Val Char Cost Notes 5 Size 25 Length 3.17", Width 1.59", Area 5.04", Mass 3.2 ton, KB -5 35 STR 0 HTH Damage 7d6 END [3] 10 DEX 0 OCV 4 DCV 1 15 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 25 Movement: Ground: 19"/38" Swimming: 2"/4" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 8 2) Steel Armor: +7 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 1 3) 60 Degree sloped Front Hull: +1 DEF; OIF Bulky (-1), Activation Roll 14- (-½), Custom Modifier (only vs physical projectiles; -½), Real Armor (-¼) Movement Systems 8 1) Slow Tracked Movement: Ground Movement +13" (19" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real Equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real Equipment; -¼) Tactical Systems 44 1) 37mm Type 94 Gun: RKA 4d6, +1 Increased STUN Multiplier (+¼), 80 Charges (+¾); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼) [80] 23 2) 6.5mm Machine Gun: RKA 1 ½d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 250 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; mounted in turret rear; -¾), Real Weapon (-¼) [250] 5 3) 6.5mm Machine Gun: Another 6.5mm Machine Gun (total of 2) Notes: front hull mounted Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 100 Total Vehicle Cost: 125 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Cramped Vehicle Interior (Frequently, Slightly Impairing) 10 2) Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) 10 3) Physical Limitation: Suspension Gives Crew A Rough Ride, Double Driver Fatigue (Frequently, Slightly Impairing) Vehicle Statistics 1) Crew Notes: 3 2) Payload 3) Range in Miles Notes: 128 4) Top Speed in MPH Notes: 28 5) Weight and size in displacement tons Notes: 7 Tons, 1 displacement ton Total Disadvantage Points: 30 Total Cost: 95/5 = 19
Character sheet by Robert Kevin Walsh
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