Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [2] 30 DEX 60 15- OCV: 10/DCV: 10 25 CON 30 14- 15 BODY 10 12- 23 INT 13 14- PER Roll 17- 20 EGO 20 13- ECV: 7 15 PRE 5 12- PRE Attack: 3d6 18 COM 4 13- 10/19 PD 5 Total: 10/19 PD (0/9 rPD) 10/19 ED 5 Total: 10/19 ED (0/9 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 10 REC 0 50 END 0 50 STUN 9 Total Characteristic Cost: 196 Movement: Running: 6"/12" Leaping: 5"/10" Swimming: 2"/4" Cost Powers & Skills Martial Arts: The Art of Striking Maneuver OCV DCV Damage 4 Fast Strike +2 +0 9d6 Strike 5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove 3 Legsweep +2 -1 8d6 Strike, Target Falls 4 Martial Block +2 +2 Block, Abort 4 Martial Disarm -1 +1 Disarm; 45 STR to Disarm 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Escape +0 +0 50 STR vs. Grabs 3 Martial Throw +0 +1 7d6 +v/5, Target Falls 4 Nerve Strike -1 +1 3d6 NND 5 Offensive Strike -2 +1 11d6 Strike 5 Passing Strike +1 +0 7d6 +v/5; FMove 5 Takeaway +0 +0 Grab Weapon, 45 STR to take weapon away 8 +2 HTH Damage Classes (already added in) 15 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Chain & Rope Weapons, Clubs, Empty Hand, Fist-Loads, Karate Weapons, Mourn Staff, Ninja Weapons, Off Hand, Polearms and Spears, Rings, Staffs, Two-Handed Weapons, War Fan Martial Arts: The Art of the Bow Maneuver OCV DCV Damage 4 Basic Shot +0 +0 Strike, +4 DC 5 Offensive Trip +1 -1 Strike +2 DC +v/5, Target Falls 4 Ranged Disarm +0 +0 Disarm, +5 DC to Disarm 8 +2 Ranged Damage Classes (already added in) 6 Weapon Element: Bows, Crossbows, Javelins and Thrown Spears, Thrown Knives, Axes, and Darts, Thrown Rocks, Thrown Sword 50 The Sword!: Multipower, 100-point reserve, all slots OAF Unbreakable (-1) 5u 1) Swing: HKA 1 1/2d6 (2d6 w/STR), Personal Immunity (+1/4), +1 Increased STUN Multiplier (+1/4), Penetrating (+1/2), Affects Desolidified (+1/2), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1); OAF Unbreakable (-1) 3u 2) Thrown: RKA 1 1/2d6, +1 Increased STUN Multiplier (+1/4), Personal Immunity (+1/4), Affects Desolidified (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1); OAF Unbreakable (-1), Lockout (-1/2), Beam (-1/4), Range Based On Strength (-1/4), No Knockback (-1/4) 3u 3) Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Full Range (+1); OAF Unbreakable (-1) 45 Samurai Tricks: Variable Power Pool, 30 base + 15 control cost 10 Lack Of Weakness (-10) for Mental Defense 20 Use The Sword!: Find Weakness 11- with Related Group of Attacks Notes: This is an alternative to Penalty Skill Levels vs. Hit Locations. 9 +3 PER with all Sense Groups 10 Luck 2d6 Perks 2 Samurai Jack: Reputation (A large group) 11-, +1/+1d6 Talents 3 Ambidexterity (-2 Off Hand penalty) 20 Animal Friendship 18 Combat Luck (9 PD/9 ED) 15 Combat Sense 14- 42 Danger Sense (immediate vicinity, any danger, Analyze, Discriminatory, Function as a Sense) 17-/14- 3 Lightning Reflexes: +2 DEX to act first with All Actions 3 Lightsleep 4 Mounted Warrior (HTH Combat) 4 Mounted Warrior (Ranged Combat) Skills Agility Skills 3 1) Acrobatics 15- 3 2) Breakfall 15- 3 3) Climbing 15- 3 4) Combat Driving 15- 3 5) Combat Piloting 15- 3 6) Fast Draw 15- 3 7) Feint 15- 3 8) Lockpicking 15- 3 9) Riding 15- 3 10) Sleight Of Hand 15- 3 11) Stealth 15- 3 12) Teamwork 15- Intellect Skills 3 1) Analyze: Combat 14- 3 2) Armorsmith 15- 3 3) Concealment 14- 3 4) Deduction 14- 3 5) Disguise 14- 3 6) Mechanics 14- 3 7) Navigation 14- 3 8) Paramedics 14- 3 9) Poisoning 14- 3 10) Security Systems 14- 3 11) Shadowing 14- 3 12) Survival 14- 3 13) Tactics 14- 3 14) Tracking 14- Interaction Skills 3 1) Acting 12- 3 2) Bribery 12- 3 3) Trading 12- Combat Skills 40 1) +4 Overall Skill Levels 12 2) +4 with Rapid Fire and Sweep 16 3) Use The Sword! : Penalty Skill Levels: +8 vs. Hit Location modifiers with a tight group of attacks Notes: This is a an alternative to Find Weakness. 10 4) Defense Maneuver I-IV 5 5) Rapid Attack (HTH) 5 6) Rapid Attack (Ranged) 10 7) Two-Weapon Fighting (HTH) 10 8) Two-Weapon Fighting (Ranged) 10 9) WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Blowguns, Homemade Weapons, Off Hand, Sling Total Powers & Skill Cost: 574 Total Cost: 770
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