Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 10 DEX 0 OCV 4 DCV -1 18 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 40 Movement: Ground: 20"/40" Swimming 4"/8" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 16 2) Hardened Steel Hull Armor: +12 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 5 3) Additional Turret Armor: +6 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; Turret only; -½), Real Armor (-¼) Movement Systems 9 1) Slow Tracked Movement: Ground Movement +14" (20" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real Equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (V-54 12 Cylinder Diesel; -½), Custom Modifier (Real Equipment; -¼) 2 2) Amphibious Kit: Swimming +2" (4" total) Tactical Systems 69 1) DT-10T Rifled Gun: RKA 6d6+1, Indirect (Same origin, always fired away from attacker; +¼), Autofire (2 shots; +¼), 32 Charges (+¼), Increased Maximum Range (4,150"; +¼); OIF Bulky (-1), Custom Modifier (unstabilized gun, fires on the move at -4; -½), Real Weapon (-¼), [32] 38 2) DSHK 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OAF Bulky (-1 ½), Custom Modifier (Exposed mount; -½), Real Weapon (-¼), [500] 35 3) SGMT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Custom Modifier (Co-Axial Mount; -½), Real Weapon (-¼), [2000] 22 4) Engine-Mounted Smoke Generating System: Darkness to Sight Group 5" radius; No Range (-½), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Notes: Generates smoke by injecting diesel fuel on hot intake. Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 2 2) Commander and Driver's Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 4 3) Externally-Mounted Searchlight: Sight Group Images Increased Size (4" radius; +½) (8" Cone; +0); OAF Bulky (-1 ½), Only To Create Light (-1) Weapons Options 1) Gun Upgrade Notes: Main gun fitted with stabilizers in 1955. Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 Vehicle Compass and Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 2 Basic Fire Control System: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Basic Rangefinder: Penalty Skill Levels: +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 216 Total Vehicle Cost: 256 Value Disadvantages Vehicle Quirks and Disadvantages 15 1) Physical Limitation: Hits To Turret Front Tend To Deflect Down Into The Turret Ring [11-] (Infrequently, Fully Impairing) 10 2) Physical Limitation: Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing) Vehicle Statistics 1) Crew Notes: 4 2) Payload 3) Range in Miles Notes: 250 4) Top Speed in MPH Notes: 30 5) Weight and size in displacement tons Notes: 36 tons, 3 displacement tons Total Disadvantage Points: 25 Total Cost: 231/5 = 46
Character sheet by Robert Kevin Walsh
Return to Military Ground Vehicles