MILITARY GROUND VEHICLES

T-54 MAIN BATTLE TANK

Val	Char	Cost	Notes
8	Size	40	Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8
50	STR	0	HTH Damage 10d6  END [5]
10	DEX	0	OCV 4 DCV -1
18	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  6, 12
Total Characteristic Cost:  40

Movement:	Ground:		20"/40"
		Swimming	 4"/8"

Abilities & Equipment
	Hull and Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
16	2)  Hardened Steel Hull Armor:  +12 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), 
	Real Armor (-¼)
5	3)  Additional Turret Armor:  +6 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Limited Coverage 
	Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; Turret only; -½), Real Armor (-¼)
	 
	Movement Systems
9	1)  Slow Tracked Movement:  Ground Movement +14" (20" total); OIF Bulky (-1), Fuel Dependent (fuel 
	is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier 
	(Real Equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (V-54 12 Cylinder Diesel; -½), 
	Custom Modifier (Real Equipment; -¼)
2	2)  Amphibious Kit:  Swimming +2" (4" total)
	 
	Tactical Systems 
69	1)  DT-10T Rifled Gun:  RKA 6d6+1, Indirect (Same origin, always fired away from attacker; +¼), 
	Autofire (2 shots; +¼), 32 Charges (+¼), Increased Maximum Range (4,150"; +¼); OIF Bulky (-1), 
	Custom Modifier (unstabilized gun, fires on the move at -4; -½), Real Weapon (-¼), [32]
38	2)  DSHK 12.7mm Machine Gun (Pintle-Mounted):  RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire 
	(5 shots; +½), 500 Charges (+1); OAF Bulky (-1 ½), Custom Modifier (Exposed mount; -½), Real 
	Weapon (-¼), [500]
35	3)  SGMT 7.62mm Machine Gun (Turret-Mounted):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Custom Modifier (Co-Axial Mount; -½), 
	Real Weapon (-¼), [2000]
22	4)  Engine-Mounted Smoke Generating System:  Darkness to Sight Group 5" radius; No Range (-½), 
	4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
	Notes:  Generates smoke by injecting diesel fuel on hot intake.
	 
	Personnel Systems
4	1)  Basic Vehicle Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Equipment; -¼)
2	2)  Commander and Driver's Periscopes:  +3 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼)
4	3)  Externally-Mounted Searchlight:  Sight Group Images Increased Size (4" radius; +½) (8" Cone; +0); 
	OAF Bulky (-1 ½), Only To Create Light (-1)
	 
	Weapons Options
	1)  Gun Upgrade
	Notes:  Main gun fitted with stabilizers in 1955.

	Talents
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)
1	Vehicle Compass and Paper Maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)

	Skills
2	Basic Fire Control System:  +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
1	Basic Rangefinder:  Penalty Skill Levels:  +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼)
	 
1	Basic Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)

Total Abilities & Equipment Cost:  216
Total Vehicle Cost:  256

Value Disadvantages
	Vehicle Quirks and Disadvantages
15	1)  Physical Limitation:  Hits To Turret Front Tend To Deflect Down Into The Turret Ring [11-] 
	(Infrequently, Fully Impairing)
10	2)  Physical Limitation:  Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing)
	Vehicle Statistics
	1)  Crew
	Notes:  4
	2)  Payload
	3)  Range in Miles
	Notes:  250
	4)  Top Speed in MPH
	Notes:  30
	5)  Weight and size in displacement tons
	Notes:  36 tons, 3 displacement tons

Total Disadvantage Points:  25
Total Cost:  231/5 = 46
T-54

Character sheet by Robert Kevin Walsh


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