Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 10 DEX 0 OCV 4 DCV -1 18 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 38 Movement: Ground: 10"/20" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 DEF plus +1 BODY 14 2) Hardened Steel Hull Armor: +13 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 3 3) Armored Track Skirts: +4 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Activation Roll 14- (-½), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; Tracks and suspension only; -½), Real Armor (-¼) Movement Systems 3 1) Meteor V12 Petrol Engine: Ground Movement +4" (10" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) 1 2) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Tactical Systems 102 1) L7A1 105mm Gun: RKA 7 ½d6, Indirect (can be arced over some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), 70 Charges (+½); OIF Bulky (-1), Real Weapon (-¼), [70] Notes: Low Recoil Force Gun, very common weapon 55 2) 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [500] 22 3) Engine-Mounted Smoke Generating System: Darkness to Sight Group 5" radius; No Range (-½), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Notes: generates smoke by injecting diesel fuel on hot intake Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 4 2) Active IR Spotlight: Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0); OAF Bulky (-1 ½), Custom Modifier (IR spectrum only; -1), Custom Modifier (Real equipment; -¼) 2 2 3) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) 2 4) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) 2 5) Commander And Drivers Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 1 6) Tropical Weather Kit: Life Support (Safe in Intense Heat); OIF Bulky (-1) Weapons Options 1) 76mm 17pdr Gun [From Firefly Sherman] 2) 83.3mm 20pdr Gun Other Equipment Options 12 1) Dozer Blade: Area Of Effect (up to One Hex; +½) for up to 35 Active Points of STR, Reduced Endurance (0 END; +½); Only To Push Things From The Front (-1) Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 2 Basic Fire Control System: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Basic Rangefinder: Penalty Skill Levels: +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Basic Tools Carried aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 237 Total Vehicle Cost: 275 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Gas Engine, vulnerable to fires if fuel system hit (Infrequently, Greatly Impairing) Vehicle Statistics 1) Crew Notes: 4 2) Payload 3) Range in Miles Notes: 120 4) Top Speed in MPH Notes: 22 5) Weight and size in displacement tons Notes: 43 Tons, 6 Displacement Tons Total Disadvantage Points: 10 Total Cost: 265/5 = 53
Character sheet by Robert Kevin Walsh
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