Val Char Cost Notes 10 Size 50 Length 10.08", Width 5.04", Area 50.8", Mass 102.4 ton, KB -10 60 STR 0 HTH Damage 12d6 END [6] 15 DEX 15 OCV 5 DCV -1 20 BODY 0 5 DEF 9 6 SPD 35 Phases: 2, 4, 6, 8, 10, 12 Total Characteristic Cost: 109 Movement: Ground: 6"/12" Flight: 66"/1056" Abilities & Equipment Flight Systems 24 1) Mach 3.1 Max Speed: Flight 66", x16 Noncombat; OIF Bulky (-1), Takeoff/Landing (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Compression shockwave to rear of aircraft, making it dangerous to follow in direct wake; -1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Limited Maneuverability Only 1 turn per Phase at Combat speed; only 1 turn per Turn at Noncombat speed (-½), Stall Velocity ½ Vehicle's Maximum Combat Velocity (-¼), Difficult to Operate (-¼), Crew-Served (2 people; -¼) Notes: The compression wake caused a collision between one of the prototypes and a photo chase aircraft, destroying both Tactical Systems 4 1) Mixed Titanium/Stainless Steel and Honeycomb Sandwich Construction: +1 BODY plus +1 DEF 2) Loadout #1: Notes: Up to 14 nuclear or thermonuclear bombs in internal bays, standoff missiles on external pylons considered, but never fitted or tested Electronics 7 1) Basic Radar Package: Radar (Radio Group); OIF Bulky (-1) Notes: Making an Assumption here, no data found on what was fitted Personnel Systems 4 1) Basic Aircraft Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 7 2) Sealed Ejection Pods: Telekinesis (26 STR); Custom Modifier (only to throw target straight up; -2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), Affects Whole Object (-¼), [1 rc] 10 3) Sealed Ejection Pods: 3 more Sealed Ejection Pods (total of 4) 5 4) Redundant Controls: Second set of Flight Controls 6 5) Life Support (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Talents 1 Basic Compass: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Skills 2 Basic Fire Control System: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Basic Rangefinder: Penalty Skill Levels: +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 4 Advanced Flight Controls: +2 with Combat Piloting 2 Basic Navigation Systems: Navigation (Air) 11-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 77 Total Vehicle Cost: 186 Value Disadvantages Quirks and Disadvantages 10 1) Physical Limitation: Frequent Fuel and Hydraulic Leaks (Frequently, Slightly Impairing) 15 2) Physical Limitation: New Construction Materials, problems with fabrication, also structural weakness issues (Frequently, Greatly Impairing) 10 3) Physical Limitation: Problems with Landing Gear Design (Frequently, Slightly Impairing) 15 4) Physical Limitation: Fuselage and wing surface materials prone to damage at max speed (Frequently, Greatly Impairing) Notes: Limited to max of mach 2.5 for first 2 aircraft 15 5) Social Limitation: Extremely high Engine Noise (Very Frequently, Major, Not Limiting In Some Cultures) 10 6) Social Limitation: Political Issues arising from Costs and Manned Bombers vs Missiles issue (Frequently, Major, Not Limiting In Some Cultures) Maximum Speed Notes: Mach 3.1 Cruising Speed Service Ceiling Notes: 77,388 Feet Operational Range Notes: 4,288 Miles Total Disadvantage Points: 75 Total Cost: 111/5 = 22
Character sheet by Robert Kevin Walsh
Return to Military Air Vehicles