Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 13 DEX 9 OCV 6 DCV 2 10 DEX 0 OCV 5 DCV 1 19 BODY 3 2 DEF 0 2 SPD 0 Phases: 3, 6, 9, 12 Total Characteristic Cost: 31 Movement: Ground: 10"/20" Swimming: 2"/4" Abilities & Equipment Construction 4 1) Welded Steel: +1 BODY plus +1 DEF 11 2) Armor Resistant to Machine Gun Fire: +10 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier (Top Armor of 2; -½), Real Armor (-¼) Movement Systems 22 1) 2*GAZ-49 petrol engines: Ground Movement +4" (10" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real Equipment; -¼), Difficult to Operate (-¼) plus +2 SPD; OIF Bulky (-1), Linked (Ground Movement; -¼), Custom Modifier (Real Equipment; -¼) plus +6 DEX; OIF Bulky (-1), Linked (Ground Movement; -¼), Custom Modifier (Real Equipment; -¼) Notes: (x2 number of items) 8 wheeled APC. 1 2) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 3) Auxillary Water Jet: Swimming +2" (2" total); OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Tactical Systems Notes: 1 Single Turreted MG, varied considerably by version 59 1) 14.5mm KPV Machine Gun: RKA 3d6+1, Semi-Armor Piercing (+¼), +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real Weapon (-¼), [500] Notes: (x2 number of items) 43 2) PKT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [2000] 5 3) Infantry Firing Ports for Small Arms: Notes: 3 per side Defensive Systems 6 1) Collective NBC Protection System: LS (Immunity All terrestrial poisons and chemical warfare agents; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Vehicle must remain sealed while NBC system operational; -½), Custom Modifier (must change filters after every NBC attack; -½), Custom Modifier (Real equipment; -¼) Personnel Systems 8 1) Active IR Searchlight: Sight Group Images Increased Size (4" radius; +½) (8" Cone; +0), +4 to PER Rolls; OIF Bulky (-1), Only To Create Light (-1), Custom Modifier (IR Spectrum only; -1), END 3 2 2) TKN-2 Night Sight: IR Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Notes: Commanders, Driver has a TWN-2 Nightsight 1 3) Commander And Drivers Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Front and Side Arcs only; -½), Custom Modifier (Real Equipment; -¼) 5 4) R-113 radio: High Range Radio Perception (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 2 PP-61A Optical Sight: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Assorted Maintenance Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle to ½ DCV (-¼), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 173 Total Vehicle Cost: 204 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Both Turret Weapons Must Fire At Same Target (Frequently, Slightly Impairing) 10 2) Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) 10 3) Physical Limitation: Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, Greatly Impairing) 15 4) Physical Limitation: Troops Must Exit Sides Or Top Of Vehicle Due To Engine Position (Frequently, Greatly Impairing) Vehicle Statistics 1) Weight Notes: 11.4 tons 2) Top Speed in MPH Notes: 50 Ground, 6 Water 3) Range in Miles Notes: 500 4) Crew Notes: Driver, Commander, Gunner+14 Passengers 5) Design Note Notes: BTR-60 has a non standard APC formation. The crew compartment is in the front, troop compartment in the middle and engine compartment in the rear. 6) Design Note Notes: Because the engine is located in the rear of the vehicle the transported infantry has to mount and dismount the vehicle via the sides of the hull or the small doors in the sides of the hull in case of BTR-60P or through the troop compartment's roof hatches in case of BTR-60PA, BTR-60PB and BTR-60PZ. Total Disadvantage Points: 45 Total Cost: 159/5 = 32
BTR-60 Wheeled Amphibious Armored Personnel Carrier Hero Desiginer File.
Character sheet by Robert Kevin Walsh
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