Val Char Cost Notes 9 Size 45 Length 8", Width 4", Area 32", Mass 51.2 ton, KB -9 55 STR 0 HTH Damage 11d6 END [5] 10 DEX 0 OCV 5 DCV -1 19 BODY 0 2 DEF 0 2 SPD 0 Phases: 4, 8, 12 Total Characteristic Cost: 45 Movement: Ground: 18"/36" Swimming: 2"/4" Abilities & Equipment Hull and Construction 11 1) Low Silhouette: Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½) 4 2) Hardened Steel: +1 BODY plus +1 DEF 7 3) Armored Hull: +5 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) Movement Systems 16 1) Fast-Tracked Movement: Ground Movement +12" (18" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) 1 2) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Tactical Systems 66 1) 20mm Cannon: RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [500] 43 2) M1919A4 7.62mm Machine Gun [Remote Mounted]: RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [500] 14 3) Smoke Grenade Launcher: Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Personnel Systems 4 1) Standard Radios: Radio Perception/Transmission (Radio Group); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 2) Commander And Drivers Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Notes: US HVIS and French FINDERS systems 2 3) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) 2 4) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) 11 5) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Weapons Options 1) Milan Missile Firing Through Roof Hatch Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 2 Basic Fire Control System: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Assorted Maintenance Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle to ½ DCV (-¼), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 188 Total Vehicle Cost: 233 Value Disadvantages Vehicle Quirks and Disadvantages Vehicle Statistics 1) Crew Notes: 3 and 6 or 7 Troops 2) Payload 3) Range in Miles Notes: 310 Miles 4) Top Speed in MPH Notes: 31 mph 5) Weight and size in displacement tons Notes: 33 tons, 5 displacement tons Total Disadvantage Points: 0 Total Cost: 233/5 = 47
Character sheet by Robert Kevin Walsh
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