Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 55 STR 15 HTH Damage 11d6 END [5] 10 DEX 0 OCV 3 DCV -1 25 BODY 9 DEF -6 3 SPD 10 Phases: 4, 8, 12 Total Characteristic Cost: 58 Movement: Ground: 17"/34" Swimming: 6"/12" Abilities & Equipment Hull and Construction 28 1) Layered Composite Armor: +24 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier (Half Value on bottom; -½), Real Armor (-¼) 11 2) Low Silhouette: Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½) 10 3) Dozer Blade: Area Of Effect (up to One Hex; +½) for up to 35 Active Points of STR, Reduced Endurance (0 END; +½); Only To Push Things From The Front (-1), Custom Modifier (only for digging emplacements for tank itself; -½) Movement Systems 18 1) 840 hp V-84MS diesel: Ground Movement +11" (17" total), 1 Continuing Fuel Charge lasting 6 Hours (easily-obtained fuel; +0); Only On Appropriate Terrain (-¼) Notes: Multi Fuel Diesel, Can Use T-2, Kerosene, or A-72 Benzene 1 2) Vehicular Fording Equipment: Swimming +4" (6" total); Extra Time (20 Minutes, Only to Activate, -1 ¼), OIF Bulky (-1), Crew-Served ([3-4] people; -½) Notes: Limited to 5 meters depth Tactical Systems 60 1) 2A46 125mm Smoothbore Cannon: RKA 8d6, 44 Charges (2 Clips of 22; +0), Indirect (can be arced over some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range (4,500"; +¼); OIF Bulky (-1), Extra Time (Extra Phase, takes 4 seconds to load a round; -¾), Lockout (Cannot Fire Main Gun in same phase as missile launcher; -½), Real Weapon (-¼), [44] Notes: Can Fire APFSDS, HEAT-FS, HE-FRAG rounds 85 2) 9M119M Refleks-M [AT-11 Sniper] ATGW: RKA 8d6, +1 Increased STUN Multiplier (+¼), Increased Maximum Range (8,250"; +¼), No Range Modifier (+½), Armor Piercing (x2; +1); OIF Bulky (-1), 5 Charges (-¾), Custom Modifier (Painting laser affected by rain or smoke; -½), Lockout (Cannot Fire Main Gun in same phase as missile launcher; -½), Real Weapon (-¼), Concentration (½ DCV; Lasrer Beam Riding Missile; -¼), [5] Notes: uses 9S515 missile guidance system 65 3) Utjos NSVT 12.7mm Antiaircraft Machine Gun: RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 300 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [300] 32 4) PKT 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 16 clips of 250 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; must fire in same direction turret is pointing; -¾), Real Weapon (-¼), [250] 15 5) Front Defense: +8 DEF, Hardened (+¼); Limited Coverage Front 60 Degrees (-1) 14 6) Kontakt-5 Explosive Reactive Armor: +12 DEF; Ablative BODY Only (-½), Custom Modifier (only versus shaped charge weapons; -½), Custom Modifier (Turret and Front Chassis only; -½) 24 7) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing) 29 8) 3ETs13 Inej Fire Suppression System: Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼) [2] 6 9) Heavy: Knockback Resistance -3" Shtora-1 Defensive Countermeasures System 4 1) Eletromashina Laser Warning Receiver: Detect A Single Thing 16- (Unusual Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 7 2) TShU1-7 EOCMDAS IR Jamming System: Dispel IR Sensing Systems and SACLOS targeting units using IR 4d6, Reduced Endurance (0 END; +½); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 11 3) Electromashina 3D17 Series Aeresol Smoke Grenade Launchers: Darkness to Sight Group 4" radius; OAF Bulky (-1 ½), Extra Time (Full Phase, -½), Real Weapon (-¼), 6 Continuing Charges lasting 1 Turn each (-¼), Limited Arc Of Fire (180 degrees; Left Side; -¼), [6 cc] 5 4) Smoke Grenade Launchers: Total of two Smoke Grenade Launchers Notes: Right Side Operations Systems 4 1) R-163-50U Radio Package: Radio Perception/Transmission (Radio Group); OAF Bulky (-1 ½), Affected As Hearing Group As Well As Radio Group (-¼) 2 2) PNK-4/SR AGAT Day Night Sighting System: +4 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 3) TYN-5 Day and Night Sight: IR Perception (Sight Group); OIF Bulky (-1) 2 4) TVN-5 Day and Night Sight: UV Perception (Sight Group); OIF Bulky (-1) Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼) Skills 4 1A45 Irtysh Fire Control System: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Total Abilities & Equipment Cost: 440 Total Vehicle Cost: 498 Value Disadvantages 25 Distinctive Features: Tank (Not Concealable; Extreme Reaction) 5 Physical Limitation: All Weapons Except For Antiaircraft Machine Guns Must Point In Same Direction (Infrequently, Slightly Impairing) 10 Physical Limitation: Cramped Crew Compartment (Frequently, Slightly Impairing) 10 Physical Limitation: Exposed Suspension (Infrequently, Greatly Impairing) 15 Social Limitation: High Production Cost Is Keeping Production Low (Frequently, Major) Total Disadvantage Points: 65 Total Cost: 433/5 = 87
Character sheet by Robert Kevin Walsh
Return to Military Ground Vehicles