FINAL FANTASY

PALOM

Val	CHA	Cost	Roll	Notes
5	STR	-5	10-	50 kg, 1d6
8	DEX	-6	11-	OCV:  3/DCV:  5*
5	CON	-10	10-
5	BODY	-10	10-
15	INT	5	12-	PER Roll:  12-
10	EGO	0	11-	ECV:  3
13	PRE	3	12-	PRE Attack:  2 1/2d6
8	COM	-1	11-
2	PD	1		Total:  5 PD/3r PD
2	ED	1		Total:  5 ED/3r ED
2	SPD	2		Phases:  6, 12
4	REC	4	
30	END	10	
16	STUN	5		* Includes Modifers from Shrinking
Total Characteristics Cost:  -1

Movement:	Running:  4"/8"
		Swimming:  2"/4"

Cost	Powers & Skills
Combat Training:
10	Combat Skill Levels:  +2 with Magic Spells

Magic Powers:
27	Black Magic Multipower:  40 Point Pool, Gestures (-1/4), Incantations (-1/4)
2	u Fire, Ice & Bolt spells:  EB:  5D6, Variable SFX (+1/4) END 3 [31]
2	u Venom:  2D6 EB, NND [DEF:  not vs. immune to poison or force field] (+1), 
	Continuous (+1), Uncontrolled (+1/2), END 3 [35]
1u	u Sleep:  Ego Attack:  4D6, All or Nothing (-1), END 4 [40]

29	Twin Magic Multipower:  140 Point Pool, Activation 12- (-3/4), 
	Concentrate:  1/2 DCV (-1/2), Extra Time:  Full Turn (-1), Gestures (-1/4), 
	Incantations (-1/4), Must be cast with Porom's Twin Magic (-1)
3	u Comet:  EB:  14D6, AoE:  Radius, Nonselective (+3/4), 1/2 END (+1/4), END 7 [140]
3	u Flare:  16D6 EB, Explosion (+1/2), 1/2 END (+1/4), END 7 [140]
3	u Pertify:  Transform:  3 1/2D6 Major, Target to Stone, AoE:  Radius, 
	Selective (+1 1/4), 1/2 END (+1/4), END 7 [137]

Equipment:
3	Rod:  +3D6 HA, STR min 5 (-1), OAF (-1) END 1
6	Iron Ring:  +3 DEF, IAF (-1/2)

	Skills
13	Tiny Size:  Shrinking:  10 pts, 0 END (+1/2), Persistent (+1/2), Always on (-1/2)
	*(-2 PER, +2 DCV, +3" KB)
-4	Tiny Size:  Running:  -2" (4" Total), END 1
2	AK:  Mysidia 11-
2	AK:  Mt. Ordeals 11-
3	Concealment, 12-
3	KS:  Magic Theory 12-
1	Persuasion 8-
3	Stealth, 11-
1	Streetwise  8-
113	Total Powers & Skill Cost
112	Total Character Cost

75+	Disadvantages
15	Physical Limitation:  Underage (Fre, great)
	Psychological Limitation:
15	Overconfident (Very, moderate)
10	Prankster (Common, moderate)
10	Watched:  Mysidian Elders (More pow, 11-)
125	Total Disadvantage Points

Background/History: Palom and his twin sister Porom are magical prodigies; students advanced in their studies despite their young age of five. When Cecil Harvey came to Mysidia, the Elder assigned the pair of them to assist him, and covertly watch over and spy on him. Palom respected Cecil as a dark knight, but came to appreciate the man's inner goodness. He became friends with Cecil, and eventually left Mysidia with him to help free Baron from Golbez' rule.

Personality/Motivation: Palom is a troublemaker, through and through. His is extremely confident (with some justification) and loves nothing more than to brag about his many and various accomplishments (mostly made up) to whoever passes by - including other children, important guests and soldiers. He loves pranks, and seems to enjoy getting into trouble, especially if he can drag his straight-laced sister down with him. All in all, he is a disrespectful and rude boy, but has a brave heart underneath.

Powers/Tactics: Palom is an accomplished black mage, despite his young age. He can cast a small variety of offensive spells, ranging from standard elemental attacks to a poison and a sleep spell. When working with his twin sister Porom, the two can combine their power to cast a tremendous offensive spell, the power of which is beyond all but the most accomplished wizards.

Appearance: Palom is a young boy of only five years old. He wears green traveler's robes with an orange cape. He has scruffy brown hair, kept short with a small ponytail on the right side of his head.

(Palom created by Squaresoft. Character sheet by Max Fauth)


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