Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 13 DEX 9 OCV 4 DCV 0 15 BODY -1 2 DEF 0 3 SPD 7 Phases: 4, 8, 12 Total Characteristic Cost: 43 Movement: Ground: 6"/12" Flight: 57"/228" Abilities & Equipment Flight Systems 40 1) Junkers Jumo 211J Piston Engine: Flight 57", x4 Noncombat, 4 Continuing Charges lasting 1 Hour each (+0); Takeoff/Landing (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Stall Velocity ½ Vehicle's Maximum Combat Velocity (-¼), [4 cc] Tactical Systems 46 1) 20mm Cannon Wing Mounted: RKA 4d6, Autofire (3 shots; +¼), +1 Increased STUN Multiplier (+¼), 150 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [150] 5 2) 20mm Cannon Wing Mounted: a 20mm Cannon (a total of 2) 32 3) Twin 7.9mm Machine Gun: RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; Mounted in rear cockpit; -¾), Real Weapon (-¼), [2000] Notes: Flexible mount in rear cockpit 8 4) Screaming Dive Whistles: 4D6 Presence Attack; OIF Bulky (-1), Only While Diving (-½) Electronics 4 1) High Range Radio Perception (Radio Group); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (Also Sight and Hearing; -½), Custom Modifier (Real Gear; -¼) Other Systems 1 1) Armored Cockpit: Armor (3 PD/0 ED); OIF Immobile (-1 ½), Ablative BODY Only (-½), Real Armor (-¼) 7 2) Life Support (Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1) Equipment Options 14 1) 500-Pound Bomb: RKA 3d6, Explosion (+½); OAF Bulky (externally-mounted bomb; -1 ½), 2 Charges (-1 ½), Dropped (-½), Real Weapon (-¼) [2] Notes: Carried underwings, or 1 underbelly 19 2) 1,100-Pound Bomb: RKA 4d6, Explosion (+½); OAF Bulky (externally-mounted bomb; -1 ½), 2 Charges (-1 ½), Dropped (-½), Real Weapon (-¼) [2] Notes: Carried underwings, or 1 underbelly 51 3) JU-87D7 Ground Attack version: RKA 4d6, Autofire (3 shots; +¼), +1 Increased STUN Multiplier (+¼), 150 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼) [150] Notes: x2 number of items, replaces wing MGs Talents 3 Absolute Range Sense 3 Bump Of Direction 2 Gun Cameras and Flight Recorders: Eidetic Memory; OIF Bulky (-1) Skills 2 Gunsight: +1 with Ranged Combat; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 Basic Aircraft Controls: +1 with Combat Piloting Total Abilities & Equipment Cost: 239 Total Vehicle Cost: 282 Value Disadvantages Disadvantages 15 1) Physical Limitation: Fixed Landing Gear (Frequently, Greatly Impairing) Bomb/Stores Load Notes: 3,960 pounds Cruising Speed Maximum Speed Notes: 255 MPH Operational Range Notes: 1,200 Miles with Max Fuel, 420 miles with maximum bombs Service Ceiling Notes: 24,000 Feet Total Disadvantage Points: 15 Total Cost: 267/5 = 53
Character sheet by Robert Kevin Walsh
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