FINAL FANTASY

UMARO

Val	CHA	Cost	Roll	Notes
30	STR	20	15-	1600 kg, 6d6
15	DEX	15	12-	OCV:  5/DCV:  5
23	CON	26	14-
20	BODY	20	13-
8	INT	-2	11-	PER Roll:  11-
10	EGO	0	11-	ECV:  3
20	PRE	10	13-	PRE Attack:  4d6
6	COM	-2	10-
12	PD	6		Total:  12 PD/6r PD
12	ED	7		Total:  12 ED/6r ED
3	SPD	5		Phases:  4, 8, 12
11	REC	0
46	END	0
57	STUN	10
Total Characteristics Cost:  115

Movement:	Running:  6"/12"	Swimming:  2"/4"

Cost	Powers & Skills
Combat Training:
10	Combat Skill Levels:  +2 levels with hand to hand

Sasquatch Powers:
12	Immune to Intense Cold:  Absorbtion:  6D6 Energy to BODY, Only vs. ice/cold 
	attacks (-1), Only to starting values (-1/2)
30	Thick Hide:  Damage Reduction:  3/4 Energy, Resistant, Only vs. ice/cold attacks (-1)
6	Thick Hide:  Damage Resistance, 6 PD/ED
3	Thick Hide:  Life Support:  Immune to intense cold

Equipment:
53	Blizzard Orb:  EB:  12D6, AoE:  Radius (+1), OAF (-1), Gestures (-1/4) END 12
20	Massive Axe:  HKA:  2 1/2D6 (3D6+1 w/STR), 0 END (+1/2), OAF (-1), 
	STR min 20 (-1)
5	Rage Ring:  +10 STR, Only for lifting/throwing (-1/2), IAF (-1/2)
8	Rage Ring:  +4 OCV with thrown weapons, Only to offset shape penalties (-1), IAF (-1/2)

Skills
2	AK:  Narshe Caves 11-
5	Climbing 13-
0	Moogle (Native)
7	Survival 13-
1	WF:  Axe
162	Total Powers & Skill Cost
277	Total Character Cost

100+	Disadvantages
20	Distinctive Features:  Huge, shaggy abominable snowman (NC, Maj)
5	DNPC:  Mog (As pow) 11-
13	Enraged:  In combat (Very, 14-, 14-)
20	Psychological Limitation:  Loyal to Mog (Common, total)
144	Abominable snowman bonus
277	Total Disadvantage Points

Background:
Umaro the sasquatch lived a quiet peaceful life in the caves underneath the Narshe mountains. Although mostly alone, he was befriended by a tribe of moogles, and particularly their leader and spokesman, Mog. When the time came to fight Kefka, Mog lead the Returners to Umaro who, on the advice of his little moogle friend, joined the team to add his considerable muscle.

Personality/Motivation:
Umaro is best described as the strong, silent type. He rarely makes a noise, and prefers to spend his time peacefully on his own. However, when called on to fight he changes completely. He attacks the enemy in a near-berserk frenzy, roaring and bellowing guttural screams of rage. He is loyal to Mog and his moogle tribe, and Mog does his best to control his sasquatch friend in battle.

Tactics/Powers:
Umaro attacks with either his brute strength or by wielding a huge, anchor-like axe. When in combat he goes wild, attacking all-out with no thought to tactics. He has a pair of unique magical items that help him: the first is a ring which increases his already phenomenal strength to aid his throwing, and the second is an orb with which he can cast a potent ice spell. When using his rage ring, his favourite tactic is to attack the enemy by throwing other party members at it! His friend Mog is particularly well-suited for this, already being small and projectile-shaped.

Appearance:
Umaro is a tall, muscular, hulking mass of shaggy white fur. He has small, beady yellow eyes, a bump for a nose and a broad mouth.

(Umaro created by Sqaresoft. Character sheet by Max Fauth)


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