Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8" Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 13 DEX 9 OCV 6 DCV 2 16 BODY 0 2 DEF 0 2 SPD 0 Phases: 4, 8, 12 Total Characteristic Cost: 39 Movement: Ground: 19"/38" Swimming: 2"/4" Abilities & Equipment 2 1) Light Composites: +2 BODY Movement Systems 16 1) UTD-29 6 Cylinder Diesel: Ground Movement +13" (19" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) 2 2) Advanced Suspension: +2 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Tactical Systems 80 1) 2A70 100mm Gun: RKA 6d6, Indirect (Same origin, always fired away from attacker; +¼), Autofire (2 shots; +¼), 32 Charges (+¼), Increased Maximum Range (3,925"; +¼); OIF Bulky (-1), Real Weapon (-¼), [32] 65 2) 2A72 30mm Cannon: RKA 4d6+1, Autofire (3 shots; +¼), Increased Maximum Range (3,650"; +¼), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [500] 62 3) AT-10 Stabber ATGM: RKA 6d6, Increased Maximum Range (4,500"; +¼), Armor Piercing (x2; +1); OIF Bulky (-1), 6 Charges (-¾), Real Weapon (-¼), Concentration (½ DCV; Laser Guided, must guide to target; -¼), [6] 35 4) PKT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Custom Modifier (Mounted Co-Axial must fire at same target as Main gun; -½), Real Weapon (-¼), [2000] 5 5) PKT 7.62mm Machine Gun: a second 7.62mm MG (a total of two) 16 6) Smoke Grenade Launcher: Darkness to Sight Group 4" radius; OIF Bulky (-1), Real Weapon (-¼), 6 Continuing Charges lasting 1 Turn each (-¼), [6 cc] Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 2) Commander And Driver's Periscopes: +3 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 3) Nightvision: IR Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Driver and Gunner Only; -½) 2 4) Nightvision: UV Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Driver and Gunner Only; -½) 11 5) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 4 Ballistic Fire Control System: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 12 Laser Rangefinder: Penalty Skill Levels: +4 vs. Range Modifier with All Attacks 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 324 Total Vehicle Cost: 363 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Cramped Vehicle Interior (Frequently, Slightly Impairing) 10 2) Physical Limitation: Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing) Vehicle Statistics 0 1) Crew 0 2) Payload 0 3) Range in Miles 0 4) Top Speed in MPH 0 5) Weight and size in displacement tons Total Disadvantage Points: 20 Total Cost: 343/5 = 69
Character sheet by Robert Kevin Walsh
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