Val Char Cost Notes 9 Size 45 Length 8", Width 4", Area 32", Mass 51.2 ton, KB -9 55 STR 0 HTH Damage 11d6 END [5] 10 DEX 0 OCV 4 DCV -2 19 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 45 Movement: Ground: 10"/20" Swimming: 2"/4" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 22 2) +16 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 5 3) Armored Track/Fender Skirts: +4 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Activation Roll 14- (-½), Real Armor (-¼) Movement Systems 3 1) Slow Tracked Movement: Ground Movement +4" (10" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) Tactical Systems 82 1) Royal Ordnance 6pdr QF Gun: RKA 5d6, +1 Increased STUN Multiplier (+¼), Increased Maximum Range (4,675"; +¼), Armor Piercing (+½), 84 Charges (+¾); OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), [84] Notes: 57mm L48 Gun 49 2) 7.92mm Besa Machine Gun (Turret-Mounted): RKA 2 ½d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 1368 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [1368] 5 3) 7.92mm Besa Machine Gun: A Second 7.92mm Besa Machine Gun (total of 2) Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 2 2) Vickers Tank Periscope: Increased Arc Of Perception (360 Degrees) with Normal Sight; OIF Bulky (-1), Custom Modifier (Fitted for Commander only; -½), Custom Modifier (Real equipment; -¼) Weapons Options 1) 75mm gun equivilant to Sherman 2) Flamethrower with fuel carried in towed trailer Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 2 +1 with Combat Driving Notes: only applies to turn mode, vehicle is able to spin on its own axis while in neutral gear 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 181 Total Vehicle Cost: 226 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, Greatly Impairing) 10 2) Physical Limitation: Vehicle Constructed Of Riveted Steel, A Non Penetrating Hit Will Still Scatter Fragments Internally (Infrequently, Greatly Impairing) Notes: Early Models, later models are welded Vehicle Statistics 1) Crew Notes: 5 2) Payload 3) Range in Miles Notes: 88 4) Top Speed in MPH Notes: 15 5) Weight and size in displacement tons Notes: 38.5 Tons, 5 Displacement Tons Total Disadvantage Points: 20 Total Cost: 206/5 = 41
Character sheet by Robert Kevin Walsh
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