Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 10 DEX 0 OCV 4 DCV 0 16 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 30 Movement: Ground: 17"/34" Swimming: 2"/4" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 7 2) Hardened Steel Armor: +5 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 1 3) 60 Degree Hull Slope: +1 DEF; OIF Bulky (-1), Activation Roll 14- (-½), Custom Modifier (Only versus Physical Projectiles; -½) Movement Systems 7 1) Slow Tracked Movement: Ground Movement +11" (17" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real equipment; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real equipment; -¼) Tactical Systems 83 1) M2 75mm Gun: RKA 6 ½d6, Indirect (Same origin, always fired away from attacker; +¼), +1 Increased STUN Multiplier (+¼), 46 Charges (+¼), Semi-Armor Piercing (+¼), Explosion (+½); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Crew-Served (2 people; -¼), [46] 60 2) M6 37mm gun: RKA 4d6, +1 Increased STUN Multiplier (+¼), 178 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [178] 35 3) M1919A4 7.62mm Machine Gun (Pintle-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (open mount, no protection for gunner; -½), Real Weapon (-¼), [500] 10 4) M1919A4 7.62mm Machine Gun: Three More M1919A4 7.62mm Machine Guns (total of 4) Personnel Systems 4 1) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass and paper maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 214 Total Vehicle Cost: 244 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) 10 2) Physical Limitation: Gas Engine, Vulnerable To Fires If Fuel System Hit (Infrequently, Greatly Impairing) Notes: Most Lees Have Diesel Engines 15 3) Physical Limitation: High Silhouette Gives -2 Dcv At Close Range (Frequently, Greatly Impairing) 10 4) Physical Limitation: Vehicle Constructed Of Riveted Steel, A Non Penetrating Hit Will Still Scatter Fragments Internally (Infrequently, Greatly Impairing) Notes: M3a2 And Later Use Welded Hulls Instead Of Riveted Hulls 10 5) Physical Limitation: Suspension Gives Crew A Rough Ride, Double Driver Fatigue (Frequently, Slightly Impairing) Vehicle Statistics 1) Crew Notes: 7, Grant has a 6 man crew and moves the radio to the turret 2) Payload 3) Range in Miles Notes: 120 4) Top Speed in MPH Notes: 26 5) Weight and size in displacement tons Notes: 27 tons, 3 Displacement tons Total Disadvantage Points: 55 Total Cost: 189/5 = 38
Character sheet by Robert Kevin Walsh
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