MILITARY GROUND VEHICLES

PANZERKAMPFWAGEN I MODEL A REVISITED

Val	Char	Cost	Notes
5	Size	25	Length 3.17", Width 1.59", Area 5.04", Mass 3.2 ton, KB -5
35	STR	0	HTH Damage 7d6  END [3]
10	DEX	0	OCV 4 DCV 1
15	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  6, 12
Total Characteristic Cost:  24

Movement:	Ground:		17"/34"
		Swimming:	1"/2"

Abilities & Equipment
	Hull and Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
9	2)  Armor Resistant to Machine Gun Fire:  +7 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY 
	Only (-½), Real Armor (-¼)
	Notes:  Per Wikipedia, armor can withstand rifle and most machine gun bullets.
2	3)  60 Degree Sloped Frontal Armor:  +4 DEF; Limited Coverage [1-60] Degrees (Hull/Frame Only; 
	Only on the same horizontal Level; -1 ½), OIF Bulky (-1), Custom Modifier (only vs physical 
	projectiles; -½), Activation Roll 14- (-½), Real Armor (-¼)
	 
	Movement Systems
7	1)  Slow Tracked Movement:  Ground Movement +11" (17" total); OIF Bulky (-1), Fuel Dependent (fuel 
	is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier 
	(Real Equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier 
	(Real Equipment; -¼)
	 
	Tactical Systems
49	1)  7.92mm Machine Gun (Turret-Mounted):  RKA 2 ½d6, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 750 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [750]
	Notes:  WW2 German
5	2)  7.92mm Machine Gun (Turret-Mounted):  A Second 7.92mm Machine Gun (total of 2)
	 
	Personnel Systems
4	1)  Basic Vehicle Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Equipment; -¼)
	 
	Weapons Options
	1)  Upgunned Version
	Notes:  Turret mounted EW141 20mm Cannon.
	2)  SIG 33 150mm Howitzer
	Notes:  Open Topped, Gunshield front and sides only.
	3)  Flamethrower Tank
	Notes:  25 meter range, enough fuel for 10 seconds of firing.
	4)  Tank Destroyer
	Notes:  47mm Pak T Gun, Turretless open mount.
	5)  Minelayer Tank
	 
	Other Equipment Options
	1)  Ammo Carrier
	Notes:  Open Topped, used for Resupply of Panzer units, unarmed, range cut to 95 miles
	2)  Command Tank
	Notes:  +2 DEF, Adds a second Radio, Unarmed

	Talents
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)
1	Vehicle Compass And Paper Maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)

	Skills
1	Basic Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)

Total Abilities & Equipment Cost:  83
Total Vehicle Cost:  107

Value Disadvantages
	Vehicle Quirks and Disadvantages
10	1)  Physical Limitation:  Exposed Suspension Components Result In It Being Easily Damaged And 
	Harder To Maintain (Infrequently, Greatly Impairing)
10	2)  Physical Limitation:  Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, Greatly 
	Impairing)
	Vehicle Statistics
	1)  Bottom Armor in mm
	Notes:  6
	2)  Crew
	Notes:  2
	3)  Front Armor in mm
	Notes:  13 sloped 60
	4)  Range in Miles
	Notes:  140
	5)  Rear armor in mm
	Notes:  13
	6)  Side Armor in mm
	Notes:  13
	7)  Top Armor in mm
	Notes:  8
	8)  Top Speed in MPH
	Notes:  25
	9)  Weight and size in displacement tons
	Notes:  6 Tons, 1 Displacement Ton

Total Disadvantage Points:  20
Total Cost:  87/5 = 17
Panzer 1

Character sheet by Robert Kevin Walsh


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