Val CHA Cost Notes 5 Size 25 Length 3.17", Width 1.59", Area 5.04" Mass 3.2 ton, KB -5 50 STR 15 HTH Damage 10d6 END [5] 10 DEX 0 OCV 3 DCV 0 18 BODY 3 11 DEF 27 2 SPD 0 Phases: 6, 12 Total Characteristics Cost: 70 Movement: Ground: 20"/40" Swimming: 0"/0" Cost Abilities and Equipment Propulsion Systems 22 1) Motorized Tracked Military Vehicle: Ground Movement +14" (20" total), 1 Continuing Fuel Charge lasting 5 Hours (+0); Only On Appropriate Terrain (-¼) -2 2) Ground Vehicle: Swimming -2" Tactical Systems 68 1) 75 mm StuK 42 L/70 Cannon: RKA 5d6, +1 Increased STUN Multiplier (+¼), Indirect (can be arced over some obstacles; +¼), 55 Charges (+¾); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼) plus +2 with Ranged Combat; OIF Bulky (-1), Real Weapon (-¼) plus Penalty Skill Levels: +2 vs. Range Modifier with All Attacks; OIF Bulky (-1), Real Weapon (-¼), [55] 40 2) 7.92 mm MG 34 Machine Gun: RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 3,150 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Real Weapon (-¼) plus +2 with Ranged Combat; OIF Bulky (-1), Real Weapon (-¼) plus Penalty Skill Levels: +3 vs. Range Modifier with All Attacks; OIF Bulky (-1), Real Weapon (-¼), [3,150] 5 3) Sloped Rear Armor: +5 DEF; Limited Coverage (rear 60 degrees; -1), Activation Roll 14- (-½), Only Works Against Physical Projectiles (-½) 8 4) Sloped Side And Rear Armor: +6 DEF; Activation Roll 14- (-½), Only Works Against Physical Projectiles (-½), Limited Coverage (side and rear of vehicle; -¼) 11 5) Sloped Front Armor: +11 DEF; Limited Coverage (forward 60 degrees; -1), Activation Roll 14- (-½), Only Works Against Physical Projectiles (-½) 4 6) Heavy: Knockback Resistance -2" Operation Systems 4 1) Radio: Radio Perception/Transmission (Radio Group); OIF Bulky (-1), Affected As Hearing Group As Well As Radio Group (-¼) Total Abilities & Equipment Cost: 160 Total Vehicle Cost: 230 Value Disadvantages 25 Distinctive Features: Nazi Germany Wehrmacht Tank (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) Total Disadvantage Points: 25 Total Cost: 205/5 = 41
Description: Take a Panzer IV chassis, remove the turret, and replace it with a fully-enclosed superstructure and you have the Jagd- ("hunting") -panzer IV. Requested in 1942, the first mockup didn't appear until 1943, with production not starting until the end of the year and full production starting in January of 1944. Interestingly enough, the Inspector-General of the German Armored Forces didn't see the need for such a vehicle, preferring the StuG III assault gun. This meant the vehicle's development was delayed for some time.
The Jagdpanzer came in three different models, with a grand total of 1,977 built. The version here, the IV/70V, is the second version of the tank, with a 75 mm cannon mounted off-set 8 inches to the right in the nose. With 3.2" of armor set at a 45-50 degree slope in the front, the tank was well armored, although this frontal armor and the sheer size of the cannon made it nose-heavy and prone to problems when going cross country.
A rare vehicle, the Jagdpanzer seems to have been most common in Italy and the East, with only 60 present when the Normandy invasion occurred. A capable vehicle, it suffers from having only 55 rounds for its main gun and a lack of overall numbers.
A Jagdpanzer IV is 19' 10" long, 10' 5" wide, and 6' 5" tall. It weighs 25.8 tons, has a top speed of around 28 mph on the road, 15 mph off, and carries a crew of five.
Jagdpanzer IV Hero Designer File
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