RED ALERT 2

YURI PRIME
(HERO UNIT)

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	100 kg, 2d6
14	DEX	12	12-	OCV:  4/DCV:  4
20	CON	20	13-
15	BODY	10	12-
18	INT	8	13-	PER Roll:  13-
20	EGO	20	13-	ECV:  7
20	PRE	10	13-	PRE Attack:  4d6
10	COM	0	11-
3	PD	0		Total:  9 PD/6r PD
3	ED	0		Total:  6 ED/3 rED
3	SPD	6		Phases:  4, 8, 12
6	REC	0
40	END	0
35	STUN	0

Total Characteristics Cost:  86

Movement:	Flight:  10"/20"
		Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
Combat Training:
3	Combat Skill Levels:  +1 with Multipower

Powers
135	Mental Powers Multipower:  135pt reserve
6	u Mind Control:  12d6, END 6
12	u Super Mind Control:  12d6, AoE Radius (+1), Works Against Buildings/Structures 
	Only (-1/2), END 12
6	u Telepathy:  12d6, END 6
7	u Super Psi Wave:  RKA:  4d6, AoE:  Radius (+1), Personal Immunity (+1/4),
	No Range (-1/2), Only vs Organic Targets (-1/2), END 13

16	Mental Defense:  20 DEF
31	Telekenetic Flight:  10", 0 END (+1/2)

Equipment
4	Armored Coat:  Armor:  +3 PD; OIF (-1/2)
3	Communicator:  Radio, Listen and Transmit, OIF (-1/2)
25	Hover Platform:  Flight:  10", 0 END (+1/2), OIF (-1/2)
9	Platform Armor:  +3 DEF, OIF (-1/2)

	Skills
3	Climbing 12-
3	English (Fluent w/Accent)
0	Language:  Russian (Native)
3	Stealth 12-
3	Survival 11-
2	TF:  Small ground vehicles, tracked vehicles
2	WF:  Small arms
236	Total Powers & Skills Cost
325	Total Character Cost

100+	Disadvantages
15	Distinctive Features:  Bald head, tattoo, cybernetics (Concealable, always noticed)
	Hunted:  
25	Allied Army (MoPow, NCI, 11-)
25	Soviet Army (MoPow, NCI, 11-)
15	Reputation:  Dangerous Mega-Psychic (11-, Extreme)
10	Watched:  Yuri Army (MoPow, NCI, 11-)
135	Super Spoon-Bender Bonus
325	Total Disadvantage Points

Background/History: Yuri Prime (Not to be confused with the Soviet unit of the same name) is a far more advanced version of the Yuri Clone. The "hero" unit of Yuri's army, Yuri Prime may represent a direct clone of Yuri Himself, rather than the less powerful clones. Yuri Prime is the leader of Yuri's forces in the field, commanding other Yuri clones. Their relationship with Yuri's commanders is less one of "following orders" as they are of "responding to requests".

Personality/Motivation:
Yuri Prime is extremely intelligent and dangerous. He/They/Whatever are also arrogant and superior, looking down on all others as being far inferior to themselves. They like to manipulate others into unwittingly doing their bidding; they think nothing of sending the slaves they control to their unwitting deaths.

Quote: "There is only one true Yuri."

"I have taught you well."

"It is as I have foreseen."

Tactics/Powers:
Yuri Prime's mental abilities are far developed beyond the usual Yuri Clone. Aside from enemy vehicles and infantry, they can also use their mind control powers against enemy structures, turning them on their controllers. Yuri Prime often leads assaults on enemy bases, using their powers to seize portion of enemy bases while other units attack.

Rather than walking, Yuri Prime rides on an armored hover platform. This allows him to travel places where normal infantry would not be able to go, like across water. Yuri Prime can use this to sneak up on enemy forces from unexpected directions before attacking.

Appearance: Yuri has a large, bald head with a small black tattoo on the forehead, and an odd cybernetic attachment along the back. He has dark eyes and a goatee beard. The typical uniform consists of a brown armored long coat, black gloves and army boots.

Design Notes: Most of this conversion comes form the in-game capabilities of the unit, enhanced by some fluff-text. The two mind control powers were a "fudge" solution to cover Yuri Prime's in-game capabilities; while he can only control one unit or structure at a time, he can also seize an entire building and its occupants. Rather than giving his base mind control an AoE, I decided to go with the two separate powers. Otherwise, Yuri Prime would be able to seize huge numbers of enemies at once.

(Yuri Prime (Hero) created by Westwood, Character Sheet by Alex Fauth)


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