MILITARY GROUND VEHICLES

CENTURION MAIN BATTLE TANK

Val	Char	Cost	Notes
8	Size	40	Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8
50	STR	0	HTH Damage 10d6  END [5]
10	DEX	0	OCV 4 DCV -1
18	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  6, 12
Total Characteristic Cost:  38

Movement:	Ground:  10"/20"

Abilities & Equipment
	Hull and Construction
4	1)  Hardened Steel:  +1 DEF plus +1 BODY
14	2)  Hardened Steel Hull Armor:  +13 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼)
3	3)  Armored Track Skirts:  +4 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Activation Roll 14- (-½), 
	Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; Tracks 
	and suspension only; -½), Real Armor (-¼)
	 
	Movement Systems
3	1)  Meteor V12 Petrol Engine:  Ground Movement +4" (10" total); OIF Bulky (-1), Fuel Dependent 
	(fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom 
	Modifier (Real equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom 
	Modifier (Real equipment; -¼)
1	2)  Improved Suspension:  +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems
102	1)  L7A1 105mm Gun:  RKA 7 ½d6, Indirect (can be arced over some intervening obstacles; +¼), 
	+1 Increased STUN Multiplier (+¼), 70 Charges (+½); OIF Bulky (-1), Real Weapon (-¼), [70]
	Notes:  Low Recoil Force Gun, very common weapon
55	2)  12.7mm Machine Gun (Pintle-Mounted):  RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire 
	(5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [500]
22	3)  Engine-Mounted Smoke Generating System:  Darkness to Sight Group 5" radius; No Range (-½), 
	4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
	Notes:  generates smoke by injecting diesel fuel on hot intake
	 
	Personnel Systems
4	1)  Basic Vehicle Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real equipment; -¼)
4	2)  Active IR Spotlight:  Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0); OAF 
	Bulky (-1 ½), Custom Modifier (IR spectrum only; -1), Custom Modifier (Real equipment; -¼)	2
2	3)  Nightvision:  IR Perception (Sight Group); OIF Bulky (-1)
2	4)  Nightvision:  UV Perception (Sight Group); OIF Bulky (-1)
2	5)  Commander And Drivers Periscopes:  +3 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)
1	6)  Tropical Weather Kit:  Life Support  (Safe in Intense Heat); OIF Bulky (-1)
	 
	Weapons Options
	1)  76mm 17pdr Gun [From Firefly Sherman]
	2)  83.3mm 20pdr Gun
	 
	Other Equipment Options
12	1)  Dozer Blade:  Area Of Effect (up to One Hex; +½) for up to 35 Active Points of STR, Reduced 
	Endurance (0 END; +½); Only To Push Things From The Front (-1)

	Talents
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Vehicle Compass And Paper Maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

	Skills
2	Basic Fire Control System:  +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
1	Basic Rangefinder:  Penalty Skill Levels:  +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼)
	 
1	Basic Tools Carried aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

Total Abilities & Equipment Cost:  237
Total Vehicle Cost:  275

Value Disadvantages
	Vehicle Quirks and Disadvantages
10	1)  Physical Limitation:  Gas Engine, vulnerable to fires if fuel system hit (Infrequently, Greatly Impairing)
	Vehicle Statistics
	1)  Crew
	Notes:  4
	2)  Payload
	3)  Range in Miles
	Notes:  120
	4)  Top Speed in MPH
	Notes:  22
	5)  Weight and size in displacement tons
	Notes:  43 Tons, 6 Displacement Tons

Total Disadvantage Points:  10
Total Cost:  265/5 = 53
Centurion Main Battle Tank

Character sheet by Robert Kevin Walsh


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