Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 55 STR 15 HTH Damage 11d6 END [5] 10 DEX 0 OCV 3 DCV -1 25 BODY 9 DEF -6 3 SPD 10 Phases: 4, 8, 12 Total Characteristic Cost: 58 Movement: Ground: 20"/40" Swimming: 2"/4" Abilities & Equipment Construction 11 1) Low Silhouette: Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½) 4 2) Hardened Steel: +1 BODY plus +1 DEF 43 3) +20 DEF, Hardened (+¼); Ablative BODY Only (-½), Real Armor (-¼) Propulsion Systems 16 1) GTD-1000T Multi-Fuel Gas Turbine: Ground Movement +14" (20" total), 1 Continuing Fuel Charge lasting 6 Hours (easily-obtained fuel; +0); Custom Modifier (high fuel consumption; -½), Only On Appropriate Terrain (-¼) Tactical Systems 67 1) 2A46-1 125mm Smoothbore Cannon: RKA 8d6, Indirect (can be arced over some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range (6,000"; +¼), 45 Charges (+½); Extra Time (1 Turn (Post-Segment 12), Takes a full turn for the autloader to load a round; -1 ¼), OIF Bulky (-1), Lockout (Cannot fire main gun while missile being fired; -½), Real Weapon (-¼), [45] 125 2) AT-8 Songster ATGW: RKA 9d6, +1 Increased STUN Multiplier (+¼), No Range Modifier (+½), Increased Maximum Range (46,375"; +½), Armor Piercing (x2; +1); OIF Bulky (-1), 5 Charges (-¾), Lockout (Cannot fire main gun while missile being fired; -½), Real Weapon (-¼), [5] 43 3) PKT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 1250 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [1250] 65 4) NSVT 12.7mm Antiaircraft Machine Gun: RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [500] 14 5) Smoke Grenade Launchers: Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] 5 6) Smoke Grenade Launchers: Another Smoke Grenade Launcher (total of 2) 15 7) Front Defense: +8 DEF, Hardened (+¼); Limited Coverage Front 60 Degrees (-1) 22 8) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Self-Contained Breathing) 6 9) Heavy: Knockback Resistance -3" 12 10) Dozer Blade: Area Of Effect (up to One Hex; +½) for up to 35 Active Points of STR, Reduced Endurance (0 END; +½); Only To Push Things From The Front (-1) Operations Systems 4 1) R-130 Radio: Radio Perception/Transmission (Radio Group); OAF Bulky (-1 ½), Affected As Hearing Group As Well As Radio Group (-¼) 2 2) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) 2 3) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼) Skills 4 1A33 Fire Control System: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 461 Total Vehicle Cost: 519 Value Disadvantages 25 Distinctive Features: Tank (Not Concealable; Extreme Reaction) 5 Physical Limitation: All Weapons Except For Antiaircraft Machine Guns Must Point In Same Direction (Infrequently, Slightly Impairing) 10 Physical Limitation: Ammo Stored In Turret And Vehicle Floor, Subject To Cook Off Rules (Infrequently, Greatly Impairing) 15 Physical Limitation: High Fuel Consumption (Frequently, Greatly Impairing) 10 Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) 10 Physical Limitation: Poor Interior Spall Protection (Infrequently, Greatly Impairing) Total Disadvantage Points: 75 Total Cost: 444/5 = 89
Character sheet by Robert Kevin Walsh
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