Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 10 DEX 0 OCV 5 DCV 1 16 BODY 0 2 DEF 0 2 SPD 0 Phases: 4, 8, 12 Total Characteristic Cost: 30 Movement: Ground: 7"/14" Swimming: 2"/4" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 DEF plus +1 BODY 10 2) Armor Resistant to 12.7mm Fire: +9 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) Movement Systems 11 1) Fast-Tracked Movement: Ground Movement +1" (7" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -¼), Custom Modifier (Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -¼), Custom Modifier (Real equipment; -¼) (Real Cost: 4) 1 2) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Tactical Systems 79 1) Bushmaster 2 30mm Chain Gun: RKA 4d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 900 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [900] 35 2) M1919A4 7.62mm Machine Gun (Pintle-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (open mount, no protection for gunner; -½), Real Weapon (-¼), [500] 14 3) Smoke Grenade Launcher: Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 2) Commander And Drivers Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 3) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) 2 4) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) 29 5) Fire Suppression System: Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼), [2] Weapons Options 100 1) 40mm Bofors L/60 Cannon: RKA 5d6, Semi-Armor Piercing (+¼), Indirect (Same origin, always fired away from attacker; +¼), Autofire (2 shots; +¼), Increased Maximum Range (5,150"; +¼), 250 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [250] Notes: primary weapon on CV9040 2) 105mm L7A1 Turret 3) 120mm M256 Turret Other Equipment Options 3 1) Upgraded Top And Bottom Armor Kit: +4 DEF; OIF Bulky (-1), Limited Coverage [61-180] Degrees (Hull/Frame Only; Top and bottom only; -¾), Ablative BODY Only (-½), Real Armor (-¼) 7 2) Advanced Thermal Imaging Sight: Detect A Single Thing 14- (Sight Group), Discriminatory, Rapid: x10; OIF Bulky Fragile (-1 ¼) 4 3) Crew Camera System: Increased Arc Of Perception (360 Degrees) with Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 3 4) Laser Targeting Sensor: Detect A Single Thing 14- (Unusual Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 10 5) Thales TR-2620 Radar: Radar (Radio Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees), MegaScale (1" = 1 km; 4KM; +¼); OAF Bulky (-1 ½), Custom Modifier (Real equipment; -¼) Notes: Fitted to Air Defence Variants only,adds Radar and Laser rangefinder to standard 40mm Bofors Turret 12 6) Dozer Blade: Area Of Effect (up to One Hex; +½) for up to 35 Active Points of STR, Reduced Endurance (0 END; +½); Only To Push Things From The Front (-1) Notes: Fitted to ARV Variant 43 7) Powered Winch: Stretching 20", Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Cannot Do Damage (-½), Always Direct (-¼), No Noncombat Stretching (-¼) Notes: Fitted to ARV Variant Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 2 Basic Fire Control System: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 1 Basic Rangefinder: Penalty Skill Levels: +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 Modular Drivetrain System: +2 with Mechanics; Custom Modifier (only applies to engine and transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼) Notes: Vehicle was designed for ease of maintenance and component replacement. Equipment Options 12 1) Laser Rangefinder: Penalty Skill Levels: +4 vs. Range Modifier with All Attacks Total Abilities & Equipment Cost: 395 Total Vehicle Cost: 425 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Unprotected Drivetrain, no armor covering (Infrequently, Greatly Impairing) Notes: Mark 3 Variant has track skirts, so this doesnt apply Total Disadvantage Points: 10 Total Cost: 415/5 = 83
Character sheet by Robert Kevin Walsh
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