Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 40 STR 0 HTH Damage 8d6 END [4] 10 DEX 0 OCV 4 DCV 0 16 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 30 Movement: Ground: 17"/34" Swimming 2"/4" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 9 2) Rolled Steel Hull Armor: +7 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) 2 3) 60 Degree Sloped Front Hull and Turret: +2 DEF; Limited Coverage [1-60] Degrees (Hull/Frame Only; -1 ¼), OIF Bulky (-1), Custom Modifier (Only vs Physical Projectiles; -½) Movement Systems 7 1) Slow Tracked Movement: Ground Movement +11" (17" total); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier (Real Equipment; -¼), Custom Modifier (Transmissions were known to be unreliable, tanks often carried a spare strapped externally to the engine deck; -¼) plus +1 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), Custom Modifier (Real Equipment; -¼) Tactical Systems 94 1) 76.2mm F-34 Main Gun: RKA 7d6, Indirect (can be arced over some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), Semi-Armor Piercing (+¼), 76 Charges (+½); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [76] Notes: WWII Russian 43 2) Degtaryev 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [2000] 5 3) Degtaryev 7.62mm Machine Gun: Another Degtaryev 7.62mm Machine Gun (total of 2) 22 4) Engine-Mounted Smoke Generating System: Darkness to Sight Group 5" radius; No Range (-½), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Notes: Generates smoke by injecting diesel fuel on hot intake. Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 1 Vehicle Compass and Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Skills 1 Basic Rangefinder: Penalty Skill Levels: +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 190 Total Vehicle Cost: 220 Value Disadvantages Vehicle Quirks and Disadvantages 10 1) Physical Limitation: 9 Ready Rounds In Turret Basket, Rest Are Stored Underneath A Mat In The Hull Floor (Frequently, Slightly Impairing) 10 2) Physical Limitation: Cramped Vehicle Interior (Frequently, Slightly Impairing) 10 3) Physical Limitation: Driver Has Very Poor Visibility, Vehicle Is Often Driven With Driver's Hatch Open, Even In Combat (Frequently, Slightly Impairing) 10 4) Physical Limitation: Exposed Suspension Components Result In It Being Easily Damaged And Harder To Maintain (Infrequently, Greatly Impairing) 10 5) Physical Limitation: Known Transmission Problems, Requires Double Maintenance (Infrequently, Greatly Impairing) Vehicle Statistics 1) Crew Notes: 4 2) Payload 3) Range in Miles Notes: 268 4) Top Speed in MPH Notes: 25 5) Weight and size in displacement tons Notes: 31 tons, 3 Displacement Tons Total Disadvantage Points: 50 Total Cost: 170/5 = 34
Character sheet by Robert Kevin Walsh
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