Val CHA Cost Roll Notes 30 STR 20 15- 1600 kg, 6d6 15 DEX 15 12- OCV: 5/DCV: 5 23 CON 26 14- 20 BODY 20 13- 8 INT -2 11- PER Roll: 11- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 6 COM -2 10- 12 PD 6 Total: 12 PD/6r PD 12 ED 7 Total: 12 ED/6r ED 3 SPD 5 Phases: 4, 8, 12 11 REC 0 46 END 0 57 STUN 10 Total Characteristics Cost: 115 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills Combat Training: 10 Combat Skill Levels: +2 levels with hand to hand Sasquatch Powers: 12 Immune to Intense Cold: Absorbtion: 6D6 Energy to BODY, Only vs. ice/cold attacks (-1), Only to starting values (-1/2) 30 Thick Hide: Damage Reduction: 3/4 Energy, Resistant, Only vs. ice/cold attacks (-1) 6 Thick Hide: Damage Resistance, 6 PD/ED 3 Thick Hide: Life Support: Immune to intense cold Equipment: 53 Blizzard Orb: EB: 12D6, AoE: Radius (+1), OAF (-1), Gestures (-1/4) END 12 20 Massive Axe: HKA: 2 1/2D6 (3D6+1 w/STR), 0 END (+1/2), OAF (-1), STR min 20 (-1) 5 Rage Ring: +10 STR, Only for lifting/throwing (-1/2), IAF (-1/2) 8 Rage Ring: +4 OCV with thrown weapons, Only to offset shape penalties (-1), IAF (-1/2) Skills 2 AK: Narshe Caves 11- 5 Climbing 13- 0 Moogle (Native) 7 Survival 13- 1 WF: Axe 162 Total Powers & Skill Cost 277 Total Character Cost 100+ Disadvantages 20 Distinctive Features: Huge, shaggy abominable snowman (NC, Maj) 5 DNPC: Mog (As pow) 11- 13 Enraged: In combat (Very, 14-, 14-) 20 Psychological Limitation: Loyal to Mog (Common, total) 144 Abominable snowman bonus 277 Total Disadvantage Points
Background:
Umaro the sasquatch lived a quiet peaceful life in the caves underneath the Narshe mountains. Although mostly alone, he was befriended by a tribe of moogles, and particularly their leader and spokesman, Mog. When the time came to fight Kefka, Mog lead the Returners to Umaro who, on the advice of his little moogle friend, joined the team to add his considerable muscle.
Personality/Motivation:
Umaro is best described as the strong, silent type. He rarely makes a noise, and prefers to spend his time peacefully on his own. However, when called on to fight he changes completely. He attacks the enemy in a near-berserk frenzy, roaring and bellowing guttural screams of rage. He is loyal to Mog and his moogle tribe, and Mog does his best to control his sasquatch friend in battle.
Tactics/Powers:
Umaro attacks with either his brute strength or by wielding a huge, anchor-like axe. When in combat he goes wild, attacking all-out with no thought to tactics. He has a pair of unique magical items that help him: the first is a ring which increases his already phenomenal strength to aid his throwing, and the second is an orb with which he can cast a potent ice spell. When using his rage ring, his favourite tactic is to attack the enemy by throwing other party members at it! His friend Mog is particularly well-suited for this, already being small and projectile-shaped.
Appearance:
Umaro is a tall, muscular, hulking mass of shaggy white fur. He has small, beady yellow eyes, a bump for a nose and a broad mouth.
(Umaro created by Sqaresoft. Character sheet by Max Fauth)
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