Val Char Cost Notes 5 Size 25 Length 3.17", Width 1.59", Area 5.04", Mass 3.2 ton, KB -5 35 STR 0 HTH Damage 7d6 END [3] 10 DEX 0 OCV 5 DCV 2 15 BODY 0 2 DEF 0 2 SPD 0 Phases: 3, 6, 9, 12 Total Characteristic Cost: 25 Movement: Ground: 14"/28" Swimming: 6"/12" Abilities & Equipment Construction 7 1) Hardened Steel Hull With Bulletproof Glazing: +1 BODY plus +2 DEF 13 2) Armor Resistant to Machine Gun Fire: +10 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) Movement Systems 17 1) Renault MIDR 062045: Ground Movement +8" (14" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real Equipment; -¼) plus +2 SPD; OIF Bulky (-1), Linked (Ground Movement; -¼), Custom Modifier (Real Equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real Equipment; -¼) Notes: Commercial Diesel Engine. 2 2) Auxillary Water Jets: Swimming +4" (6" total); OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 3) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Defensive Systems 14 1) Smoke Grenade Launcher: Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] 11 2) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Personnel Systems 5 1) Standard Radios: High Range Radio Perception (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 7 2) Advanced Thermal Imaging Sight: Detect A Single Thing 14- (Sight Group), Discriminatory, Rapid: x10; OIF Bulky Fragile (-1 ¼) 2 3) Commander And Driver's Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) Weapons Options 1) 25mm Dragar Gun Turret Notes: Treat as Remote 25mm Bushmaster 2) Anti Tank Missile Turret Notes: HOT or TOW Missiles 3) Mortar Carrier Notes: Various Calibers of Mortars Konigsberg Protector Remote Weapons Station 1) Weapons loadout Notes: can be fitted with one of, .50 cal MG, 7.62 MG, or 40mm GL Other Equipment Options 4 1) Interior Anti-Spall Liner: Physical Damage Reduction, Resistant, 25%; OIF Immobile (-1 ½), Custom Modifier (only to protect interior of vehicle from penetrating damage; -1), Real Armor (-¼) Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 2 Basic Fire Control System: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 2 Modular Drivetrain System: +2 with Mechanics; Custom Modifier (only applies to engine and transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -¼), Custom Modifier (Real Equipment; -¼) Notes: Vehicle was designed for ease of maintenance and component replacement. 1 Vehicle Uses Off The Shelf Civilian Parts: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (only Makes repairs and finding parts easier; -¼) Notes: Commercial Diesel Engine. Total Abilities & Equipment Cost: 90 Total Vehicle Cost: 115 Value Disadvantages Limitations and Disads 10 1) Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) Vehicle Statistics 1) Crew Notes: 2+10 Troops 2) Payload 3) Range in Miles Notes: 1,000 4) Top Speed in MPH Notes: 65 5) Weight and size in displacement tons Notes: 13 Tons, 5 Displacement Tons Total Disadvantage Points: 10 Total Cost: 105/5 = 21
Character sheet by Robert Kevin Walsh
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