Val Char Cost Notes 9 Size 45 Length 8", Width 4", Area 32", Mass 51.2 ton, KB -9 55 STR 0 HTH Damage 11d6 END [5] 13 DEX 9 OCV 4 DCV -2 19 BODY 0 6 DEF 12 3 SPD 7 Phases: 4, 8, 12 Total Characteristic Cost: 73 Movement: Ground: 15"/30" Swimming: 2"/4" Abilities & Equipment Movement Systems 5 1) Teledyne AVDS Turbo Diesel: Ground Movement +9" (15" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) Tactical Systems 108 1) 120mm Smootbore Cannon: RKA 8d6, Indirect (Same origin, always fired away from attacker; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range (6,000"; +¼), 64 Charges (+½); OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), [64] Notes: 50 Rounds Carried 32 2) 60mm Soltam Mortar: RKA 3 ½d6, Indirect (Same origin, always fired away from attacker; +¼), 32 Charges (+¼), Increased Maximum Range (2,050"; +¼); OIF Bulky (-1), Cannot Use Targeting (-½), Crew-Served (2 people; -¼), Extra Time (Delayed Phase, -¼), [32] 35 3) M1919A4 7.62mm Machine Gun (Pintle-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (open mount, no protection for gunner; -½), Real Weapon (-¼), [500] 5 4) M1919A4 7.62mm Machine Gun: A Second M1919A4 7.62mm Machine Gun (total of 2) Notes: Mounted Co-axially in turret, must fire with main gun 19 5) Standard Hull Armor: +14 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 7 6) Reactive Armor Package: +8 DEF; OIF Bulky (-1), Custom Modifier (only versus shaped charged and armor piercing weapons; -1), Ablative BODY Only (-½) 9 7) Radical Front Hull Sloping: +6 DEF, Hardened (+¼); Limited Coverage [1-60] Degrees (Hull/Frame Only; Only on the same horizontal Level; -1 ½), OIF Bulky (-1), Real Armor (-¼) plus +2 with DCV; OIF Bulky (-1), Custom Modifier (only from front; -1) 14 8) German Version Smoke Grenade Launcher: Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Personnel Systems 5 1) Standard Radios: High Range Radio Perception (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 2) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) 2 3) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) 2 4) Commander And Driver's Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 4 5) Crew Camera System: Increased Arc Of Perception (360 Degrees) with Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 6 6) GPS and Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) plus Navigation (Land) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 3 7) Laser Targeting Sensor: Detect A Single Thing 14- (Unusual Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 29 8) Fire Suppression System: Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼), [2] 11 9) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Weapons Options 1) LAHAT ATGM Notes: New tube launched ATGM with tandem charge warhead, treat as Hellfire Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 6 Digital Fire Control System: +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 Improved Suspension: +2 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Assorted Maintenance Tools And Spares Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 309 Total Vehicle Cost: 382 Value Disadvantages Vehicle Statistics 1) Crew Notes: 4, or 4+7 infantry at cost of half main gun ammo storage. 2) Payload 3) Range in Miles Notes: 300 4) Top Speed in MPH Notes: 34 5) Weight and size in displacement tons Notes: 61.02 Mass, 5 Displacement Tons Total Disadvantage Points: 0 Total Cost: 382/5 = 76
Character sheet by Robert Kevin Walsh
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