MILITARY GROUND VEHICLES

STRYKER ARMORED COMBAT VEHICLE

Val	Char	Cost	Notes
7	Size	35	Length 5.04", Width 2.52",   Area 12.7"   Mass 12.8 ton   KB -7
45	STR	0	HTH Damage 9d6  END [4]
10	DEX	0	OCV 5 DCV 1
17	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  3, 6, 9, 12
Total Characteristic Cost:  36

Movement:	Ground:		21"/42"
		Swimming:	3"/6"

Abilities & Equipment
	Hull and Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
9	2)  Armor Resistant to Small Arms Fire:  +7 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY 
	Only (-½), Real Armor (-¼)
4	3)  Slatted Standoff Armor:  +5 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Limited Coverage 
	Nearly 360 Degrees (Only on the same horizontal Level; Hull/Frame Only; -½), Custom Modifier (only 
	vs shaped charge and armor piercing rounds; -½), Real Armor (-¼)
	 
	Movement Systems
21	1)  Fast Wheeled Movement:  Ground Movement +15" (21" total); OIF Bulky (-1), Fuel Dependent (fuel 
	is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier 
	(Real equipment; -¼) plus +2 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier 
	(Real equipment; -¼) plus +6 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier 
	(Real equipment; -¼)
5	2)  Self-Inflating Tires:  Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase 
	Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +¼); 1 Charge (-2), 
	OAF Bulky (-1 ½), Self Only (-½), [1]
2	3)  Improved Suspension:  +2 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
	Notes:  Switchable from 4*8 to 8*8, Central tire inflation system
	 
	Tactical Systems 
55	1)  12.7mm Machine Gun (Remote Turret):  RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire 
	(5 shots; +½), 400 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [400]
35	2)  7.62mm Machine Gun (Hull Mounted:  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire 
	(5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -½), Real 
	Weapon (-¼), [2000]
14	3)  Smoke Grenade Launcher:  Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing 
	Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
	 
	Personnel Systems 
6	1)  Advanced Battlefield Radios:  High Range Radio Perception (Radio Group), +2 to PER Roll, 
	Concealed (-1 with High Range Radio Perception PER Rolls); OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real equipment; -¼)
5	2)  Basic Thermal Imaging Sight:  Detect A Single Thing 12- (Sight Group), Discriminatory; OIF 
	Bulky Fragile (-1 ¼)
6	3)  GPS and Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Equipment; -¼) plus Navigation (Land) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Equipment; -¼)
6	4)  Identify Friend or Foe:  Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky 
	Fragile (-1 ¼)
2	5)  Commander And Drivers Periscopes:  +3 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)
7	6)  Company Level Tactical Data Link:  Mind Link , One Specific Mind, Number of Minds (x16); OIF 
	Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very 
	common Sense] (-½), Custom Modifier (Real equipment; -¼)
5	7)  Extendable Sensor Mast:  Increased Arc Of Perception (360 Degrees) with Sight Group, Ranged 
	(extendable mast telescopes up to 15 feet to clear obstacles; +½); OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (only to give better/hull down visisibility; -½), Extra Time (Full Phase, Only to Activate, -¼)
11	8)  NBC Protection:  LS  (Immunity All terrestrial poisons and chemical warfare agents; Safe in 
	High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier 
	(Real equipment; -¼)
	Notes:  Not equipped with Air Conditioning
29	9)  Fire Suppression System:  Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 
	2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼), [2]
	 
	Weapons Options
	1)  Mobile Gun System Variant
	Notes:  105mm M68 Gun with 17 Rounds
	2)  MK.19 40mm Grenade Launcher
	3)  TOW Missile 
	Notes:  8 Missiles
	4)  120mm Mortar
	Notes:  Fires through top hatch, vehicle counts as open topped when in use, also carries 
	a second mortar that must be unloaded and setup before firing.
	 
	Other Equipment Options
	1)  Medical Evacuation Vehicle
	2)  Fire Support Vehicle
	3)  Command Vehicle
	4)  Engineer Support Vehicle
	5)  Reactive Armor Kit
	6)  NBC Detection System
	Notes:  on MGS Variant Only

	Talents
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
2	Vehicle Data Recorders:  Eidetic Memory; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)

	Skills
6	Digital Fire Control System:  +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
12	Laser Rangefinder:  Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks
	 
1	Basic Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
2	Modular Drivetrain System:  +2 with Mechanics; Custom Modifier (only applies to engine and 
	transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -¼), Custom 
	Modifier (Real equipment; -¼)
	Notes:  Vehicle was designed for ease of maintenance and component replacement.

Total Abilities & Equipment Cost:  250
Total Vehicle Cost:  286

Value Disadvantages
	Vehicle Quirks and Disadvantages
10	1)  Physical Limitation:  Exposed Suspension Components Result In It Being Easily Damaged And 
	Harder To Maintain (Infrequently, Greatly Impairing)
10	2)  Physical Limitation:  Externally Mounted Fuel Tanks (Frequently, Slightly Impairing)
	Vehicle Statistics
	1)  Bottom Armor in mm
	2)  Crew
	Notes:  2 and 9 Troops
	3)  Front Armor in mm
	Notes:  14.5mm maximum
	4)  Range in Miles
	Notes:  300
	5)  Rear Amor in mm
	6)  Side Armor in mm
	7)  Top Armor in mm
	8)  Top Speed in MPH
	Notes:  62
	9)  Weight and size in displacement tons
	Notes:  16.47 Tons, 3.52 Displacement Tons

Total Disadvantage Points:  20
Total Cost:  266/5 = 53
Stryker

Character sheet by Robert Kevin Walsh


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