Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 15 DEX 15 OCV 5 DCV 0 17 BODY -1 4 DEF 6 3 SPD 5 Phases: 4, 8, 12 Total Characteristic Cost: 57 Movement: Ground: 3"/6" Flight: 32"/256" Abilities & Equipment Flight Systems 25 1) Mikulin AM-38F Engine: Flight 32", x8 Noncombat, 4 Continuing Charges lasting 1 Hour each (+0); Takeoff/Landing (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Stall Velocity ½ Vehicle's Maximum Combat Velocity (-¼), [4 cc] Tactical Systems 41 1) V-Ya 23mm Cannon: RKA 4d6, Autofire (3 shots; 6 shots; +¼), +1 Increased STUN Multiplier (+¼), 150 Charges (+¾); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [150] Notes: Fixed Forward Firing 5 2) V-Ya 23mm Cannon: a second 23mm Cannon (total of 2) Notes: Fixed Forward Firing 38 3) 7.62mm ShKAS MG: RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 750 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Real Weapon (-¼), [750] Notes: Fixed Forward Firing 5 4) 7.62mm ShKAS MG: a second 7.62mm MG (a total of 2) Notes: Fixed Forward Firing 41 5) UBT 12.7mm Machine Gun (Rear Cockpit Mounted): RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 150 Charges (+¾); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Rear Firing; -½), Real Weapon (-¼), [150] Notes: Flexible Rear Cockpit Mount Electronics 4 1) High Range Radio Perception (Radio Group); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (Also Sight and Hearing; -½), Custom Modifier (Real Gear; -¼) Other Systems 2 1) Armored cockpit and Engine: Armor (6 PD/0 ED); OIF Immobile (-1 ½), Ablative BODY Only (-½), Activation Roll 14- (-½), Real Armor (-¼) 7 2) Life Support (Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1) Equipment Options Notes: Can Carry 4 0f either rocket type, or bombs 17 1) RS-82 Rockets: RKA 3 ½d6, Area Of Effect Nonselective (One Hex; +¼), Increased Maximum Range (1,725"; +¼); OAF Bulky (-1 ½), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Inaccurate ½ OCV (-¼), Real Weapon (-¼), [4] 24 2) RS-132 Rockets: RKA 4d6+1, Increased Maximum Range (2,425"; +¼), Armor Piercing (+½); OAF Bulky (-1 ½), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Inaccurate ½ OCV (-¼), Real Weapon (-¼), [4] 17 3) 150kg Bomb: RKA 3d6, +1 Increased STUN Multiplier (+¼), Explosion (+½); OAF Bulky (-1 ½), 4 Charges (-1), Dropped (-½), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), [4] Talents 3 Absolute Range Sense 3 Bump Of Direction 2 Gun Cameras and Flight Recorders: Eidetic Memory; OIF Bulky (-1) Skills 2 Gunsight: +1 with Ranged Combat; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 6 High Agility Aircraft Controls: +2 with Combat Piloting Total Abilities & Equipment Cost: 242 Total Vehicle Cost: 299 Value Disadvantages Disadvantages 15 1) Physical Limitation: No Armor Protection for Rear Gunner (Frequently, Greatly Impairing) 15 2) Psychological Limitation: Rear Gunners had 4 times the usual casualty rate (Common, Strong) Notes: Rear Gunners often came from Penal Units 15 3) Reputation: Flying Tank, 11- (Extreme) 15 4) Vulnerability: 1 ½ x BODY Wooden Rear Fuselage (Very Common) Maximum Speed Notes: 280 MPH Cruising Speed Service Ceiling Notes: 18,000 Feet Operational Range Notes: 450 Miles Bomb/Stores Load Notes: 1,320 pounds of bombs, or 4 rockets Total Disadvantage Points: 60 Total Cost: 239/5 = 48
Character sheet by Robert Kevin Walsh
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