Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7 45 STR 0 HTH Damage 9d6 END [4] 15 DEX 15 OCV 5 DCV 1 17 BODY 0 3 DEF 3 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristic Cost: 68 Movement: Ground: 16"/32" Swimming: 5"/10" Abilities & Equipment Movement Systems 9 1) Chrysler V-8 Diesel: Ground Movement +10" (16" total); Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½) 1 2) Auxillary Water Jets: Swimming +3" (5" total); OIF Bulky (-1), Cannot Move Backwards (-¼), Custom Modifier (Real equipment; -¼) Tactical Systems 32 1) M1919A4 7.62mm Machine Gun (drivers gun): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Real Weapon (-¼), [500] 6 2) Turret Mounted Smoke Dischargers: Darkness to Sight Group 2" radius; OAF Bulky (-1 ½), 4 Continuing Charges lasting 1 Turn each (-½), Custom Modifier (high winds or rain dissipate in 1 phase; -½), [4 cc] 6 3) Hardened Steel Armor: +6 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; does not protect wheels or tires; -¼) Personnel Systems 5 1) Standard Vehicle Radios: High Range Radio Perception (Radio Group); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 2) Nightvision: IR Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 3) Nightvision: UV Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 10 4) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 29 5) Fire Suppression System: Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼), [2] Weapons Options 81 1) 90mm Cockeril Cannon in Power Turret: RKA 6d6, 32 Charges (+¼), Indirect (Same origin, always fired away from attacker; +¼), Increased Maximum Range (4,500"; +¼), Area Of Effect Accurate (One Hex; +½); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [32] 45 2) 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (Open gun mount; -½), Real Weapon (-¼), [500] 87 3) M163 Vulcan Air Defense System: RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 2100 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [2100] Notes: Adds Vulcan Radar Package for Air Defense Fire 29 4) Mk. 19 40mm Grenade Launcher: RKA 2 ½d6, Explosion (+½), 50 Charges (+½); OIF Bulky (-1), Custom Modifier (Open gun mount; -½), Real Weapon (-¼), [50] 33 5) 81mm Mortar: RKA 3 ½d6, Explosion (+½), Nonselective Target (-¼), Indirect (Same origin, always fired away from attacker; +¼), Increased Maximum Range (2,750"; +¼), 64 Charges (+½); OIF Bulky (-1), Cannot Use Targeting (-½), Custom Modifier (Vehicle is treated as open topped while mortar is in operation; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), Can Be Missile Deflected (-¼), [64] Other Options 11 1) Mobile Hospital: Paramedics 13- 40 2) Recovery Vehicle: Stretching 20", Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Cannot Do Damage (-½), Always Direct (-¼), No Noncombat Stretching (-¼), Custom Modifier (Real equipment; -¼) 7 3) Vulcan Radar Package: Radar (Radio Group), +2 to PER Roll, Increased Arc Of Perception (360 Degrees); OAF Bulky (-1 ½), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real equipment; -¼) Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Basic Navigation System: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 2 Basic Fire Control Package: +1 with Ranged Combat; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 Advanced Suspension System: +2 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Basic Vehicle Tool Kit: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 442 Total Vehicle Cost: 510 Value Disadvantages Crew Notes: 3+2 Range Notes: 400 Miles Top Speed Notes: 55 MPH Vehicle Weight and Volume Notes: 9.73 Tons, 2 Displacement Tons Total Disadvantage Points: 0 Total Cost: 510/5 = 102
Character sheet by Robert Kevin Walsh
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