Val Char Cost Notes 24 Size 120 Length 256", Width 128", Area 32,768", Mass 1,677.7 kton, KB -24 130 STR 0 HTH Damage 26d6 END [13] 15 DEX 15 OCV 5 DCV -11 38 BODY 4 2 DEF 0 3 SPD 5 Phases: 4, 8, 12 Total Characteristic Cost: 132 Movement: Swimming: 10"/20" Abilities & Equipment Propulsion Systems 2 1) Combined Gas Turbine and Electric Propulsion: Swimming +8" (10" total), 1 Continuing Fuel Charge lasting 1 Day (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼) 3) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 40 1) MM40 Block 3 Exocet: RKA 7d6, MegaScale (1" = 10 km; 38 mile range; +½), Armor Piercing (+½); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), 4 Charges (-1), Custom Modifier (ITARH Guidance; -½), Real Weapon (-¼), [4] 5 2) MM40 Block 3 Exocet: a second MM40 Block 3 Exocet (total of 2) 75 3) 76mm Oto Melara Gun: RKA 5d6, Indirect (Same origin, always fired away from attacker; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range (4,675"; 6.5km Max Range; +¼), 250 Charges (+1); OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Mounted Aft; -¼), [250] 102 4) Sylver A-70 Verticle Launch SAM System: RKA 4d6, Semi-Armor Piercing (+¼), Area Of Effect Accurate (One Hex; +½), 48 Charges (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (3 shots; +1 ¼); Custom Modifier (Radar Guided, must have a target lock; -½), Custom Modifier (Works versus Air Targets Only; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [48] Notes: Fires ASTER 15 and 30 Missiles Defensive Systems 2 1) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -3 ½), Ablative BODY Only (-½) 5 2) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 3) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) Sensors And Commo 12 1) Thales Herakles Radar Sytem: Radar (Radio Group), +4 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +10, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 8 2) Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼) Notes: Detect Electronic Emissions 3 3) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 4 4) Thales Artemis IRST: Infrared Perception (Sight Group), +2 to PER Roll, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 6) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 2 2 7) Ship's Tactical Data Net: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 7 8) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) Notes: Links 11, 16, 22, and JSAT Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 5 2) Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 4 3) RTN-25X Fire Control Systems: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼) 42 4) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½) 15 5) Fire Extinguishing System: 7 more Fire Extinguishing Systems (total of 8) 35 6) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 7) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 2 2) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) 1 Medium Helicopter Notes: Can Also carry UAV's Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 430 Total Vehicle Cost: 562 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Total Disadvantage Points: 20 Total Cost: 542/5 = 108
Character sheet by Robert Kevin Walsh
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