Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7 45 STR 0 HTH Damage 9d6 END [4] 10 DEX 0 OCV 5 DCV 1 17 BODY 0 3 DEF 3 2 SPD 0 Phases: 3, 6, 9, 12 Total Characteristic Cost: 39 Movement: Ground: 20"/40" Swimming: 8"/16" Abilities & Equipment Hull and Construction 5 1) Boat Hull: Physical Damage Reduction, Resistant, 25%; OIF Immobile (-1 ½), Custom Modifier (only versus mines and hits to bottom of hull; -1) plus Swimming +1" (8" total); OIF Immobile (-1 ½) Notes: V Hull design channels explosion damage from below away from vehicle 8 2) Armored To Resist Small Arms: +7 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) Movement Systems 21 1) Fast Wheeled Movement: Ground Movement +14" (20" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) plus +2 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) plus +6 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) 2 2) Auxillary Water Jets: Swimming +4" (8" total); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 5 3) Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +¼); 1 Charge (-2), OAF Bulky (-1 ½), Self Only (-½), [1] Tactical Systems 60 1) 14.5mm KPV MG: RKA 3 ½d6, Semi-Armor Piercing (+¼), Increased Maximum Range (3,775"; +¼), Autofire (5 shots; +½), 250 Charges (+1); OAF Bulky (-1 ½), Real Weapon (-¼), [250] 43 2) PKT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [2000] Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 2) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) 2 3) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) 11 4) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Weapons Options 1) SA-9 Gaskin SAM with 4 Missiles Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 1 Fold Down Drive Wheels: +2 with Combat Driving; Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Custom Modifier (Used to provide extra stability in rough terrain; -½) 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 167 Total Vehicle Cost: 206 Value Disadvantages Vehicle Quirks And Disadvantages 1) Custom Disadvantage Notes: Front Mounted Engine, If Front Takes A Penetrating Hit, Crew Hits Are Treated As Engine Instead 10 2) Physical Limitation: Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, Greatly Impairing) Vehicle Statistics 1) Weight and size in displacement tons Notes: 7 Tons, 2 Displacement Tons 2) Top Speed in MPH Notes: 62 MPH 3) Range in Miles Notes: 485 miles 4) Crew Notes: 5 5) Payload Total Disadvantage Points: 10 Total Cost: 196/5 = 39
Character sheet by Robert Kevin Walsh
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