Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 10 DEX 0 OCV 4 DCV 0 16 BODY 0 10 DEF 24 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 52 Movement: Ground: 17"/34" Swimming: 2"/4" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 5 2) Armored Track/Fender Skirts: +4 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) Notes: Later models only. 5 3) Turret Side Skirts: +4 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Limited Coverage Nearly 360 Degrees (Only on the same horizontal Level; Hull/Frame Only; Turret Sides and Rear Only; -½), Real Armor (-¼) Notes: Later models only. Movement Systems 7 1) Slow Tracked Movement: Ground Movement +11" (17" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real Equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real Equipment; -¼) Tactical Systems 65 1) 37mm L/45 Cannon: RKA 4d6, +1 Increased STUN Multiplier (+¼), 150 Charges (+1); OIF Bulky (-1), Real Weapon (-¼) plus +2 OCV plus Penalty Skill Levels: +2 vs. Range Modifier with Cannon, [150] Notes: WW2 German 49 2) 7.92mm Machine Gun (Turret-Mounted): RKA 2 ½d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 1368 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [1368] Notes: WW2 German 5 3) 7.92mm Machine Gun: Another 7.92mm Machine Gun (total of 2) Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) Weapons Options 1) 50mm KWK 38 L42 Gun 2) 50mm KWK 39 L60 Gun 3) 75mm KWK 37 L24 Gun Other Equipment Options 1 1) Improved Suspension: +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Notes: E and Later Models 2 2) Amphibious Kit: Swimming +2" (2" total) Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 150 Total Vehicle Cost: 202 Value Disadvantages Vehicle Quirks and Disadvantages 5 1) Physical Limitation: All Turret Weapons Must Face In Same Direction (Infrequently, Slightly Impairing) 10 2) Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) 10 3) Physical Limitation: Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, Greatly Impairing) Vehicle Statistics 1) Bottom Armor in mm Notes: 5 2) Crew Notes: 5 3) Front Armor in mm Notes: 15 4) Range in Miles Notes: 102 5) Rear Amor in mm Notes: 15 6) Side Armor in mm Notes: 15 7) Top Armor in mm Notes: 10 8) Top Speed in MPH Notes: 25 9) Weight and size in displacement tons Notes: 19.2 Tons, 2.73 Displacement Tons Total Disadvantage Points: 25 Total Cost: 177/5 = 35
Character sheet by Robert Kevin Walsh
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