Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 13 DEX 9 OCV 6 DCV 2 17 BODY 1 2 DEF 0 2 SPD 0 Phases: 4, 8, 12 Total Characteristic Cost: 42 Movement: Ground: 22"/44" Swimming: 4"/8" Abilities & Equipment Movement Systems 18 1) Model 5020 6 Cylinder Diesel: Ground Movement +16" (22" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) 1 2) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Tactical Systems 55 1) 73mm Low Pressure Gun: RKA 5d6+1, Indirect (Same origin, always fired away from attacker; +¼), Semi-Armor Piercing (+¼), Autofire (2 shots; +¼), 32 Charges (+¼), Increased Maximum Range (4,000"; +¼); OIF Bulky (-1), Custom Modifier (Unstabilized Gun, fires at -4 while moving; -½), Custom Modifier (half normal elevation parameters due to poor design; -½), Real Weapon (-¼), [32] Notes: Can Fire HE or HEAT rounds. 28 2) AT-3 Sagger: RKA 5 ½d6, Increased Maximum Range (3,175"; 3KM; +¼), Armor Piercing (+½); OIF Bulky (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Custom Modifier (distinctive launch plume; -½), Custom Modifier (Difficult to use, Requires several hundred hours of training to use properly; -½), 8 Charges (-½), Custom Modifier (Must re Reloaded Externally by hand; -½), Real Weapon (-¼), Concentration (½ DCV; Wire Guided Missile, must guide missile to target; -¼), [8] Notes: Often dismantled on export versions, very unreliable. 35 3) PKT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 1000 Charges (+1); OIF Bulky (-1), Custom Modifier (Co-axial mount, must be fired in same direction as turret; -½), Real Weapon (-¼), [1000] Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 2) Commander And Driver's Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 3) Nightvision: IR Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Driver and Gunner Only; -½) 2 4) Nightvision: UV Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Driver and Gunner Only; -½) 11 5) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 161 Total Vehicle Cost: 203 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Cramped Vehicle Interior (Frequently, Slightly Impairing) 10 2) Physical Limitation: Fuel Tanks Are Mounted On Inside Of Vehicle Hatches, Making Them Extra Vulnerable (Infrequently, Greatly Impairing) Notes: Various Soviet Vehicles 10 3) Physical Limitation: Gun Must Be Elevated To Fire To Vehicles Left (Frequently, Slightly Impairing) 10 4) Physical Limitation: Hull Is Not Completely Watertight, Engine Compartment Can Flood And Stall Easily (Infrequently, Greatly Impairing) 10 5) Physical Limitation: Poorly Designed Interior Results In More Crew Casualties (Infrequently, Greatly Impairing) 10 6) Physical Limitation: Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing) 15 7) Psychological Limitation: Crews Prefer To Ride On Top Instead Of Inside, Its Safer Outside (Common, Strong) Vehicle Statistics 0 1) Crew Notes: 2 and 9 Troops 0 2) Payload 0 3) Range in Miles Notes: 310 Miles 0 4) Top Speed in MPH Notes: 50 MPH 0 5) Weight and size in displacement tons Notes: 13 Tons, 3 Displacement tons Total Disadvantage Points: 75 Total Cost: 128/5 = 26
Character sheet by Robert Kevin Walsh
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