: +10 versus Range Modifier for Sight Group; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 5 5) Radar Warning Receiver: Detect Detection By Radar 16- (Radio Group); OIF Bulky (-1) 9 6) Communications Systems: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½) 5 7) Ground Station Downlink Package: Mind Link , Machine class of minds, Specific Group of Minds, No LOS Needed; OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real Gear; -¼) Notes: this capability was added in later years, but no specifics given Personnel Systems 6 1) Ejection Seat: Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼), [1 rc] 12 2) Sealed Environment: LS (Safe in Intense Cold; Self-Contained Breathing) Notes: Crew must wear pressure suits Talents 1 Inertial Navigation System: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 Onboard Flight and Data Recorders: Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Skills 6 Navigation Computer and GPS: Navigation (Air, Land, Marine) 14-; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Total Abilities & Equipment Cost: 152 Total Vehicle Cost: 264 Value Disadvantages 25 Distinctive Features: Us Spyplane (Not Concealable; Extreme Reaction [Fear]) 10 Physical Limitation: Leaks Fuel While Sitting On Ground (Frequently, Slightly Impairing) Notes: Aircraft Must Take Fuel From An Aerial Tanker After Takeoff 10 Physical Limitation: Requires External Power To Start Engines (Frequently, Slightly Impairing) 15 Physical Limitation: Incapable Of Manuevers Higher Than 3g (Frequently, Greatly Impairing) 15 Reputation: Worlds Fastest Spy Plane , 11- (Extreme) Total Disadvantage Points: 75 Total Cost: 189/5 = 38
Character sheet by Robert Kevin Walsh
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