MILITARY GROUND VEHICLES

ALVIS SCORPION

Val	Char	Cost	Notes
5	Size	25	Length 3.17", Width 1.59", Area 5.04", Mass 3.2 ton, KB -5
35	STR	0	HTH Damage 7d6  END [3]
10	DEX	0	OCV 5 DCV 2
15	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  4, 8, 12
Total Characteristic Cost:  25

Movement:	Ground:		22"/44"
		Swimming:	6"/12"

Abilities & Equipment
	Hull and Construction
1	1)  Aluminum:  +1 BODY
8	2)  Armor Resistant To 7.62mm Fire:  +7 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼)
2	3)  45 Degree Slope On Front Hull And Turret Front:  +3 DEF; Limited Coverage [1-60] Degrees (Only 
	on the same horizontal Level; Hull/Frame Only; -1 ½), Activation Roll 14- (-½), Custom Modifier 
	(only vs physical projectiles; -½), Real Armor (-¼)
11	4)  Low Silhouette:  Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER 
	Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½)
	 
	Movement Systems
18	1)  Detuned Jaguar Petrol Engine:  Ground Movement +16" (22" total); OIF Bulky (-1), Fuel Dependent 
	(fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom 
	Modifier (Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom 
	Modifier (Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom 
	Modifier (Real equipment; -¼)
1	2)  Inflatable Swimming Skirts:  Swimming +4" (6" total); OAF Bulky (-1 ½), Extra Time (5 Minutes, 
	Only to Activate, -1), Custom Modifier (Real equipment; -¼)
1	3)  Improved Suspension:  +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems
76	1)  76mm Gun:  RKA 5 ½d6, +1 Increased STUN Multiplier (+¼), Indirect (Same origin, always fired 
	away from attacker; +¼), Increased Maximum Range (4,250"; +¼), 40 Charges (+½); OIF Bulky (-1), 
	Real Weapon (-¼), Crew-Served (2 people; -¼), [40]
	Notes:  Gun can Fire HE or HESH Rounds only
35	2)  M1919A4 7.62mm Machine Gun (Pintle-Mounted):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (open mount, no protection 
	for gunner; -½), Real Weapon (-¼), [500]
14	3)  Smoke Grenade Launcher:  Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing Charges 
	lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
	 
	Personnel Systems
4	1)  Basic Vehicle Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real equipment; -¼)
2	2)  Commander And Drivers Periscopes:  +3 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)
	Notes:  US HVIS and French FINDERS systems
	 
	Weapons Options
	1)  Scorpion 90 Variant:  Fitted with a 90mm Cockeril Cannon and 34 rounds instead of the 76mm.
	 
	Other Equipment Options
1	1)  Tropical Weather Kit:  Life Support  (Safe in Intense Heat); OIF Bulky (-1)
	 
	Scimitar/Saber Variant
54	1)  30mm Rarden Cannon:  RKA 4d6+1, Autofire (3 shots; +¼), Increased Maximum Range (3,650"; +¼), 
	500 Charges (+1); OIF Bulky (-1), Custom Modifier (gun is not stabilized, fires on the move at -4; -½), 
	Real Weapon (-¼), Crew-Served (2 people; -¼), [500]
	Notes:  Scimitar/Saber Variant, replaces 76mm turret
5	2)  Basic Thermal Imaging Sight:  Detect A Single Thing 12- (Sight Group), Discriminatory; OIF 
	Bulky Fragile (-1 ¼)
2	3)  Nightvision:  IR Perception (Sight Group); OIF Bulky (-1)
2	4)  Nightvision:  UV Perception (Sight Group); OIF Bulky (-1)
6	5)  Advanced Battlefield Radios:  High Range Radio Perception (Radio Group), +2 to PER Roll, 
	Concealed (-1 with High Range Radio Perception PER Rolls); OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real equipment; -¼)

	Talents
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Vehicle Compass And Paper Maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

	Skills
2	Basic Fire Control System:  +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
	 
1	Basic Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
	 
	Export Options
12	1)  Laser Rangefinder:  Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks
	 
	Scimitar/Saber Variant
6	1)  Digital Fire Control System:  +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
12	2)  Laser Rangefinder:  Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks

Total Abilities & Equipment Cost:  278
Total Vehicle Cost:  303

Value Disadvantages
	Vehicle Quirks and Disadvantages
10	1)  Physical Limitation:  Cramped Vehicle Interior (Frequently, Slightly Impairing)
10	2)  Physical Limitation:  Exposed Suspension Components Result In It Being Easily Damaged And 
	Harder To Maintain (Infrequently, Greatly Impairing)
10	3)  Physical Limitation:  Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, Greatly 
	Impairing)
	Notes:  Export versions are available with diesel engines, if export version, remove this 
	disadvatage.
	Vehicle Statistics
	1)  Crew
	Notes:  3
	2)  Payload
	3)  Range in Miles
	Notes:  470 Miles, Scimitar/Saber is 400 Miles
	4)  Top Speed in MPH
	Notes:  50 Mph
	5)  Weight and size in displacement tons
	Notes:  8 Tons, 1 Displacement Ton, Scimitar/Saber is 7.5 tons same DT

Total Disadvantage Points:  30
Total Cost:  273/5 = 55
Scorpion

Character sheet by Robert Kevin Walsh


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