Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 10 DEX 0 OCV 4 DCV 0 16 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 30 Movement: Ground: 17"/34" Swimming: 7"/14" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 8 2) Armor Resistant To 7.62mm Fire: +7 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 5 3) Boat Hull: Physical Damage Reduction, Resistant, 25%; OIF Immobile (-1 ½), Custom Modifier (only versus mines and hits to bottom of hull; -1) plus Swimming +1" (7" total); OIF Immobile (-1 ½) Notes: V Hull design channels explosion damage from below away from vehicle Movement Systems 7 1) Slow Tracked Movement: Ground Movement +11" (17" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real Equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real Equipment; -¼) 1 2) Auxillary Water Jets: Swimming +4" (7" total); OIF Bulky (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, crew must erect a bow mounted trim vane; -¾), Custom Modifier (Real Equipment; -¼) Tactical Systems 67 1) Quad 23mm Cannon: RKA 4d6, +1 Increased STUN Multiplier (+¼), Semi-Armor Piercing (+¼), Indirect (Same origin, always fired away from attacker; +¼), Increased Maximum Range (6,375"; +¼), 2000 Charges (+1), Autofire (20 shots; +1 ½); OAF Bulky (-1 ½), Activation Roll 15-, Jammed (Ammo Has a tendency to cook off and keep firing after trigger stops unless cooled properly; -¾), Real Weapon (-¼), Crew-Served (2 people; -¼), Limited Range (1.6 miles max range ; -¼), [2000] Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 9 2) RPK-2 Gun Dish Radar: Radar (Radio Group), +3 to PER Roll, Concealed (-2 with Radar PER Rolls), Increased Arc Of Perception (360 Degrees), Telescopic: +6, MegaScale (1" = 1 km; +¼); OAF Bulky (-1 ½), Custom Modifier (Effectiveness halved against targets under 60 meters, due to radar tending to fix on ground clutter; -½), Linked (Quad 23mm Cannon; -½), Custom Modifier (Real Equipment; -¼) Weapons Options 22 1) SA-16 Gimlet External Rack: RKA 2 ½d6, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; 5 KM Max Range; +¼), Indirect (Same origin, always fired away from attacker; +¼), Explosion (+½); OAF Bulky (-1 ½), 6 Charges (-¾), Custom Modifier (IR Homing; -½), Real Weapon (-¼) [6] Other Equipment Options 1) Radar System Update: Custom Power Notes: ZSU-23/4M, Radar can be used for tracking without being slaved to the guns. Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 2 Basic Fire Control System: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Basic Rangefinder: Penalty Skill Levels: +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Equipment Options 6 1) Digital Fire Control System: +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) Notes: ZSU-23/4M 4 2) Digital Rangefinder: Penalty Skill Levels: +3 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) Notes: ZSU-23/4M Total Abilities & Equipment Cost: 143 Total Vehicle Cost: 173 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) 10 2) Physical Limitation: Top Heavy, -2 To Driving Rolls On Slopes Or Sideways Maneuvers (Frequently, Slightly Impairing) Vehicle Statistics 1) Crew Notes: 4 2) Payload 3) Range in Miles Notes: 450 4) Top Speed in MPH Notes: 38 5) Weight and size in displacement tons Notes: 21 tons, 3 Displacement tons Total Disadvantage Points: 20 Total Cost: 153/5 = 31
Character sheet by Robert Kevin Walsh
Return to Military Ground Vehicles