Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 10 DEX 0 OCV 5 DCV 0 18 BODY 0 4 DEF 6 2 SPD 0 Phases: 4, 8, 12 Total Characteristic Cost: 46 Movement: Ground: 13"/26" Swimming: 2"/4" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 20 2) Hull Armor: +15 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) Movement Systems 14 1) Continental AVDS Diesel: Ground Movement +7" (13" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -¼), Custom Modifier (Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) Tactical Systems 85 1) M68 105mm Gun: RKA 7d6+1, Indirect (can be arced over some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), 32 Charges (+¼); OIF Bulky (-1), Real Weapon (-¼), [32] Notes: M68 Gun is a adaptation of the British L7A1 Gun System 55 2) 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [500] 29 3) M1919A4 7.62mm Machine Gun (Co-Ax mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (open mount, no protection for gunner; -½), Custom Modifier (Co-Axial mount must fire in same direction as main gun; -½), Real Weapon (-¼), [500] 22 4) Engine-Mounted Smoke Generating System: Darkness to Sight Group 5" radius; No Range (-½), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Notes: generates smoke by injecting diesel fuel on hot intake 22 5) Smoke Grenade Launcher: Darkness to Sight Group 4" radius, 12 Continuing Charges lasting 1 Turn each (+¼); OIF Bulky (-1), Real Weapon (-¼), [12 cc] Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 2) Commander And Driver's Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 4 3) Active IR Spotlight: Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0); OAF Bulky (-1 ½), Custom Modifier (IR spectrum only; -1), Custom Modifier (Real equipment; -¼) 2 Notes: M60, Sheridan, some late WWII German vehicles. 2 4) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) 29 5) Fire Suppression System: Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼), [2] 11 6) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Weapons Options 1) M256 120mm M1A1 Turret Notes: In testing as of late 2006. 49 2) Shilleagh Missile: RKA 6d6, Semi-Armor Piercing (+¼), Increased Maximum Range (2,800"; 2 KM Max Range; +¼); Custom Modifier (Minimum range of 750 meters; -½), 8 Charges (-½), Concentration (½ DCV; Wire Guided; -¼), Crew-Served (2 people; -¼), Real Weapon (-¼), [8] Notes: M60A2 variants and Sheridan only, System was a failure. 50 3) M81 152mm Gun: RKA 6 ½d6, 20 Charges (+¼), Increased Maximum Range (4,375"; +¼), Armor Piercing (+½); OIF Bulky (-1), Activation Roll 14-, Jammed (Unreliable due to breach fouling from combustible cartridge cases; -1), Side Effects (Combustible cartridge cases increase chances of fires or explosions when hit; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [20] Notes: Low Muzzle Velocity Weapon. Other Equipment Options 7 1) HIRE II Advanced Thermal Imaging Sight: Detect A Single Thing 14- (Sight Group), Discriminatory, Rapid: x10; OIF Bulky Fragile (-1 ¼) 2 2) Fording Kit: Swimming 4"; Extra Time (5 Minutes, Only to Activate, -1), Crew-Served ([3-4] people; -½) Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass and paper maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 4 Ballistic Fire Control System: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 4 Digital Rangefinder: Penalty Skill Levels: +3 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 423 Total Vehicle Cost: 469 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing) Vehicle Statistics 1) Crew Notes: 4 2) Payload 3) Range in Miles Notes: 311 4) Top Speed in MPH Notes: 30 MPH 5) Weight and size in displacement tons Notes: 52 tons, 8 Displacement Tons Total Disadvantage Points: 10 Total Cost: 459/5 = 92
Character sheet by Robert Kevin Walsh
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