Val Char Cost Notes 10 Size 50 Length 10.08", Width 5.04", Area 50.8", Mass 102.4 ton, KB -10 60 STR 0 HTH Damage 12d6 END [6] 15 DEX 15 OCV 5 DCV -1 20 BODY 0 3 DEF 3 3 SPD 5 Phases: 4, 8, 12 Total Characteristic Cost: 63 Movement: Flight: 22"/176" Swimming: 4"/8" Abilities & Equipment Flight Systems 18 1) Flight 22", x8 Noncombat; OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Crew-Served (2 people; -¼) Tactical Systems 50 1) 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [500] Notes: Waist Gun, Mounted Left 5 2) 12.7mm Machine Gun (Pintle-Mounted): Second Waist Gun, Mounted Right 35 3) 7.62mm MG: RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼) [2000] 10 4) 7.62mm MG: 2 More 7.62mm MGs (total of 3) Notes: 2 Nose Mounted, 1 Mounted in Tail 2 5) Flare Launcher: Hearing Group Images Increased Size (4" radius; +½), 12 Continuing Charges lasting 1 Turn each (+¼); OAF Bulky (-1 ½), Only To Create Light (-1), Dropped (-½), [12 cc] Electronics 4 1) Basic Aircraft Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼) 6 2) Leigh Light: Sight Group Images Increased Size (16" radius; +1) (32" Cone; +0); OAF Bulky (-1 ½), Only To Create Light (-1) Notes: Fitted to British Aircraft Other Systems 5 1) Redundant Control Systems: (total of 2) Optional Equipment 6 1) Early Magnetic Anomaly Detection Gear: Detect A Single Thing 11- (Unusual Group), Discriminatory, Ranged (+½), Increased Maximum Range (1,875"; +½); OAF Bulky Fragile (-1 ¾), Custom Modifier (Must be at very low altitude; -½) Notes: Fitted to late war "Black Cats" for Night ASW work 9 2) ASV Mk.2 Radar: Radar (Radio Group), +2 to PER Roll, Telescopic: +2; OIF Bulky (-1) Notes: Fitted to late war aircraft in march of 45 Weapons Options 18 1) 500-Pound Bomb: RKA 3d6, Explosion (+½); OAF Bulky (externally-mounted bomb; -1 ½), Dropped (-½), 8 Charges (-½), Real Weapon (-¼) [8] 25 2) Aerial Torpedo: RKA 5d6, MegaScale (1" = 1 km; +¼), Armor Piercing (+½) (131 Active Points); OAF Bulky (-1 ½), Activation Roll 11-, Jammed (US Torpedoes were extremely unreliable due to exploder designs; -1 ½), 4 Charges (-1), Inaccurate ½ OCV (-¼) [4] 14 3) Depth Charges: RKA 3d6+1, Explosion (+½), Nonselective Target (-¼); OAF Bulky (-1 ½), 4 Charges (-1), Dropped (-½), Inaccurate ½ OCV (-¼) [4] Talents 1 Bump Of Direction; OIF Bulky (-1) Skills 1 Basic Maintenance Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1) 1 Basic Navigation Aids: +1 with Navigation; OIF Bulky (-1) Total Abilities & Equipment Cost: 210 Total Vehicle Cost: 273 Value Disadvantages Quirks and Disadvantages 10 1) Distinctive Features: American Patrol Aircraft (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Bomb/Stores Load Notes: 4,000 pounds of bombs and or depth charges, torpedo racks were also available but rarely used Crew Notes: 9: Pilot, Co-Pilot, Bow Gunner, 2 Waist Gunners, Tail Gunner, Mechanic, Navigator, Radioman Cruising Speed Notes: 125 Maximum Speed Notes: 196 Operational Range Notes: 2,520 Service Ceiling Notes: 15,800 Total Disadvantage Points: 10 Total Cost: 263/5 = 53
Character sheet by Robert Kevin Walsh
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