MILITARY GROUND VEHICLES

PANZERKAMPFWAGEN III MODEL A REVISITED

Val	Char	Cost	Notes
6	Size	30	Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6
40	STR	0	HTH Damage 8d6  END [4]
10	DEX	0	OCV 4 DCV 0
16	BODY	0	
10	DEF	24	
2	SPD	0	Phases:  6, 12
Total Characteristic Cost:  52

Movement:	Ground:		17"/34"
		Swimming:	2"/4"

Abilities & Equipment
	Hull and Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
5	2)  Armored Track/Fender Skirts:  +4 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), 
	Real Armor (-¼)
	Notes:  Later models only.
5	3)  Turret Side Skirts:  +4 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Limited 
	Coverage Nearly 360 Degrees (Only on the same horizontal Level; Hull/Frame Only; Turret Sides and 
	Rear Only; -½), Real Armor (-¼)
	Notes:  Later models only.
	 
	Movement Systems
7	1)  Slow Tracked Movement:  Ground Movement +11" (17" total); OIF Bulky (-1), Fuel Dependent 
	(fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom 
	Modifier (Real Equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), 
	Custom Modifier (Real Equipment; -¼)
	 
	Tactical Systems
65	1)  37mm L/45 Cannon:  RKA 4d6, +1 Increased STUN Multiplier (+¼), 150 Charges (+1); OIF Bulky (-1), 
	Real Weapon (-¼) plus +2 OCV plus Penalty Skill Levels:  +2 vs. Range Modifier with 
	Cannon, [150]
	Notes:  WW2 German
49	2)  7.92mm Machine Gun (Turret-Mounted):  RKA 2 ½d6, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 1368 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [1368]
	Notes:  WW2 German
5	3)  7.92mm Machine Gun:  Another 7.92mm Machine Gun (total of 2)
	 
	Personnel Systems
4	1)  Basic Vehicle Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Equipment; -¼)
	 
	Weapons Options
	1)  50mm KWK 38 L42 Gun
	2)  50mm KWK 39 L60 Gun
	3)  75mm KWK 37 L24 Gun
	 
	Other Equipment Options
1	1)  Improved Suspension:  +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)
	Notes:  E and Later Models
2	2)  Amphibious Kit:  Swimming +2" (2" total)

Talents
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)
1	Vehicle Compass And Paper Maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)

	Skills
1	Basic Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)

Total Abilities & Equipment Cost:  150
Total Vehicle Cost:  202

Value Disadvantages
	Vehicle Quirks and Disadvantages
5	1)  Physical Limitation:  All Turret Weapons Must Face In Same Direction (Infrequently, Slightly 
	Impairing)
10	2)  Physical Limitation:  Exposed Suspension Components Result In It Being Easily Damaged And 
	Harder To Maintain (Infrequently, Greatly Impairing)
10	3)  Physical Limitation:  Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, 
	Greatly Impairing)
	Vehicle Statistics
	1)  Bottom Armor in mm
	Notes:  5
	2)  Crew
	Notes:  5
	3)  Front Armor in mm
	Notes:  15
	4)  Range in Miles
	Notes:  102
	5)  Rear Amor in mm
	Notes:  15
	6)  Side Armor in mm
	Notes:  15
	7)  Top Armor in mm
	Notes:  10
	8)  Top Speed in MPH
	Notes:  25
	9)  Weight and size in displacement tons
	Notes:  19.2 Tons, 2.73 Displacement Tons

Total Disadvantage Points:  25
Total Cost:  177/5 = 35
Panzer III

Character sheet by Robert Kevin Walsh


Return to Military Ground Vehicles