Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 15 DEX 15 OCV 5/DCV 0 21 BODY 3 4 DEF 6 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristic Cost: 71 Movement: Ground: 3"/6" Flight: 36"/288" Abilities & Equipment Construction 1 1) Aluminum: +1 BODY 2 2) Carrier Capable Notes: Folding Wings 8 3) Low Frontal Silhouette: Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), No Range (-½) Flight Systems 14 1) Standard Flight: Flight 36", x8 Noncombat; Takeoff/Landing (-1), OIF Bulky (-1), Extra Time (5 Minutes, Only to Activate, -1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Stall Velocity (19"; -¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 5 2) A Second Engine Tactical Systems 48 1) 20mm Cannon: RKA 4d6, +1 Increased STUN Multiplier (+¼), 60 Charges (+½); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real Weapon (-¼), [60] Notes: (x4 number of items) 55 2) 12.7mm Machine Guns (Wing-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 250 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real Weapon (-¼), [250] Notes: (x4 number of items) 14 3) 500-Pound Bomb: RKA 3d6, Explosion (+½); OAF Bulky (externally-mounted bomb; -1 ½), 2 Charges (-1 ½), Dropped (-½), Real Weapon (-¼), [2] Or 27 1) Aerial Torpedo: RKA 5d6, MegaScale (1" = 1 km; +¼), Armor Piercing (+½); 1 Charge (-2), OAF Bulky (-1 ½), Inaccurate ½ OCV (-¼), [1] Defensive Systems 2 1) Armored Cockpit: Armor (4 PD/0 ED); OIF Immobile (-1 ½), Ablative BODY Only (-½), Real Armor (-¼) 5 2) Self Sealing Fuel Tanks Sensors 6 1) APS-19 Air Intercept Radar: Radar (Radio Group), +1 to PER Roll, Telescopic: +2; OIF Bulky Fragile (-1 ¼), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real Gear; -¼) 4 2) Basic Aircraft Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) Personnel Systems 6 1) Pressurized Cockpit: Life Support (Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky (-1), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼), [1 cc] Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 1 Basic Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Skills 2 Basic Gunsight: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Control Systems: +1 with Combat Piloting; OIF Bulky (-1), Custom Modifier (real gear; -¼), Custom Modifier (Aircraft must have power; -¼) 1 Basic Mechanical Diagnostic Systems: +1 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Total Abilities & Equipment Cost: 203 Total Vehicle Cost: 274 Value Disadvantages Limitations and Disadvantages 25 1) Distinctive Features: Warplane (Not Concealable; Extreme Reaction [fear]) 10 2) Physical Limitation: Hard to Carrier Land, -2 On Landing PSR (Frequently, Slightly Impairing) Typical Weapons Loadouts Available Hardpoints Date Entered Service Maximum Combat Radius in Miles Notes: 1,200 Maximum Payload Service Ceiling in Feet Notes: 40,700 Top Speed in MPH Notes: 435 Total Disadvantage Points: 35 Total Cost: 239/5 = 48
Character sheet by Robert Kevin Walsh
Grumman F7F Tigercat Hero Designer File
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