Val CHA Cost Roll Notes 12 STR 2 11- Lift 132 kg; 2d6 HTH Damage [2] 14 DEX 12 12- OCV: 5/DCV: 5 12 CON 4 11- 10 BODY 0 11- 11 INT 1 11- PER Roll 11- 12 EGO 4 11- ECV: 4 13 PRE 3 12- PRE Attack: 2 1/2d6 10 COM 0 11- 4 PD 2 Total: 4 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 3 SPD 6 Phases: 4, 8, 12 4 REC 0 25 END 1 25 STUN 3 Total Characteristics Cost: 43 Movement: Running: 7"/14" Leaping: 2"/4" Swimming: 3"/6" Cost Powers & Skills Perks 1 Reputation: Fearsome pirate (A small to medium sized group) 8-, +1/+1d6 Talents 8 Combat Shooting 18 Evasive 24 Hotshot Pilot (Star Hero) Skills 3 AK: Pirate Island Locale 12- 2 AK: South Seas 11- 3 Breakfall 12- 3 Climbing 12- 5 Combat Piloting 13- 3 Interrogation 12- 2 KS: Aircraft 11- 2 KS: Karnage Family History 11- 3 Language: English (completely fluent) 3 Language: French (completely fluent) 0 Language: Spanish (idiomatic) (4 Active Points) 4 Navigation (Air) 12- 3 Oratory 12- 4 PS: Air Pirate 13- 3 Stealth 12- 2 Survival (Marine Surface, Tropical Coasts/Pelagic Environments) 11- 3 TF: Combat Aircraft, Large Planes, Small Planes, Small Rowed Boats 3 Tactics 11- 5 WF: Emplaced Weapons, Blades, Electron Beam Weapons, Vehicle Weapons 108 Total Powers & Skills Cost 150 Total Character Cost 75+ Disadvantages 20 Hunted: Air Police 11- (As Pow, NCI, Harshly Punish) 10 Psychological Limitation: Code of the Pirate (Well, actually more like a set of guidelines) (Common, Moderate) 15 Psychological Limitation: Vain and Egotistical (Common, Strong) 5 Reputation: Idiot Pirate, 8- 15 Social Limitation: Wanted Criminal (Frequently, Major) 10 Unluck: 2d6 150 Total Disadvantage Points
Background/History: As with most of the Tale Spin characters, we don't know much about Karnage's personal history. We do know that he comes from a long line of pirates, highwaymen and raiders, possibly as long as a thousand years. Karnage (his given name is unknown, "Don" being an affected title) had no hesitation about going into the family business, choosing the new and exciting field of air piracy. He's managed to assemble a crew of mostly loyal and reasonably competent pirates to assist him, though his primary stroke of brilliance was locating Pirate Island and turning it into a nearly impenetrable base of operations.
Karnage's biggest mistake in recent times was recruiting young Kit Cloudkicker, an orphan with remarkable aeronautical gifts, and rather more moral fiber than he was willing to admit. Subsequent events brought Karnage and his Air Pirates into conflict with the Higher for Hire crew who consistently outfoxed and outflew them. Ever since, Karnage has considered anyone connected with Higher for Hire his personal enemies.
Personality/Motivation: Don Karnage considers himself a great pirate, a master swordsman, an ace pilot, and a man of honor. All of these are disputed by other people. At this point, he is a pirate because it is the only life he's ever known. Pirate Island has a cave full of treasure, but it can't be spent because all the pirates are wanted men. So, Karnage comes up with ever greater plans of piracy to show his skill and increase his reputation.
He's fairly vengeful, and not averse to killing to get his way.
Quote: "This is a pretty fix you have found yourself in, yes, no?"
While Don Karnage's primary language is Spanish, his accent is fluid, reflecting a polyglot youth.
Powers/Tactics: Don Karnage is in good, if not spectacular, physical shape, and has been trained in both hand to hand and aerial combat. While Karnage has not problem with using his plane's machine gun, or various emplaced weapons, he disdains firearms in personal combat, relying instead on his trusty cutlass. Don Karnage is a good planner, but consistently overestimates his own skills and luck. He's proven remarkably difficult to capture.
(Note that I have not included the points for his followers, base and vehicles, which would pump up his cost considerably.)
Appearance: Don Karnage is a wolfish-looking man (or just plain wolf), with brown hair and pronounced canines. He is not as good-looking as he thinks he is. He normally wears a blue captain's coat, with a cutlass hung on the belt.
Designer's Notes: Not surprisingly, Don Karnage is meant as a major villain in an aviation-based pulp campaign. He and his Air Pirates make a good long-term foe. He's fairly translatable to a sea pirate or desert bandit with minor alterations. An interesting twist would be to make him an ally of the player characters if a greater threat appears, as for example, war breaking out.
If he needs to be more powerful, give him Fencing, a few combat levels, and maybe a point of Speed. To make him less powerful, cut off his access to his Air Pirate followers.
(Don Karnage created by Disney Studios, character sheet created by Scott Jamison)
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