Val Char Cost Notes 5 Size 25 Length 3.17", Width 1.59", Area 5.04", Mass 3.2 ton, KB -5 35 STR 0 HTH Damage 7d6 END [3] 10 DEX 0 OCV 4 DCV 1 15 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 24 Movement: Ground: 17"/34" Swimming: 1"/2" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 9 2) Armor Resistant to Machine Gun Fire: +7 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) Notes: Per Wikipedia, armor can withstand rifle and most machine gun bullets. 2 3) 60 Degree Sloped Frontal Armor: +4 DEF; Limited Coverage [1-60] Degrees (Hull/Frame Only; Only on the same horizontal Level; -1 ½), OIF Bulky (-1), Custom Modifier (only vs physical projectiles; -½), Activation Roll 14- (-½), Real Armor (-¼) Movement Systems 7 1) Slow Tracked Movement: Ground Movement +11" (17" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real Equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real Equipment; -¼) Tactical Systems 49 1) 7.92mm Machine Gun (Turret-Mounted): RKA 2 ½d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 750 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [750] Notes: WW2 German 5 2) 7.92mm Machine Gun (Turret-Mounted): A Second 7.92mm Machine Gun (total of 2) Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) Weapons Options 1) Upgunned Version Notes: Turret mounted EW141 20mm Cannon. 2) SIG 33 150mm Howitzer Notes: Open Topped, Gunshield front and sides only. 3) Flamethrower Tank Notes: 25 meter range, enough fuel for 10 seconds of firing. 4) Tank Destroyer Notes: 47mm Pak T Gun, Turretless open mount. 5) Minelayer Tank Other Equipment Options 1) Ammo Carrier Notes: Open Topped, used for Resupply of Panzer units, unarmed, range cut to 95 miles 2) Command Tank Notes: +2 DEF, Adds a second Radio, Unarmed Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 83 Total Vehicle Cost: 107 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) 10 2) Physical Limitation: Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, Greatly Impairing) Vehicle Statistics 1) Bottom Armor in mm Notes: 6 2) Crew Notes: 2 3) Front Armor in mm Notes: 13 sloped 60 4) Range in Miles Notes: 140 5) Rear armor in mm Notes: 13 6) Side Armor in mm Notes: 13 7) Top Armor in mm Notes: 8 8) Top Speed in MPH Notes: 25 9) Weight and size in displacement tons Notes: 6 Tons, 1 Displacement Ton Total Disadvantage Points: 20 Total Cost: 87/5 = 17
Character sheet by Robert Kevin Walsh
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