Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 10 DEX 0 OCV 5 DCV 0 18 BODY 0 2 DEF 0 2 SPD 0 Phases: 4, 8, 12 Total Characteristic Cost: 40 Movement: Ground: 21"/42" Swimming 4"/8" Abilities & Equipment Hull and Construction 5 1) Composite Laminate: +2 BODY plus +1 DEF Notes: Includes Chobham 19 2) Composite Armor: +14 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 6 3) Additional Turret Armor: +7 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; Turret only; -½), Real Armor (-¼) Movement Systems 17 1) Fast Tracked Movement: Ground Movement +15" (21" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real Equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real Equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real Equipment; -¼) 1 2) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 2 3) Amphibious Kit: Swimming +2" (4" total) Tactical Systems 104 1) L53.5 125mm Soothbore Gun: RKA 7 ½d6, Indirect (Same origin, always fired away from attacker; +¼), Autofire (2 shots; +¼), 28 Charges (+¼), Increased Maximum Range (6,475"; +¼), Armor Piercing (+½); OIF Bulky (-1), Custom Modifier (unstabilized gun, fires on the move at -4; -½), Real Weapon (-¼), [28] 38 2) DSHK 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OAF Bulky (-1 ½), Custom Modifier (Exposed mount; -½), Real Weapon (-¼), [500] 35 3) SGMT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Custom Modifier (Co-Axial Mount; -½), Real Weapon (-¼), [2000] 22 4) Smoke Grenade Launcher: Darkness to Sight Group 4" radius, 12 Continuing Charges lasting 1 Turn each (+¼); OIF Bulky (-1), Real Weapon (-¼), [12 cc] Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 2 2) Commander and Driver's Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 4 3) Externally-Mounted Searchlight: Sight Group Images Increased Size (4" radius; +½) (8" Cone; +0); OAF Bulky (-1 ½), Only To Create Light (-1) 1 4 4) Active IR Spotlight: Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0); OAF Bulky (-1 ½), Custom Modifier (IR spectrum only; -1), Custom Modifier (Real Equipment; -¼) 2 Notes: M60, Sheridan, some late WWII german vehicles 5 5) PAZ Radiation Sensor: Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½) Notes: Detects and Identifies NBC Agents 2 6) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) 2 7) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) 11 8) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Weapons Options 1) AT-8 Songster with 8 Missiles Other Equipment Options 1) Reactive Armor on Turret Front and Glacis Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 Vehicle Compass and Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 2 Basic Fire Control System: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Basic Rangefinder: Penalty Skill Levels: +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Equipment Options 12 1) KTD-1 Laser Rangefinder: Penalty Skill Levels: +4 vs. Range Modifier with All Attacks Total Abilities & Equipment Cost: 301 Total Vehicle Cost: 341 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing) Vehicle Statistics 1) Crew Notes: 3 2) Payload 3) Range in Miles Notes: 500 or 700 with External Tanks 4) Top Speed in MPH Notes: 31 5) Weight and size in displacement tons Notes: 42 tons, 3 displacement tons Total Disadvantage Points: 10 Total Cost: 331/5 = 66
Character sheet by Robert Kevin Walsh
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