Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 10 DEX 0 OCV 4 DCV -1 18 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 40 Movement: Ground: 20"/40" Swimming 4"/8" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 20 2) Hardened Steel Hull Armor: +15 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 7 3) Additional Turret Armor: +8 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; Turret only; -½), Real Armor (-¼) Movement Systems 8 1) Slow Tracked Movement: Ground Movement +14" (20" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real Equipment; -¼), Difficult to Operate (-¼) plus +1 DEX; OIF Bulky (-1), Linked (V-55 12 Cylinder Diesel; -½), Custom Modifier (Real Equipment; -¼) 2 2) Amphibious Kit: Swimming +2" (4" total) Tactical Systems 91 1) Rapira 3 115mm Smoothbore Gun: RKA 6 ½d6, Indirect (Same origin, always fired away from attacker; +¼), Autofire (2 shots; +¼), 40 Charges (+¼), Increased Maximum Range (5,625"; +¼), Armor Piercing (+½); OIF Bulky (-1), Custom Modifier (unstabilized gun, fires on the move at -4; -½), Real Weapon (-¼), [40] Notes: Can Fire APFSDS, HE, or HEAT Rounds. 38 2) DSHK 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OAF Bulky (-1 ½), Custom Modifier (Exposed mount; -½), Real Weapon (-¼), [500] 35 3) SGMT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Custom Modifier (Co-Axial Mount; -½), Real Weapon (-¼), [2000] 22 4) Engine-Mounted Smoke Generating System: Darkness to Sight Group 5" radius; No Range (-½), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Notes: Generates smoke by injecting diesel fuel on hot intake. Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 2 2) Commander and Driver's Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 4 3) Active IR Spotlight: Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0); OAF Bulky (-1 ½), Custom Modifier (IR spectrum only; -1), Custom Modifier (Real Equipment; -¼) 4 4) Externally-Mounted Searchlight: Sight Group Images Increased Size (4" radius; +½) (8" Cone; +0); OAF Bulky (-1 ½), Only To Create Light (-1) 5 5) PAZ Radiation Sensor: Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½) Notes: Detects and Identifies NBC Agents Weapons Options 1) External Rail for AT-10 Stabber with 6 rounds Other Equipment Options 2 1) Nightvision: IR Perception (Sight Group) (5 Active Points); OIF Bulky (-1) 2 2) Nightvision: UV Perception (Sight Group) (5 Active Points); OIF Bulky (-1) 11 3) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing) (24 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 5 4) Basic Thermal Imaging Sight: Detect A Single Thing 12- (Sight Group), Discriminatory; OIF Bulky Fragile (-1 ¼) Notes: Captured Israeli versions 5) Reactive Armor on Turret Front and Glacis Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 Vehicle Compass and Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 2 Basic Fire Control System: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Basic Rangefinder: Penalty Skill Levels: +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Equipment Options 12 1) KTD-1 Laser Rangefinder: Penalty Skill Levels: +4 vs. Range Modifier with All Attacks Total Abilities & Equipment Cost: 284 Total Vehicle Cost: 324 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Poor Suspension Design Results In A Rough Uncomfortable Ride For Its Crew (Frequently, Slightly Impairing) 10 2) Physical Limitation: Turret Has No Power Traverse, Takes A Phase To Change Facings (Frequently, Slightly Impairing) 10 3) Physical Limitation: Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing) Vehicle Statistics 1) Crew Notes: 4 2) Payload 3) Range in Miles Notes: 280 4) Top Speed in MPH Notes: 31 5) Weight and size in displacement tons Notes: 36 tons, 3 displacement tons Total Disadvantage Points: 30 Total Cost: 294/5 = 59
Character sheet by Robert Kevin Walsh
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