Val Char Cost Notes 5 Size 25 Length 3.17", Width 1.59", Area 5.04", Mass 3.2 ton, KB -5 35 STR 0 HTH Damage 7d6 END [3] 10 DEX 0 OCV 5 DCV 2 15 BODY 0 2 DEF 0 2 SPD 0 Phases: 4, 8, 12 Total Characteristic Cost: 25 Movement: Ground: 22"/44" Swimming: 6"/12" Abilities & Equipment Hull and Construction 1 1) Aluminum: +1 BODY 8 2) Armor Resistant To 7.62mm Fire: +7 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 2 3) 45 Degree Slope On Front Hull And Turret Front: +3 DEF; Limited Coverage [1-60] Degrees (Only on the same horizontal Level; Hull/Frame Only; -1 ½), Activation Roll 14- (-½), Custom Modifier (only vs physical projectiles; -½), Real Armor (-¼) 11 4) Low Silhouette: Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½) Movement Systems 18 1) Detuned Jaguar Petrol Engine: Ground Movement +16" (22" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) 1 2) Inflatable Swimming Skirts: Swimming +4" (6" total); OAF Bulky (-1 ½), Extra Time (5 Minutes, Only to Activate, -1), Custom Modifier (Real equipment; -¼) 1 3) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Tactical Systems 76 1) 76mm Gun: RKA 5 ½d6, +1 Increased STUN Multiplier (+¼), Indirect (Same origin, always fired away from attacker; +¼), Increased Maximum Range (4,250"; +¼), 40 Charges (+½); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [40] Notes: Gun can Fire HE or HESH Rounds only 35 2) M1919A4 7.62mm Machine Gun (Pintle-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (open mount, no protection for gunner; -½), Real Weapon (-¼), [500] 14 3) Smoke Grenade Launcher: Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 2) Commander And Drivers Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Notes: US HVIS and French FINDERS systems Weapons Options 1) Scorpion 90 Variant: Fitted with a 90mm Cockeril Cannon and 34 rounds instead of the 76mm. Other Equipment Options 1 1) Tropical Weather Kit: Life Support (Safe in Intense Heat); OIF Bulky (-1) Scimitar/Saber Variant 54 1) 30mm Rarden Cannon: RKA 4d6+1, Autofire (3 shots; +¼), Increased Maximum Range (3,650"; +¼), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (gun is not stabilized, fires on the move at -4; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [500] Notes: Scimitar/Saber Variant, replaces 76mm turret 5 2) Basic Thermal Imaging Sight: Detect A Single Thing 12- (Sight Group), Discriminatory; OIF Bulky Fragile (-1 ¼) 2 3) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) 2 4) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) 6 5) Advanced Battlefield Radios: High Range Radio Perception (Radio Group), +2 to PER Roll, Concealed (-1 with High Range Radio Perception PER Rolls); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 2 Basic Fire Control System: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Export Options 12 1) Laser Rangefinder: Penalty Skill Levels: +4 vs. Range Modifier with All Attacks Scimitar/Saber Variant 6 1) Digital Fire Control System: +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 12 2) Laser Rangefinder: Penalty Skill Levels: +4 vs. Range Modifier with All Attacks Total Abilities & Equipment Cost: 278 Total Vehicle Cost: 303 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Cramped Vehicle Interior (Frequently, Slightly Impairing) 10 2) Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) 10 3) Physical Limitation: Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, Greatly Impairing) Notes: Export versions are available with diesel engines, if export version, remove this disadvatage. Vehicle Statistics 1) Crew Notes: 3 2) Payload 3) Range in Miles Notes: 470 Miles, Scimitar/Saber is 400 Miles 4) Top Speed in MPH Notes: 50 Mph 5) Weight and size in displacement tons Notes: 8 Tons, 1 Displacement Ton, Scimitar/Saber is 7.5 tons same DT Total Disadvantage Points: 30 Total Cost: 273/5 = 55
Character sheet by Robert Kevin Walsh
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