MILITARY GROUND VEHICLES

IAI MERKAVA MAIN BATTLE TANK

Val	Char	Cost	Notes
9	Size	45	Length 8", Width 4", Area 32", Mass 51.2 ton, KB -9
55	STR	0	HTH Damage 11d6  END [5]
13	DEX	9	OCV 4 DCV -2
19	BODY	0	
6	DEF	12	
3	SPD	7	Phases:  4, 8, 12
Total Characteristic Cost:  73

Movement:	Ground:		15"/30"
		Swimming:	2"/4"

Abilities & Equipment
	Movement Systems
5	1)  Teledyne AVDS Turbo Diesel:  Ground Movement +9" (15" total); OIF Bulky (-1), Fuel Dependent 
	(fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom 
	Modifier (Real equipment; -¼)
	 
	Tactical Systems 
108	1)  120mm Smootbore Cannon:  RKA 8d6, Indirect (Same origin, always fired away from attacker; +¼), 
	+1 Increased STUN Multiplier (+¼), Increased Maximum Range (6,000"; +¼), 64 Charges (+½); OIF 
	Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), [64]
	Notes:  50 Rounds Carried
32	2)  60mm Soltam Mortar:  RKA 3 ½d6, Indirect (Same origin, always fired away from attacker; +¼), 
	32 Charges (+¼), Increased Maximum Range (2,050"; +¼); OIF Bulky (-1), Cannot Use Targeting (-½), 
	Crew-Served (2 people; -¼), Extra Time (Delayed Phase, -¼), [32]
35	3)  M1919A4 7.62mm Machine Gun (Pintle-Mounted):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (open mount, no 
	protection for gunner; -½), Real Weapon (-¼), [500]
5	4)  M1919A4 7.62mm Machine Gun:  A Second M1919A4 7.62mm Machine Gun (total of 2)
	Notes:  Mounted Co-axially in turret, must fire with main gun
19	5)  Standard Hull Armor:  +14 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real 
	Armor (-¼)
7	6)  Reactive Armor Package:  +8 DEF; OIF Bulky (-1), Custom Modifier (only versus shaped charged 
	and armor piercing weapons; -1), Ablative BODY Only (-½)
9	7)  Radical Front Hull Sloping:  +6 DEF, Hardened (+¼); Limited Coverage [1-60] Degrees (Hull/Frame 
	Only; Only on the same horizontal Level; -1 ½), OIF Bulky (-1), Real Armor (-¼) plus 
	+2 with DCV; OIF Bulky (-1), Custom Modifier (only from front; -1)
14	8)  German Version Smoke Grenade Launcher:  Darkness to Sight Group 4" radius; OIF Bulky (-1), 
	4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
	 
	Personnel Systems
5	1)   Standard Radios:  High Range Radio Perception (Radio Group); OIF Bulky Fragile (-1 ¼), Custom 	
	Modifier (Real equipment; -¼)
2	2)  Nightvision:  IR Perception (Sight Group); OIF Bulky (-1)
2	3)  Nightvision:  UV Perception (Sight Group); OIF Bulky (-1)
2	4)  Commander And Driver's Periscopes:  +3 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)
4	5)  Crew Camera System:  Increased Arc Of Perception (360 Degrees) with Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)
6	6)  GPS and Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	equipment; -¼) plus Navigation (Land) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	equipment; -¼)
3	7)  Laser Targeting Sensor:  Detect A Single Thing 14- (Unusual Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real equipment; -¼)
29	8)  Fire Suppression System:  Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 
	2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼), [2]
11	9)  NBC Protection:  LS  (Immunity All terrestrial poisons and chemical warfare agents; Safe in 
	High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier 
	(Real equipment; -¼)
	 
	Weapons Options
	1)  LAHAT ATGM
	Notes:  New tube launched ATGM with tandem charge warhead, treat as Hellfire

	Talents
1	Laser Rangefinder:  Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

	Skills
6	Digital Fire Control System:  +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real equipment; -¼)
	 
2	Improved Suspension:  +2 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Assorted Maintenance Tools And Spares Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom 
	Modifier (Real equipment; -¼)

Total Abilities & Equipment Cost:  309
Total Vehicle Cost:  382

Value Disadvantages
	Vehicle Statistics  
	1)  Crew
	Notes:  4, or 4+7 infantry at cost of half main gun ammo storage.
	2)  Payload
	3)  Range in Miles
	Notes:  300
	4)  Top Speed in MPH
	Notes:  34
	5)  Weight and size in displacement tons
	Notes:  61.02 Mass, 5 Displacement Tons

Total Disadvantage Points:  0
Total Cost:  382/5 = 76
Merkava Mark 4

Character sheet by Robert Kevin Walsh


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