Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 11 DEX 3 OCV 4 DCV 0 16 BODY 0 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 42 Movement: Ground: 18"/36" Swimming: 2"/4" Abilities & Equipment Construction 9 1) Composite Laminate: +9 BODY; OIF Immobile (-1 ½) plus +4 DEF; OIF Immobile (-1 ½) Notes: Includes Chobham. 36 2) Hull Armor: +36 DEF, Hardened (+¼); OIF Immobile (-1 ½), Ablative BODY Only (-½), Custom Modifier (Does not cover suspension; -½), Real Armor (-¼) 4 3) Blow Out Ammo Bins: Physical Damage Reduction, Resistant, 50%; OIF Immobile (-1 ½), Side Effects, Side Effect occurs automatically whenever Power is used (Destroys ammo bin, ammo, and outer armor covering the bin; -1 ½), Limited Coverage [1-60] Degrees (Hull/Frame Only; Ammo Storage Only; -1 ¼), Custom Modifier (only to redirect ammo explosions away from vehicle interior; -1), Real Armor (-¼), Activation Roll 15- (-¼) 4 4) Interior Anti-Spall Liner: Physical Damage Reduction, Resistant, 25%; OIF Immobile (-1 ½), Custom Modifier (only to protect interior of vehicle from penetrating damage; -1), Real Armor (-¼) 11 5) Low Silhouette: Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½) Movement Systems 6 1) Honeywell AGT-1500C Multi-Fuel Turbine Engine: Ground Movement +12" (18" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 8 Hours; -¾), Only On Appropriate Terrain (-½), Side Effects, Side Effect occurs automatically whenever Power is used (The high speed, high temperature jet blast emitted from the rear of M1 Abrams tanks makes it difficult for the infantry to proceed shadowing the tank in urban combat.; -½) Notes: Requires 300 gallons of fuel every 8 hours, it takes 10 minutes to completely refuel 1 2) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Tactical Systems 125 Rheinmetal M256A1 120mm Smoothbore Gun: Multipower, 270-point reserve, 55 Charges (+½); all slots OIF Bulky (-1), Extra Time (Full Phase, Delayed Phase, -¾), Crew-Served (2 people; -¼), Real Weapon (-¼) 8 1) APFSDS Round: RKA 6d6, +1 Increased STUN Multiplier (+¼), Increased Maximum Range (6,175"; +¼), Penetrating (+½), Armor Piercing (x2; +1); OIF Bulky (-1), Extra Time (Full Phase, Delayed Phase, -¾), Crew-Served (2 people; -¼), Real Weapon (-¼) 8 2) HEAT Round: RKA 6d6+1, +1 Increased STUN Multiplier (+¼), Indirect (Same origin, always fired away from attacker; +¼), Increased Maximum Range (5,925"; +¼), Armor Piercing (+½), Area Of Effect (One Hex; +½); OIF Bulky (-1), Extra Time (Full Phase, Delayed Phase, -¾), Crew-Served (2 people; -¼), Real Weapon (-¼) 7 3) MPAT Round: RKA 6d6+1, +1 Increased STUN Multiplier (+¼), Increased Maximum Range (5,350"; +¼), Explosion (+½), Armor Piercing (+½); OIF Bulky (-1), Extra Time (Full Phase, Delayed Phase, -¾), Crew-Served (2 people; -¼), Real Weapon (-¼) 24 Notes: Anti Helicopter/Low Flying Aircraft, HEAT Round with added proximity fuse. 5 4) Canister Round: RKA 4d6+1, +1 Increased STUN Multiplier (+¼), Semi-Armor Piercing (+¼), Indirect (Same origin, always fired away from attacker; +¼), Area Of Effect (24" Cone; +1); OIF Bulky (-1), Extra Time (Full Phase, Delayed Phase, -¾), Reduced By Range (-¼), Crew-Served (2 people; -¼), Real Weapon (-¼) Notes: Loaded with tungsten spheres, designed for use against buildings and dug in infantry. 45 M2 .50 Cal Antiaircraft Machine Gun: RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 300 Charges (+1); OAF Bulky (-1 ½), Custom Modifier (Firer must be exposed to reload only; -½), Real Weapon (-¼), [300] Notes: Open Mount at Commanders Hatch 43 M240 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [2000] Notes: Co-Axial Mount with Main Gun 5 M240 7.62mm Machine Gun: A Second M240 7.62mm Machine Gun (total of 2) Notes: Open mount in front of loaders hatch 5 Emergency Manual Traverse System For Turret Defensive Systems 8 1) Missile Countermeasures Device: Suppress Missile Guidance Systems 4d6; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 16 2) Smoke Grenade Launcher: Darkness to Sight Group 4" radius; OIF Bulky (-1), Real Weapon (-¼), 6 Continuing Charges lasting 1 Turn each (-¼), [6 cc] Notes: Can be fitted with Chaff rounds, but not normally done, USMC tanks fitted with 8 barrel instead of 6 5 3) Smoke Grenade Launcher: A Second Smoke Grenade Launcher (total of 2) 11 4) 200 SCFM - CleanCooled Air NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Personnel Systems 4 1) Commander's Station: Increased Arc Of Perception (360 Degrees) with Sight Group; OIF Bulky Fragile (-1 ¼) 3 2) Day and Night Sighting System: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼) 2 3) Infrared Perception (Sight Group); OIF Bulky Fragile (-1 ¼) 2 4) AN/TVS-2 Low Light Periscope: Nightvision; OIF Bulky Fragile (-1 ¼) 5 5) Standard Radios: High Range Radio Perception (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 6 6) GPS and Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) plus Navigation (Land) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 23 7) Halon Fire Suppression System: Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 2 Charges (-1 ½), OIF Bulky (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Crew must abandon vehicle or suffocate; -1), Custom Modifier (Real equipment; -¼), [2] Weapons Options 5 1) CROWS Remote Weapons Platform Notes: Can be fitted with M240, M2, or Mark 19 Grenade Launcher, replaces external .50 cal mount Other Equipment Options 7 1) Company Level Tactical Data Link: Mind Link , One Specific Mind, Number of Minds (x16); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real Equipment; -¼) 5 2) Armored Track/Fender Skirts: +4 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) Notes: removes exposed suspension disadvantage 3 3) Second Generation FLIR: Infrared Perception (Sight Group), +3 to PER Roll; OIF Bulky Fragile (-1 ¼) Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 6 Kollmorgen Digital Fire Control System: +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Assorted Maintenance Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle to ½ DCV (-¼), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 436 Total Vehicle Cost: 478 Value Disadvantages Vehicle Quirks and Disadvantages 15 1) Distinctive Features: American Tank (Not Concealable; Always Noticed And Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 10 2) Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) 10 3) Physical Limitation: High Fuel Consumption Casuses Logistical Issues (Frequently, Slightly Impairing) 5 4) Physical Limitation: All Weapons Except For Antiaircraft Machine Guns Must Point In Same Direction (Infrequently, Slightly Impairing) Vehicle Statistics 1) Crew Notes: 4 2) Payload 3) Range in Miles Notes: 280 4) Top Speed in MPH Notes: 37 5) Weight and size in displacement tons Notes: 62 Tons, 5 Displacement Tons Total Disadvantage Points: 40 Total Cost: 438/5 = 88
Character sheet by Robert Kevin Walsh
Return to Military Ground Vehicles