Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 13 DEX 9 OCV 4 DCV 0 16 BODY 0 2 DEF 0 3 SPD 7 Phases: 4, 8, 12 Total Characteristic Cost: 46 Movement: Ground: 18"/36" Swimming: 4"/8" Abilities & Equipment Construction 4 1) Aluminum Hull: +1 BODY plus +1 DEF 18 2) Armor Resistant To Light Cannon Fire: +13 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 4 3) Interior Anti-Spall Liner: Physical Damage Reduction, Resistant, 25%; OIF Immobile (-1 ½), Custom Modifier (only to protect interior of vehicle from penetrating damage; -1), Real Armor (-¼) 5 4) Armored Track/Fender Skirts: +4 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Activation Roll 14- (-½), Real Armor (-¼) Movement Systems 7 1) 600 hp Cummins VTA-903T Diesel Engine: Ground Movement +12" (18" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½) 1 2) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Tactical Systems 87 1) Bushmaster 25mm Chain Gun: RKA 4d6+1, +1 Increased STUN Multiplier (+¼), Increased Maximum Range (4,475"; +¼), Autofire (5 shots; +½), 900 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [900] 35 2) M240C Machine Gun: RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 4 clips of 500 Charges (+1); OIF Bulky (-1), Custom Modifier (must fire at same target as main gun; -½), Real Weapon (-¼), [500] 55 3) Tow 2 Missile: RKA 5d6, Increased Maximum Range (4,675"; +¼), Explosion (+½), Armor Piercing (x2; +1); OIF Bulky (-1), 7 Charges (-¾), Concentration (½ DCV; Must guide missile to target by wire ; -¼), Real Weapon (-¼), Crew-Served (2 people; -¼), Extra Time (Extra Segment, Only to Activate, -¼), [7] 5 4) 2 Rear Firing Ports For Carried Troops, Small Arms Only Defensive Systems 8 1) Missile Countermeasures Device: Suppress Missile Guidance Systems 4d6; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 14 2) Smoke Grenade Launcher: Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Notes: Can be loaded with Chaff or Flares 5 3) Smoke Grenade Launcher: A Second Smoke Grenade Launcher (total of 2) 11 4) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 6 5) Identify Friend Or Foe: Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky Fragile (-1 ¼) Personnel Systems 5 1) Standard Radios: High Range Radio Perception (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 2) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) 2 3) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) 6 4) TACNAV System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) plus Navigation (Land) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 11 5) Gas Particulate Filter Units (GPFU) NBC System: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 23 6) Halon Fire Suppression System: Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 2 Charges (-1 ½), OIF Bulky (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Crew must abandon vehicle or suffocate; -1), Custom Modifier (Real equipment; -¼), [2] Weapons Options 30 1) M6 Bradley Linebacker, Stinger 2 SAM: RKA 4d6, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; 8Km max range; +¼), Area Of Effect Accurate (One Hex; +½); OIF Bulky (-1), 4 Charges (-1), Custom Modifier (IR Guided, must have a target lock to fire; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [4] Notes: Replaces TOW 2 System Other Equipment Options 2 1) Amphibious Kit: Swimming +2" (4" total) Notes: Only fitted to early Bradleys M2A0 or M2A1, later versions too heavy. 8 2) Reactive Armor Package: +8 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier (only vs shaped charge weapons; -½) Notes: Fitted to M2A2 and Later Variants Only 10 3) M7 Bradley FIST: Mind Link , Machine class of minds, Any Willing Target, Number of Minds (x8); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Custom Modifier (only to provide telemetry for laser guided weapons; -1), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼) plus +2 with Systems Operation (Cellular and Digital, Radar, Radio, Satellite Communications); OIF Bulky Fragile (-1 ¼) plus WF: Artillery, Vehicle Weapons (group) ; OIF Bulky Fragile (-1 ¼) Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 6 Digital Fire Control System: +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Assorted Maintenance Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle to ½ DCV (-¼), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 373 Total Vehicle Cost: 419 Value Disadvantages Vehicle Disads and Limitations 10 1) Physical Limitation: Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing) 15 1) Distinctive Features: American Afv (Not Concealable; Always Noticed And Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 10 2) Physical Limitation: Center Mounted Fuel Tanks Can Be A Major Fire Hazard From Penetrating Hits (Infrequently, Greatly Impairing) 15 3) Physical Limitation: Rear Mounted Loading Ramp, No Rear Armor While Ramp Deployed (Frequently, Greatly Impairing) Vehicle Statistics 1) Crew Notes: 3+6 Troops 2) Payload 3) Range in Miles Notes: 300 4) Top Speed in MPH Notes: 41 5) Weight and size in displacement tons Notes: 30 Tons, 5 Displacement Tons Total Disadvantage Points: 40 Total Cost: 379/5 = 76
Character sheet by Robert Kevin Walsh
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