Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 13 DEX 9 OCV 4 DCV -1 17 BODY -1 4 DEF 6 3 SPD 7 Phases: 4, 8, 12 Total Characteristic Cost: 53 Movement: Ground: 3"/6" Flight: 28"/224" Abilities & Equipment Flight Systems 22 1) Twin Junkers Jumo 211J Piston Engines: Flight 28", x8 Noncombat, 4 Continuing Charges lasting 1 Hour each (+0); Takeoff/Landing (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Stall Velocity ½ Vehicle's Maximum Combat Velocity (-¼), [4 cc] Tactical Systems 46 1) 20mm Cannon Nose Mounted: RKA 4d6, Autofire (3 shots; +¼), +1 Increased STUN Multiplier (+¼), 150 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [150] 34 2) 7.9mm Machine Gun: RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [2000] Notes: (x2 number of items) One mounted in each waist window 32 3) Twin 7.9mm Machine Gun (Tail Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; Mounted in rear cockpit; -¾), Real Weapon (-¼), [2000] Notes: Flexible mount in rear cockpit 21 4) 250-KG Bomb: RKA 3d6, Explosion (+½); OIF Bulky (Internal Bomb Bay; -1), Dropped (-½), 8 Charges (-½), Real Weapon (-¼), [8] Electronics 4 1) High Range Radio Perception (Radio Group); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (Also Sight and Hearing; -½), Custom Modifier (Real Gear; -¼) Other Systems 1 1) Armored Cockpit: Armor (3 PD/0 ED); OIF Immobile (-1 ½), Ablative BODY Only (-½), Real Armor (-¼) 7 2) Life Support (Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1) Equipment Options 25 1) HE-111 H6 Torpedo Variant, Carries 2 LT F5b Torpedoes: RKA 5d6, Increased Maximum Range (2,800"; +¼), Armor Piercing (+½); OAF Bulky (-1 ½), 2 Charges (-1 ½), Dropped (-½), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), [2] 40 2) HE-111 H12 Missile Carrier Variant: RKA 8d6, Semi-Armor Piercing (+¼), Increased Maximum Range (18,750"; +½); 2 Charges (-1 ½), OAF Bulky (-1 ½), Limited Arc Of Fire (60 degrees; -½), Custom Modifier (Radio Guided, Susceptible to jamming; -½), Real Weapon (-¼), [2] Notes: Carries 2 HS-293A Missiles Talents 3 Absolute Range Sense 3 Bump Of Direction 2 Gun Cameras and Flight Recorders: Eidetic Memory; OIF Bulky (-1) Skills 2 Gunsight: +1 with Ranged Combat; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 Basic Aircraft Controls: +1 with Combat Piloting Total Abilities & Equipment Cost: 244 Total Vehicle Cost: 297 Value Disadvantages Bomb/Stores Load Notes: 8 250kg bombs in internal bay, or up to 2,500kg on External wing racks Cruising Speed Disadvantages Maximum Speed Notes: 250 MPH Operational Range Notes: 1,750 Miles with Max Fuel Service Ceiling Notes: 27,500 Feet Total Disadvantage Points: 0 Total Cost: 297/5 = 59
Character sheet by Robert Kevin Walsh
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